Game of Thrones: A Telltale Games Series
GameBy Telltale Games
2 documents in the library are about Game of Thrones: A Telltale Games Series, from writers such as SuperJoost and Two & a Half Gamers. Each has a summary and key insights with the page they come from.
- How has Game of Thrones: A Telltale Games Series sold on Steam since launch?
- How many players does Game of Thrones: A Telltale Games Series have, and how is that changing?
- What do industry reports say about Game of Thrones: A Telltale Games Series's performance?
- Which games compete with Game of Thrones: A Telltale Games Series, and how do they compare?
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $12.7M
- Units sold
- 661K
- Price
- Free
- Positive reviews
- 76%
- of 11K reviews
- Peak players
- 6,776
- at the same time
- Followers
- 76K
- Average playtime
- 11 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $81K | 18K | |
| 2020 | $0 | 16K | |
| 2021 | $0 | 7,666 | |
| 2022 | $0 | 910 | |
| 2023 | $0 | 399 | |
| 2024 | $0 | 1,876 | |
| 2025 | $0 | 1,138 | |
| 2026 so far | $0 | 171 |
On Steam since Dec 2, 2014 · Developer Telltale GamesSteam store page
Documents about Game of Thrones: A Telltale Games Series
The Next Big Thing in Games Is Low Tech
The gaming industry is currently defined by a persistent, industry-wide obsession with technological advancement, characterized by escalating development budgets and a reliance on high-compute infrastructure like AI and cloud streaming.
- The gaming industry has seen a 10x increase in average development budgets for AAA console games since 2000, driven by a persistent focus on technological advancement.
- Despite industry efforts to prioritize AI and high-compute infrastructure, there is a growing market trend toward analog play, with board games serving as a popular social connector that acts as a counterweight to digital screen time.
- The industry's reliance on tech-centric KPIs to measure success is increasingly criticized as ineffective, particularly when attempting to compare disparate titles like Candy Crush and PUBG.
🧠 Everything Is AI Now: Mel Gibson From Wish Is Selling You a 4X Game
Mobile game publishers are undergoing a fundamental transformation in user acquisition strategy, shifting toward an AI-first production model to maintain dominance in a saturated market.
- Mobile game publishers are shifting to an AI-first production model to generate thousands of unique advertisements per month, a volume unattainable through traditional creative workflows.
- The strategy prioritizes rapid iteration and high-intensity hooks over gameplay accuracy, as seen in titles like Bulldozer Master and Pizza Ready to drive massive daily download figures.
- Studios are using generative AI to perform regional localization by swapping actor nationalities and integrating viral memes or pop-culture tropes at scale.