Viking
Company
Documents about Viking
Game Developers Conference64 min
The Banner Saga Franchise: Making Indie Sound AAA
The Banner Saga trilogy demonstrates that high-fidelity, AAA-quality audio is achievable within indie-budget constraints through strategic creative choices and unconventional financial models.
- To achieve a high-production sound on a limited indie budget, embrace creative constraints by using specialized ensembles—such as the Dallas Wind Symphony—rather than attempting to replicate a full orchestral score.
- Leverage non-traditional talent pools like YouTube stars (e.g., Peter Hollens) to provide unique, cost-effective, and high-quality vocal performances that add a distinct emotional core to the project.
- When recording budgets are tight, prioritize spending on crucial, high-impact moments rather than spreading resources thin across the entire score, filling the gaps with creative sound design and smaller, specialized instrument groups.
Game Developers ConferenceDec 2019
Extra Credits11 min
Games You Might Not Have Tried - ep 7 - Find New Games - Extra Credits
This analysis highlights a curated selection of video games that offer unique narrative, mechanical, or cultural value despite having flown under the radar of mainstream audiences.
- Games like The Talos Principle, This War of Mine, and Darkest Dungeon demonstrate that prioritizing thematic depth and innovative mechanics can create compelling experiences that transcend traditional high-budget polish.
- The Talos Principle utilizes puzzle-based gameplay to explore complex philosophical questions regarding the nature of human consciousness.
- This War of Mine offers a unique perspective on the genre by shifting the focus of survival simulation to the harrowing experiences of civilians in a war zone.
Extra CreditsMar 2015