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Piranha Bytes

Company

3 documents in the library are about Piranha Bytes, from writers such as Embracer Group, game – Verband der deutschen Games-Branche e. V. and Udonis. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Piranha Bytes, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Piranha Bytes

Cover of Embracer Group Layoffs: 7,800 Jobs Cut in 2 Years
Article

Embracer Group Layoffs: 7,800 Jobs Cut in 2 Years

Embracer Group underwent a significant restructuring between mid-2023 and mid-2025, resulting in the elimination of approximately 7,800 jobs, representing over 50% of its total workforce.

  • Between 2023 and 2025, Embracer Group reduced its workforce by approximately 7,800 employees, cutting its total headcount by more than 50%.
  • The restructuring involved the closure of 44 studios and the cancellation of 80 in-development projects, including major titles such as Deus Ex and TimeSplitters.
  • The primary catalyst for the downsizing was the collapse of a $2 billion investment deal in May 2023, which left the company unable to service its debt after a period of rapid, over-leveraged expansion.
UdonisJul 2025
Cover of THQ Nordic AB Acquires Piranha Bytes: Investor Presentation
Financial report5 pages

THQ Nordic AB Acquires Piranha Bytes: Investor Presentation

THQ Nordic AB finalized the acquisition of Piranha Bytes in May 2019 to secure a veteran development studio specializing in atmospheric open-world role-playing games.

  • THQ Nordic AB acquired Piranha Bytes in May 2019 to gain full ownership of the Gothic, Risen, and ELEX intellectual property portfolios.
  • The acquired assets generated approximately 18 million EUR in net revenue during the three years leading up to the acquisition.
  • By bringing the studio in-house, THQ Nordic eliminates future royalty payments and captures the full value of the studio's existing cash-generating assets.
Embracer GroupMay 2019
Cover of Market Share of German-Developed Games Falls Below 6 Per Cent
Article

Market Share of German-Developed Games Falls Below 6 Per Cent

German-developed games lost further ground in their home market in 2017, according to figures released by the German Games Industry Association (game) on 14 August 2018 alongside its annual report.

  • The market share of German-developed games fell to 5.4 per cent in 2017, down from 6.4 per cent in 2016, representing approximately 119 million euros of a 2.2 billion euro software market.
  • The overall German games market (including hardware) grew by 15 per cent in 2017, exceeding 3.3 billion euros and breaking the 3-billion-euro barrier for the first time.
  • Online and browser games saw a significant decline in domestic market share, dropping from 24 per cent in 2016 to 17 per cent in 2017.
game – Verband der deutschen Games-Branche e. V.Aug 2018