Bigben Interactive
CompanyFrance
12 documents in the library are about Bigben Interactive, from writers such as Nacon, Game World Observer and Hit Points. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Bigben Interactive, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Key figures from the reports
Majority shareholder Bigben Interactive, which controls 56.72% of Nacon’s capital and 65.79% of voting rights, has defaulted on a €43 million bond repayment due February 19, 2026.
Nacon, 2026 · Press Release: Nacon Acknowledges Bigben Interactive Financial Situation
The company strengthened its financial position through a €19.0 million rights issue and a reduction in debt owed to parent company Bigben Interactive, bringing total equity to €288.3 million.
Nacon, 2024 · Interim Financial Report: Six Months Ended 30 September 2024, p. 22
Bigben Interactive maintains significant control over Nacon, retaining a 76.67% ownership stake following the 2019 spin-off and 2020 IPO.
Nacon, 2021 · Universal Registration Document, p. 129
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $75K
- 2 games
- Units sold
- 10K
- as publisher or developer
- Headquarters
- France
Bigben Interactive’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Hotel: A Resort SimulatorPublisher | 2023 | $75K | 5,850 | |
| Blood Bowl: Death ZonePublisher | 2019 | — | 4,444 |
Documents about Bigben Interactive
Report: Spiders Studio May Shut Down After 18 Years of Operation
The French game development studio Spiders, known for titles such as GreedFall and Steelrising, faces imminent closure after 18 years of operation.
- Spiders, the developer of GreedFall and Steelrising, faces imminent liquidation following a failed sale attempt by parent company Nacon.
- The trustee overseeing Spiders' bankruptcy is filing a court petition for liquidation on April 29, 2026, which would trigger a 15-day window to disband the studio upon approval.
- Spiders employees have largely halted game development to focus on job hunting and professional development, with the studio allowing staff to purchase their own equipment.
Say Nothing
The February 2026 leadership transition at Xbox serves as the primary focus of this analysis, which examines the appointment of Asha Sharma as CEO following the departures of Phil Spencer and Sarah Bond.
- Asha Sharma has been appointed as the new CEO of Xbox following the departure of Phil Spencer and Sarah Bond, with early media appearances characterized by non-committal messaging and a notable omission of any mention of Game Pass.
- Xbox is currently facing significant business challenges, including stagnant console sales, struggling subscription growth, and a reliance on multi-platform releases that complicates its long-term revenue strategy.
- IGN Entertainment is conducting further layoffs at Gamer Network, including the removal of the entire four-person video team and senior editorial staff at Eurogamer.
Nacon Announces That It Has Today Filed for Insolvency and Is Requesting the Initiation of Judicial Reorganisation Proceedings
Nacon, a prominent French video game publisher and peripheral manufacturer, has officially filed for insolvency and requested the initiation of judicial reorganization proceedings before the Commercial Court of Lille Métropole.
- Nacon has filed for insolvency and requested judicial reorganization in February 2026 due to a liquidity crisis triggered by the financial instability of its parent company, Bigben Interactive.
- The reorganization process aims to freeze liabilities and facilitate debt renegotiation over an observation period of up to 18 months to ensure business continuity for its 1,000 employees and 16 development studios.
- Despite reporting €167.9 million in revenue and a €1.1 million operating profit for the 2024/2025 fiscal year, the company could not meet current liabilities following its parent company's failure to repay a bond loan.
Nacon Announces the Temporary Suspension of Trading in Its Shares on Euronext Paris
Nacon has initiated a temporary suspension of trading for its shares on the Euronext Paris regulated market effective February 20, 2026.
- Nacon suspended trading of its shares on Euronext Paris effective February 20, 2026, following a liquidity crisis triggered by its parent company, Bigben Interactive.
- Bigben Interactive defaulted on a 43 million euro bond repayment, creating direct financial contagion that threatens Nacon's operational stability.
- Nacon is actively pursuing a debt restructuring plan and is evaluating formal legal procedures under commercial court supervision to ensure business continuity.
Press Release: Nacon Acknowledges Bigben Interactive Financial Situation
Nacon has issued a formal response to the financial instability of its majority shareholder, Bigben Interactive, following a critical liquidity failure.
- Majority shareholder Bigben Interactive, which controls 56.72% of Nacon’s capital and 65.79% of voting rights, has defaulted on a €43 million bond repayment due February 19, 2026.
- Bigben Interactive is pursuing court-supervised debt restructuring after its banking pool refused to honor a drawdown notice required to cover the debt obligation.
- Nacon’s operational and strategic stability is currently under review due to the insolvency crisis at its parent company.
Universal Registration Document Including the Annual Financial Report
The 2024/25 Universal Registration Document for Nacon, a subsidiary of Bigben Interactive, details the group’s strategic evolution into an integrated developer-publisher and premium hardware specialist.
