The article examines the commercial performance of Titanium Court, an indie tile‑matching war game released by Fellow Traveller. It contextualizes the 25 000 copies sold in just over two weeks against recent high‑profile sales figures, such as 3.3 million copies for Clair Obscur and two million for Subnautica 2, to illustrate the relative scale of success within the indie sector. The piece reports that the developer, AP Thomson, views 25 000 units as a significant milestone, surpassing all prior releases and providing sufficient revenue to fund future projects at his own pace. Publisher Chris Wright interprets the sales as a profitable foundation that could support two to three additional similar‑size ventures over time. The article highlights the modest price point of $15 and emphasizes how this achievement offers a sustainable runway for continued creative output. While the piece does not provide detailed financial breakdowns, it conveys that the sales volume exceeds expectations and offers a positive outlook for both developer and publisher. The narrative frames Titanium Court’s performance as a “feel‑good math” success, underscoring the viability of indie titles in a market dominated by blockbuster releases.