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ThatGameCompany

CompanyUnited States · Founded 2006

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Cover of Slow Gaming: Applying Slow Movement to Post-anthropocentric Play
Whitepaper3 pages

Slow Gaming: Applying Slow Movement to Post-anthropocentric Play

This paper introduces "slow gaming," an approach to play that draws on the broader slow movement, which champions mindful, sustainable alternatives to fast, consumption-driven life.

  • Slow gaming applies the broader slow movement's ethos of mindful, sustainable pacing to play, resisting the speed, efficiency, and constant progression expected of contemporary media.
  • The paper's central analysis compares Journey (2012) and Stray (2022) as two games depicting post-human worlds, using them to test how slow play operates in practice.
  • Journey is presented as an example of coherent coziness, where visual harmony, fluid movement, and minimal conflict sustain a near-meditative atmosphere.
DiGRAJun 2026