Vertigo Games
CompanyNetherlands
6 documents in the library are about Vertigo Games, from writers such as Embracer Group, Dutch Games Association and Koch Media. Each has a summary and key insights with the page they come from.
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The documents about Vertigo Games on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $23.5M
- 22 games
- Revenue as developer
- $22.4M
- 15 games
- Units sold
- 1.7M
- as publisher or developer
- Headquarters
- Netherlands
Vertigo Games’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Arizona Sunshine® VR LegacyDeveloper and Publisher | 2016 | $10.1M | 390K | |
| Metro AwakeningDeveloper and Publisher | 2024 | $3.6M | 149K | |
| Arizona Sunshine® VR 2Developer and Publisher | 2023 | $2.4M | 83K | |
| After The FallDeveloper and Publisher | 2021 | $2.3M | 94K | |
| Arizona Sunshine® VR RemakeDeveloper and Publisher | 2024 | $1.9M | 121K | |
| World of DivingDeveloper and Publisher | 2014 | $588K | 45K | |
| The 7th Guest VRDeveloper and Publisher | 2023 | $363K | 17K | |
| Hellsweeper VRPublisher | 2023 | $354K | 19K | |
| SkyworldDeveloper and Publisher | 2017 | $306K | 13K | |
| A Fisherman's TalePublisher | 2019 | $301K | 30K |
Documents about Vertigo Games
Overview of 2025 Achievements and Events: Dutch Games Association
The Dutch Games Association experienced a year of significant organizational expansion and increased industry influence throughout 2025.
- The Dutch Games Association (DGA) has identified the lack of tangible government policy outcomes as its primary hurdle, making the pursuit of formal policy support its central strategic priority for 2026.
- Membership grew by 20% in 2025, increasing from 150 to 180 entities following a restructured membership model and expanded operational capacity.
- The DGA assumed responsibility for essential industry support services previously managed by Dutch Game Garden to ensure continuity for the domestic sector.
M&A Medley: 8 Acquisitions
Embracer Group has executed a strategic expansion through the acquisition of eight distinct entities, including CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost.
- Embracer Group acquired eight entities—CrazyLabs, Ghost Ship Games, Easy Trigger Games, Force Field VR, DigixArt, Slipgate Ironworks, 3D Realms, and a majority stake in Grimfrost—to expand its mobile, VR, and indie gaming footprint.
- The acquisitions involve an initial purchase price of SEK 2.7 billion, with total potential consideration reaching SEK 4.7 billion based on performance milestones through 2029.
- These investments are projected to contribute between SEK 2,000 and 3,000 million in net sales and SEK 350 to 550 million in Operational EBIT for the fiscal year ending March 2023.
Three Years Within Embracer Group
The integration of Koch Media into the Embracer Group between 2018 and 2021 serves as a case study in corporate expansion through strategic mergers and acquisitions.
- Embracer Group grew its total headcount by 147% between 2018 and 2021, expanding from 510 to 1,900 employees.
- The organization scaled its studio count from three to ten during this three-year period, supported by strategic acquisitions including Milestone and Vertigo Games.
- The integration strategy focused on maintaining operational autonomy for acquired studios while providing centralized professional infrastructure for scalability.
Embracer Group Q2 FY20/21 Interim Report
Embracer Group’s second quarter fiscal year 2020/2021 report highlights a period of significant financial expansion and operational scaling.
- Embracer Group achieved record financial performance in Q2 FY20/21 with net sales of SEK 2,383 million, an 89% year-over-year increase.
- Operational EBIT grew by 171% to SEK 653 million, bolstered by a 61% organic growth rate and strong performance from back catalog titles.
- The company’s development pipeline reached an all-time high of 135 projects, supported by a workforce of over 3,600 developers across 102 internal and external studios.
Interim Report 2: July–September 2020
Embracer Group experienced a period of substantial financial expansion during the second quarter of 2020, characterized by an 89 percent increase in net sales to SEK 2,383.2 million.
- Embracer Group reported an 89% increase in net sales to SEK 2,383.2 million for the quarter ending September 2020, driven by a 61% organic growth in its core games business.
- Operational EBIT rose by 171% to SEK 653 million, while EBITDA reached SEK 969 million, reflecting improved profitability and operational scaling.
- The company executed an aggressive acquisition strategy during the period, purchasing nine entities including 4A Games, Vertigo Games, and DECA Games, while successfully integrating Saber Interactive.
Embracer Group Acquires Vertigo Games
Embracer Group has acquired Vertigo Games, a Rotterdam-based developer and publisher specializing exclusively in virtual reality (VR) content.
- Embracer Group acquired VR specialist Vertigo Games for an upfront consideration of €50 million, consisting of €40 million in cash and €10 million in shares.
- The deal includes a performance-based earnout package of up to €65 million, payable based on operational and financial targets over a ten-year period.
- Vertigo Games will operate as an autonomous entity under Embracer’s Koch Media subsidiary, focusing on scaling its internal development, third-party publishing, and Haze VR arcade distribution platform.