The 2023/24 Universal Registration Document for Nacon outlines the company’s strategic evolution into a leading "pure player" in the global video game and premium accessories markets. Established as a standalone entity from Bigben Interactive in 2019, Nacon operates a vertically integrated model as a developer, publisher, and accessory designer. The company specifically targets the "AA" gaming segment—niche titles with budgets between €1 million and €20 million—focusing on the Racing, Sport, Simulation, and Adventure genres.
Financially, the fiscal year ending March 31, 2024, saw revenue grow to €167.7 million, driven by an 11.5% increase in video game sales and a record EBITDA of €70.9 million. While the company faced non-recurring charges from the commercial underperformance of The Lord of the Rings: Gollum, it maintained a strong balance sheet with €24.6 million in available cash. A significant shift in operations is evident as Nacon moves toward in-house production; 16 internal studios now develop 80% of its titles, reducing reliance on third-party developers. The accessories division remains a core pillar, supported by over 130 patents and high-level licensing partnerships with Sony and Microsoft.
The geographic scope is global, with 89.1% of sales derived from export markets and a workforce of 1,113 employees spread across studios in France, Australia, Canada, and Europe. Looking ahead to 2024/25, the strategy emphasizes "Live Ops" to extend game lifespans and the launch of the "Revosim" brand to capture the growing simulation racing market. Risk management remains focused on mitigating product delays and supply chain volatility, while a voluntary CSR strategy targets a 30% reduction in carbon emissions by 2030. Parent company Bigben Interactive retains a 60.23% stake, ensuring stability as Nacon pursues its goal of becoming a global leader in the AA segment.