EVA
Company
4 documents in the library are about EVA, from writers such as Games Industry Africa, Mobilegamer.biz and SocialPeta. Each has a summary and key insights with the page they come from.
Connections
The documents about EVA on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Documents about EVA
Is Destiny doomed? King on AI, layoffs and more, plus March's top games, data, soft launches, more
The mobile games industry continues to navigate a complex landscape defined by shifting monetization strategies, the integration of artificial intelligence, and intense market competition.
- Microfun’s Gossip Harbor reached $100 million in monthly in-app purchase revenue for the first time in March, marking a significant increase from $82.5 million in February and positioning it to potentially overtake Candy Crush Saga as the top-grossing puzzle game.
- King VP Eva Ryott defended the company's use of AI as a supporting tool for level management rather than a direct replacement for staff, while noting that workforce adjustments following 200 layoffs were necessary to maintain competitive relevance.
- Candy Crush Saga has adopted a 2x2 matching mechanic, a feature King implemented within the last year to align with evolving market standards and compete against rivals like Royal Match and Gossip Harbor.
Senegal’s Teranga Game Studio Selected for EVA 2026
Senegal’s Teranga Game Studio has been selected to participate in the European Videogame Acceleration Program 2026 (EVA), becoming the sole African studio invited to this highly competitive initiative.
- Senegal’s Teranga Game Studio has been selected as the sole African representative for the European Videogame Acceleration Program (EVA) 2026.
- The EVA 2026 program, hosted by Spielfabrique, provides independent studios with mentorship, networking, and business development support to facilitate global market entry.
- Teranga Game Studio joins an international cohort of developers from France, Germany, the Czech Republic, and Canada.
Monthly Unit Sales Overview: March 2026
The March 2026 unit sales overview highlights the continued market dominance of South African-developed video games across major gaming platforms.
- Broforce led the March 2026 multi-platform market for South African-developed games with over 10,000 units sold.
- Stick It to the Stickman and Anger Foot both achieved strong commercial performance, each exceeding 8,000 units in total multi-platform sales.
- Stick It to the Stickman was the top-selling title on Steam with approximately 8,200 units, followed by Anger Foot at 6,000 units and Broforce at 4,100 units.
Global Mobile Games in July 2022: Stumble Guys Tops the Downloads Chart
Global mobile game activity in July 2022 was dominated by strong revenue, download and advertising performances across several titles.
- Stumble Guys became the top-downloaded mobile game in July 2022 with 8.7 million downloads, a 52.6% month-on-month increase driven largely by the U.S. market.
- Uma Musume Pretty Derby achieved a 57.5% month-on-month revenue increase on the App Store, fueled by high-profile collaborations with StarHorse 4 and The Idolmaster.
- Knives Out saw a 68.1% month-on-month revenue rebound on the App Store following strategic partnerships with major franchises including One Piece, EVA, and Sword Art Online.