- Nacon reported stable annual revenue of €167.9 million for the fiscal year ending March 31, 2025, but shifted to a net loss of €1.34 million compared to a €17.53 million profit the previous year.
- The company is aggressively shifting toward internal development, currently managing 31 of its 56 active projects within its 16 internal studios to capture full product value and reduce external dependencies.
- Nacon maintains a top-three market position for gaming headsets in the U.S. and is leveraging a portfolio of over 130 patents and 100 proprietary designs to defend its premium hardware segment.
Interim Financial Report: Six Months Ended 30 September 2024
NACON achieved a consolidated revenue of €77.0 million for the first half of the 2024/25 fiscal year ending September 30, 2024, representing a 13.6% year-on-year increase.
- NACON reported a 13.6% year-on-year revenue increase to €77.0 million for the first half of fiscal year 2024/25, driven by a 27.1% surge in back-catalogue sales and a 16.6% rise in the accessories division.
- Net income declined 32.4% to €2.2 million due to increased operating expenses, asset impairments at Daedalic studio, and the absence of non-recurring income from the previous period.
- The accessories division now represents 38% of total revenue, though the company remains exposed to exchange-rate risks from USD-denominated procurement.
Universal Registration Document 2023/24: Including the Annual Financial Report
The 2023/24 Universal Registration Document for Nacon outlines the company’s strategic evolution into a leading "pure player" in the global video game and premium accessories markets.
- Nacon achieved €167.7 million in revenue for the fiscal year ending March 31, 2024, supported by an 11.5% increase in video game sales and a record EBITDA of €70.9 million.
- The company has shifted to a vertically integrated model where 16 internal studios now produce 80% of its titles, reducing dependency on third-party developers.
- Nacon focuses on the 'AA' gaming segment, targeting niche titles with development budgets ranging from €1 million to €20 million within the Racing, Sport, Simulation, and Adventure genres.
Universal Registration Document 2022/23: Including the Annual Financial Report
Nacon’s 2022/23 Universal Registration Document details the company’s strategic evolution into a vertically integrated developer and publisher of "AA" video games and premium gaming accessories.
- Nacon achieved €156.0 million in consolidated revenue for the 2022/23 fiscal year, balancing a 66.3% surge in video game sales against a 36.6% decline in the accessories segment.
- The company is aggressively pursuing vertical integration, having acquired 16 studios since 2019 and grown its workforce to over 1,000 employees to capture 100% of product value.
- Digital distribution now accounts for 80% of total game sales, contributing to a 25.5% increase in EBITDA to €48.9 million.
Universal Registration Document
This analysis synthesizes the 2020/2021 fiscal performance and strategic positioning of Nacon, a global leader in the "AA" video game publishing and premium gaming accessory markets.
- Nacon achieved a 37.4% increase in consolidated revenue to €177.8 million and a net income of €18.3 million for the fiscal year ending March 31, 2021.
- The company’s hardware division revenue surged 96.1% following the acquisition of the RIG headset brand and expanded licensing partnerships with Sony and Microsoft.
- Nacon is executing a 'Triple i' (3i) software strategy targeting niche audiences with high-quality titles expected to sell between 200,000 and 3 million units.
Universal Registration Document: 2019/2020
NACON, an integrated video game company, established itself as an autonomous entity following its 2019 spin-off from Bigben Interactive and a successful March 2020 IPO on Euronext Paris.
- NACON, a video game company, reported significant financial growth, with revenue increasing from €95.568 million in 2017/18 to €129.427 million in 2019/20, and recurring operating income rising from €3.728 million to €22.620 million over the same period.
- NACON's gross margin improved substantially, from 41.7% in 2017/18 to 61.1% in 2019/20, indicating increased profitability per sale.
- The company capitalised R&D costs for games, amounting to €30.1 million in 2018/19 and €32.8 million in 2019/20, and benefited from a French video game tax credit (CIJV) of €3.0 million in 2019/20 due to an increase from 20% to 30% of development expenditure.
Audited Consolidated Results for the Financial Year Closing on 31 March 2020
Nacon’s audited consolidated financial results for the fiscal year ending March 31, 2020, reveal a period of significant growth and successful structural transition following its initial public offering.
- Nacon achieved 129.4 million euros in annual sales for the fiscal year ending March 31, 2020, a 14.4% increase driven largely by digital game sales accounting for 69% of gaming revenue.
- Profitability grew significantly, with current operating profit rising 80.3% to 22.6 million euros and net profit increasing 41.8% to 15.3 million euros.
- Following a 103 million euro IPO in March 2020, the company holds 110.9 million euros in cash and a negative net debt of 42.8 million euros.