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Night School Studio

CompanyUnited States · Founded 2014

Documents about Night School Studio

Cover of Netflix to Shut Down Two More Game Studios
Article

Netflix to Shut Down Two More Game Studios

Netflix is further scaling back its internal video game development operations by closing two studios: the Los Angeles-based Night School and the Helsinki-based Moonloot.

  • Netflix is shutting down two internal game studios: Los Angeles-based Night School, acquired in 2021, and Helsinki-based Moonloot, founded in 2022.
  • The closures are accompanied by additional job cuts within Netflix’s internal games team, though the company has declined to disclose the specific number of employees affected.
  • Netflix is pivoting its gaming strategy to prioritize kids' content, party games, story-driven titles, and mainstream-appeal games like its recently released FIFA title.
Game FileAug 2026
Cover of Interview: Netflix Wants to Become the ‘Place to Play a Story’
Article

Interview: Netflix Wants to Become the ‘Place to Play a Story’

Netflix is strategically positioning itself as a premier destination for narrative-driven gaming by leveraging its massive global audience of 700 million subscribers.

  • Netflix aims to become a primary platform for interactive storytelling, specifically targeting its existing 700 million viewers who consume films and series, rather than traditional gamers.
  • Netflix's new narrative game, "Unhinged," is a horror thriller starring Sadie Sink, Zoë Kravitz, and Troy Baker, designed to be an approachable, short experience (20-60 minutes) for a broad audience.
  • The game utilizes the mobile phone as both a controller and an integral part of the narrative experience, evolving the 'found phone' genre previously explored in titles like the Mr. Robot game.
The Game BusinessJul 2026
Article

Amazon and Netflix Venture Further into Games: Battle Royale for the Streaming Giants

The convergence of streaming media and interactive entertainment is accelerating as major technology firms leverage established intellectual property to capture consumer attention.

  • Amazon’s New World MMO reached over 700,000 concurrent players, marking a significant recovery after the failure of Crucible, which peaked at only 25,000 players.
  • Netflix is pivoting from a video distributor to a provider of persistent online worlds by acquiring Night School Studio to focus on player-driven narratives based on its existing intellectual property.
  • The gaming industry is facing increased regulatory and legal pressure, evidenced by Activision Blizzard’s $18 million workplace culture settlement and Roblox’s $200 million settlement with music publishers.
SuperJoostSep 2021
Cover of Glitch as the Representation of the Uncanny in Oxenfree
Article

Glitch as the Representation of the Uncanny in Oxenfree

Agata Waszkiewicz's article examines how the audiovisual glitch functions as a representation of the uncanny in Oxenfree (2016), a narrative-driven independent game by Night School Studio that blends Gothic mystery with coming-of-age storytelling.

  • Waszkiewicz argues that the Gothic finds a natural home in video games because players are both active participants and passive recipients of a predetermined story, and that glitch is a key device for expressing the uncanny in Oxenfree (2016), developed by Night School Studio.
  • In Oxenfree, glitches act as a visual marker of the rift between the living and the spectral world, distorting the image to disorient players and mirror the characters' unease.
  • The article distinguishes spontaneous glitches (code errors) from deliberately designed 'glitch-alike' effects, and classifies Oxenfree's glitches as the latter.
Homo LudensDec 2019