Techland
Company
Documents about Techland
Whitepaper3 pages
Playgrounds of Authority: Space, Power, and Agency in Dying Light
This paper, by Will McKeown and Poppy Wilde of Birmingham City University, applies Deleuzoguattarian frameworks to questions of authority, agency, and spatiality in videogames, using the open-world zombie survival game Dying Light (Techland 2015) as its case study.
- The paper argues that Deleuze-informed game scholarship has framed agency only from the player's position, and proposes instead that authority is distributed across the whole virtual game-space, including items, enemies, buildings, landscapes, traversal methods, and non-player characters.
- Authority in Dying Light is described as a non-hierarchical, rhizomatic network, where progression, enemy types, difficulty settings, and weapon durability together produce a shifting balance between human and zombie rather than a fixed hierarchy.
- The authors map the game world along a striated-to-smooth space continuum: daytime streets read as fixed and rule-governed, while rooftops become open, contested terrain once fast-climbing Viral zombies appear.
DiGRASep 2024
Report19 pages
Global Gaming Report Q3 2023
The third quarter of 2023 marked a pivotal turning point for the global gaming industry as major strategic players resumed large-scale consolidation efforts following an extended period of relative inactivity.
- The global gaming industry saw a significant resurgence in consolidation during Q3 2023, with 120 deals totaling $11 billion in value, headlined by the Microsoft-Activision merger.
- M&A activity was concentrated in PC and console segments at 40% of deal volume, while mobile accounted for 21%.
- Tencent emerged as the most active strategic buyer with five deals, including the majority acquisition of Techland, while Goldman Sachs made a $1.72 billion offer for Kahoot!.
Drake Star PartnersSep 2023