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Evaluating the Classical Greek Reception in Genshin Impact through the Transcultural Study Lens: A Case Study of Enkanomiya Region
This paper examines how classical Greek elements are incorporated into the storytelling of Genshin Impact, with particular attention to the Enkanomiya region, an underground civilisation modelled loosely on Atlantis and set within the game's fantasy world of Teyvat.
- The paper argues that Genshin Impact (2020, produced by a Chinese studio) marks a shift in East Asian game design away from the anachronistic multicultural pastiche long associated with Japanese animation and games, toward a more deliberate, proactive multicultural approach.
- Its central case study is the Enkanomiya region, an underground civilisation loosely modelled on Atlantis that blends Platonic philosophy, Greek mythological figures (Helios, Phaethon, Ouroboros) and Japanese mythological motifs within a single setting.
- The analysis covers the region's architecture, narrative dialogue, cutscenes and player rituals, using Rachael Hutchinson's framework for textual and visual representation in games.
DiGRAMar 2026