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Telltale Games

CompanyUnited States · Founded 2004

Documents about Telltale Games

Cover of Interactive Narrative Strategies in Videogames
Article

Interactive Narrative Strategies in Videogames

This paper examines the "illusion of choice" strategy in story-based videogames, where developers present player decisions that appear consequential without substantially altering the narrative.

  • The 'illusion of choice' is a design strategy in story-based games where player decisions appear consequential without substantially altering the narrative, driven by the high cost of producing branching storylines with animated graphics.
  • Developers often regard branching narratives as an inefficient use of resources, creating a core dilemma in hybrid media between players' desire for meaningful choices and the production costs of delivering them.
  • Illusion-of-choice techniques are divided into internal methods (reviewing past events, mechanics explicitly tied to narrative choice, and direct communication of action outcomes) and external methods (promotional material framing a game as highly responsive to player decisions).
DiGRAJun 2025
Cover of "No Going Back": The Telltale Model as Thought Experiment
Article

"No Going Back": The Telltale Model as Thought Experiment

Sarian's "No Going Back" argues that Telltale Games' choice-driven narratives, despite offering little ludic consequence, generate genuine meaning by functioning as philosophical thought experiments that confront players with moral dilemmas and expose their underlying values.

  • Sarian argues that Telltale Games' choice-driven narratives generate genuine meaning as philosophical thought experiments, even though their choices carry little ludic (gameplay) consequence.
  • The serial, television-like structure of these games defers consequences and keeps narratives largely linear, while end-of-episode survey screens compare individual choices against community data.
  • The analysis links the model's limitations to the ELIZA effect, where an illusion of complexity dissolves under scrutiny, but contends that this illusion is not disqualifying.
Eludamos: Journal for Computer Game CultureSep 2018