Serious Games Society
Serious Games Society is an organization focused on shaping the future of serious games and connecting people in the serious game space. It publishes reports and articles on serious games, game-based learning, and gamification.
Documents
Gamification Applied to Physical Education Teaching: A Systematic Review and Meta-Analysis
Gamification serves as a potent pedagogical strategy for enhancing student engagement and health outcomes within physical education curricula.
Evaluating Haptic-Based Gamified Environments in VR for Solar System Learning
Integrating haptic feedback into gamified virtual reality environments significantly enhances the educational efficacy of complex scientific instruction, particularly regarding solar system comprehension.
Developing a Digital Cardiovascular Health Education for Adolescents in Nepal
The Happy Heart project establishes a scalable, context-first methodology for developing serious games aimed at improving cardiovascular health literacy among adolescents in Nepal.
Educational Escape Rooms in Pre-Service Teacher Training: An Activity Theory Analysis
Educational escape rooms serve as a potent pedagogical tool for fostering critical thinking, digital literacy, and collaborative problem-solving among pre-service teachers.
Ludonarrative Consonance and Affective Empathy in Historical Boardgames
Historical board games serve as powerful pedagogical tools by leveraging ludonarrative consonance, a design philosophy that aligns procedural mechanics, physical components, and visual aesthetics to mirror the complexities of past conflicts.
Redesigning for Inclusion and Accessibility: Lessons Learned from an Educational Game
The redesign of the educational game Ninja Kitchen into Theme Park Kitchen serves as a critical case study for retrofitting legacy software to meet modern standards of accessibility and cultural representation.
Emotional and Behavioral Benefits of a Standardized Program with Modern Board Games
Modern board games serve as a viable, scalable, and highly engaging pedagogical tool for fostering emotional intelligence and social inclusion among 5th-grade students.
Game Architecture in Transmedia Education (GATE): A Framework for Designing Micro-Learning Experiences
The Game Architecture in Transmedia Education (GATE) framework provides a standardized, modular methodology for the development of microlearning-based serious games.
The Convergence of Gamification and Interactive Multimedia Experiences in Promoting a Culture of Recognition: A Wizeline Case Study
WizeLand functions as an interactive multimedia experience designed to cultivate a robust culture of recognition within the workplace.
Gamified Shoulder Wheel: Enhancing Pediatric Engagement and Data Collection
Retrofitting traditional pediatric shoulder wheels with tablet-based serious games and gyroscope sensors offers a scalable, cost-effective alternative to expensive robotic rehabilitation systems.
An Innovative Hybrid Approach in Teaching and Experiencing Sport Event Management through Serious Gaming: Bridging Theory and Practice
Integrating commercial serious games into higher education offers a robust pedagogical framework for bridging the divide between theoretical instruction and practical application in sport event management.
Exploring Pre-service Mathematics Teachers' Perceptions and Experiences Regarding Gamification in Mathematics Education
Gamification in mathematics education holds significant potential to enhance student motivation, participation, and academic focus, yet its effective implementation remains hindered by a lack of conceptual clarity among educators.