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Cover of How COVID Led To Big Walk, One of This Year’s Best Video Games
20 min
Jason Schreier20 min

How COVID Led To Big Walk, One of This Year’s Best Video Games

The development of the cooperative game Big Walk serves as a case study in how the social isolation of the 2020 COVID-19 pandemic catalyzed creative innovation within the Australian studio House House.

  • Big Walk, developed by the five-person Australian studio House House, has sold over 2 million copies since its August 2026 release.
  • The game's core mechanic is proximity-based voice chat, which forces players to communicate in unorthodox ways to solve puzzles and discourages the use of external voice platforms like Discord.
  • Development of Big Walk spanned six years, driven by a commitment to a consistent original vision rather than scaling the studio's headcount beyond its five core members.
Jason SchreierSep 2026