Updated Mar 21, 2026 by Square Enix
Offline games represented the largest segment of Square Enix's business in 2006, accounting for 36.9% of total net sales.
Online gaming operations contributed 12.6% of the company's total net sales for the 2006 fiscal year.
Mobile phone content accounted for 4.1% of Square Enix's total net sales in 2006.
The 2006 annual report categorizes revenue streams into offline games, online games, and mobile content to track performance across distinct digital platforms.
Square Enix's 2006 financial structure highlights a diversified portfolio spanning traditional console/offline gaming, online services, and emerging mobile content markets.
Offline games represented the largest segment of Square Enix's business in 2006, accounting for 36.9% of total net sales.
Online gaming operations contributed 12.6% of the company's total net sales for the 2006 fiscal year.
Mobile phone content accounted for 4.1% of Square Enix's total net sales in 2006.
The 2006 annual report categorizes revenue streams into offline games, online games, and mobile content to track performance across distinct digital platforms.
Square Enix's 2006 financial structure highlights a diversified portfolio spanning traditional console/offline gaming, online services, and emerging mobile content markets.