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Cover of Monetizer: Backyard Monsters: Unleashed
9 min
PocketGamer.biz9 min

Monetizer: Backyard Monsters: Unleashed

Backyard Monsters: Unleashed represents the mobile transition of a foundational Facebook real-time strategy title.

  • Backyard Monsters: Unleashed adapts a legacy Facebook real-time strategy title for the mobile market, testing whether brand heritage can compete against established mobile-native leaders like Supercell and Kabam.
  • The monetization model utilizes a dual-currency system centered on 'shiny' hard currency, which is used to accelerate construction timers, bypass wait times, and offset resource deficits.
  • The in-game shop features five distinct price tiers for hard currency, ranging from approximately $5 to $100.
PocketGamer.bizNov 2013
Cover of Monetizer: Kabam's Heroes of Camelot
10 min
PocketGamer.biz10 min

Monetizer: Kabam's Heroes of Camelot

Heroes of Camelot, a mobile card-battling spin-off of the established Kingdoms of Camelot franchise, utilizes a standard free-to-play monetization model centered on card collection, evolution, and resource management.

  • Kabam utilizes a dual-currency model for Heroes of Camelot, featuring earnable gold and a hard currency (gems) purchased through a six-tier pricing structure ranging from £0.99 to £69.99.
  • The game employs aggressive monetization tactics, including time-limited beginner offers and mandatory hard currency requirements for specific activities like player-versus-player arena participation.
  • The title leverages the existing Kingdoms of Camelot intellectual property to convert an established audience into a card-battling ecosystem centered on card collection, evolution, and resource management.
PocketGamer.bizOct 2013
Cover of News roundup: Gamevil buying Com2us, Kabam and GREE reorg and Kixeye's mobile entry
7 min
PocketGamer.biz7 min

News roundup: Gamevil buying Com2us, Kabam and GREE reorg and Kixeye's mobile entry

The mobile gaming industry experienced a period of significant structural realignment during the first week of October 2013, characterized by tactical downsizing at established firms and aggressive expansion by others.

  • Gamevil is acquiring its primary competitor, Com2uS, marking a major consolidation in the South Korean mobile gaming market.
  • Kabam closed its Austin studio and GREE offered voluntary redundancies to 200 staff members as part of a broader industry shift toward smartphone-centric platforms.
  • Established developers including Kixeye, Stardock, and Jagex are pivoting toward mobile-first strategies to target the core gaming demographic.
PocketGamer.bizOct 2013
Cover of Monetizer: Kabam's Puzzle Trooper
13 min
PocketGamer.biz13 min

Monetizer: Kabam's Puzzle Trooper

Puzzle Trooper, a match-3 action RPG published by Kabam and developed by Gumi, utilizes a standard free-to-play mobile architecture designed to onboard new users through a guided tutorial and immediate incentivization.

  • Puzzle Trooper utilizes a dual-currency system featuring soft currency and hard currency (diamonds) to drive a gacha-style troop acquisition loop.
  • The game employs a six-tier store structure for microtransactions, with price points ranging from small purchases up to a $100 high-end tier.
  • To reduce user friction, the game allows players to engage as guests before requiring social media integration, facilitating an immediate entry into the core gameplay.
PocketGamer.bizSep 2013
Cover of Mobile games industry news (w/e 19 July 2013)
9 min
PocketGamer.biz9 min

Mobile games industry news (w/e 19 July 2013)

The mobile gaming industry in mid-2013 is characterized by rapid growth in user acquisition and significant consolidation, particularly within Asian markets.

  • Baidu’s $1.9 billion bid for 91 Wireless highlights intense competition among Chinese tech giants like Tencent and 360 to control Android distribution channels.
  • The Korean messaging platform Kakao generated over $300 million in revenue during the first half of 2013 through its integrated games platform.
  • Kabam reached a $700 million valuation following a private share placement, signaling strong investor confidence in the scalability of free-to-play business models.
PocketGamer.bizJul 2013
Cover of Monetizer: Kabam's Blastron
12 min
PocketGamer.biz12 min

Monetizer: Kabam's Blastron

Blastron, a free-to-play robot-themed artillery game developed by Kabam, utilizes a gameplay loop inspired by the Worms franchise to engage players through tactical, turn-based combat.

  • Blastron utilizes a dual-currency model where players earn soft currency through gameplay and purchase hard currency, known as rivets, via in-app purchases.
  • The store employs a tiered pricing structure ranging from 2.99 to 69.99 units of local currency, using psychological labels to highlight 'best value' and 'most popular' options.
  • Kabam prioritizes early-stage player retention over aggressive monetization by offering a generous distribution of free items and boosts during the initial store visit.
PocketGamer.bizJul 2013