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Microïds

Company

3 documents in the library are about Microïds, from writers such as SELL – Syndicat des Éditeurs de Logiciels de Loisirs, DiGRA and Médiamétrie. Each has a summary and key insights with the page they come from.

Documents
3
newest 1 Oct 2026

Connections

Each row is a game or company named alongside Microïds, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Microïds

Cover of Les Français et le jeu vidéo: 2026
Report32 pages

Les Français et le jeu vidéo: 2026

Video games have become a foundational element of French culture, with 38.7 million individuals—representing seven out of ten citizens—engaging with the medium as of 2026.

  • As of 2026, 38.7 million French citizens—seven out of ten people—engage with video games, maintaining an equal gender split and an average player age of 40.
  • Market engagement is high, with 90 percent of buyers playing at least weekly across an average of 2.1 platforms, primarily utilizing a mix of physical, digital, and subscription models.
  • Gaming is a primary social medium in France, as 63 percent of players participate in multiplayer experiences that frequently lead to the formation of real-world friendships.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsOct 2026
Cover of Killing Them Softly: Exploring the Contradictory Pleasures of Cosy Detective Videogames
Whitepaper5 pages

Killing Them Softly: Exploring the Contradictory Pleasures of Cosy Detective Videogames

This DiGRA 2026 extended abstract by Dean Bowman and James McLean examines the contradictory pleasures of cosy detective videogames, asking how the comforting, low-stakes qualities of "cosy" design sit alongside the premeditated murder at the heart of the detective genre.

  • The paper argues that cosy crime games are doubly complex, combining the relaxation of cosy gaming with the reassurance of traditional crime narratives, and that this tension merits scholarly attention.
  • Cosy crime is framed as a reaction to hardboiled fiction and police procedurals, drawing on Golden Age conventions such as puzzle-based plots, country house settings, humour, and moral resolution.
  • The authors cite a perceived renaissance of detective fiction, pointing to Agatha Christie adaptations, Richard Osman's Thursday Murder Club, and long-running television series as evidence of appeal in cosy crime.
DiGRAJun 2026
Cover of Video Game News: French Market Overview 2025
Report39 pages

Video Game News: French Market Overview 2025

The French video game market demonstrated significant resilience and growth in 2025, reaching a total valuation of €5.856 billion.

  • The French video game market reached a valuation of €5.856 billion in 2025, marking a 2.9% year-over-year increase.
  • Mobile gaming is the primary growth driver, surging 11% and accounting for 94% of its revenue through free-to-play applications.
  • The player base expanded to 40.2 million individuals, with adults now representing 88% of the total demographic.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsApr 2026