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Vertigo Games

CompanyNetherlands

Documents about Vertigo Games

Cover of Overview of 2025 Achievements and Events: Dutch Games Association
Report2 pages

Overview of 2025 Achievements and Events: Dutch Games Association

The Dutch Games Association experienced a year of significant organizational expansion and increased industry influence throughout 2025.

  • The Dutch Games Association (DGA) has identified the lack of tangible government policy outcomes as its primary hurdle, making the pursuit of formal policy support its central strategic priority for 2026.
  • Membership grew by 20% in 2025, increasing from 150 to 180 entities following a restructured membership model and expanded operational capacity.
  • The DGA assumed responsibility for essential industry support services previously managed by Dutch Game Garden to ensure continuity for the domestic sector.
Dutch Games AssociationDec 2025
Cover of M&A Medley: 8 Acquisitions
Presentation37 pages

M&A Medley: 8 Acquisitions

Embracer Group has executed a strategic expansion through the acquisition of eight distinct entities, including CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost.

  • Embracer Group acquired eight entities—CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost—to expand its mobile, VR, and indie gaming footprint.
  • The acquisitions involve an initial purchase price of SEK 2.7 billion, with total potential consideration reaching SEK 4.7 billion based on performance milestones through 2029.
  • These investments are projected to contribute between SEK 2,000 and 3,000 million in net sales and SEK 350 to 550 million in Operational EBIT for the fiscal year ending March 2023.
Embracer GroupAug 2021
Cover of Three Years Within Embracer Group
Presentation21 pages

Three Years Within Embracer Group

The integration of Koch Media into the Embracer Group between 2018 and 2021 serves as a case study in corporate expansion through strategic mergers and acquisitions.

  • Embracer Group grew its total headcount by 147% between 2018 and 2021, expanding from 510 to 1,900 employees.
  • The organization scaled its studio count from three to ten during this three-year period, supported by strategic acquisitions including Milestone and Vertigo Games.
  • The integration strategy focused on maintaining operational autonomy for acquired studios while providing centralized professional infrastructure for scalability.
Koch MediaFeb 2021
Cover of Embracer Group Acquires Vertigo Games
Presentation15 pages

Embracer Group Acquires Vertigo Games

Embracer Group has acquired Vertigo Games, a Rotterdam-based developer and publisher specializing exclusively in virtual reality (VR) content.

  • Embracer Group acquired VR specialist Vertigo Games for an upfront consideration of €50 million, consisting of €40 million in cash and €10 million in shares.
  • The deal includes a performance-based earnout package of up to €65 million, payable based on operational and financial targets over a ten-year period.
  • Vertigo Games will operate as an autonomous entity under Embracer’s Koch Media subsidiary, focusing on scaling its internal development, third-party publishing, and Haze VR arcade distribution platform.
Embracer GroupSep 2020