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Game of Thrones: A Telltale Games Series

GameBy Telltale Games

2 documents in the library are about Game of Thrones: A Telltale Games Series, from writers such as SuperJoost and Two & a Half Gamers. Each has a summary and key insights with the page they come from.

Documents
2
newest 15 Oct 2026
Steam revenue
$12.7M
estimate, to date
Sold on Steam
661K
units

Connections

The documents about Game of Thrones: A Telltale Games Series on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$12.7M
Units sold
661K
Price
Free
Positive reviews
76%
of 11K reviews
Peak players
6,776
at the same time
Followers
76K
Average playtime
11 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$81K18K
2020$016K
2021$07,666
2022$0910
2023$0399
2024$01,876
2025$01,138
2026 so far$0171

On Steam since Dec 2, 2014 · Developer Telltale GamesSteam store page

Documents about Game of Thrones: A Telltale Games Series

Cover of The Next Big Thing in Games Is Low Tech
Article

The Next Big Thing in Games Is Low Tech

The gaming industry is currently defined by a persistent, industry-wide obsession with technological advancement, characterized by escalating development budgets and a reliance on high-compute infrastructure like AI and cloud streaming.

  • The gaming industry has seen a 10x increase in average development budgets for AAA console games since 2000, driven by a persistent focus on technological advancement.
  • Despite industry efforts to prioritize AI and high-compute infrastructure, there is a growing market trend toward analog play, with board games serving as a popular social connector that acts as a counterweight to digital screen time.
  • The industry's reliance on tech-centric KPIs to measure success is increasingly criticized as ineffective, particularly when attempting to compare disparate titles like Candy Crush and PUBG.
SuperJoostOct 2026
Cover of 🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game
41 min
Two & a Half Gamers41 min

🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game

Mobile game publishers are undergoing a fundamental transformation in user acquisition strategy, shifting toward an AI-first production model to maintain dominance in a saturated market.

  • Mobile game publishers are shifting to an AI-first production model to generate thousands of unique advertisements per month, a volume unattainable through traditional creative workflows.
  • The strategy prioritizes rapid iteration and high-intensity hooks over gameplay accuracy, as seen in titles like Bulldozer Master and Pizza Ready to drive massive daily download figures.
  • Studios are using generative AI to perform regional localization by swapping actor nationalities and integrating viral memes or pop-culture tropes at scale.
Two & a Half GamersSep 2026