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JMIR Serious Games

Research50 reports · 2 articles

Fully open-access JMIR journal on serious games, gamification and games for health. Only papers about games are included.

Documents

Cover of Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report
Whitepaper15 pages

Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report

The integration of serious games into clinical practice offers a promising therapeutic pathway for managing complex psychiatric comorbidities in patients with Parkinson’s disease.

JMIR Serious GamesSep 2022
Cover of Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Whitepaper10 pages

Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

The development of serious video games for the treatment of Attention Deficit Hyperactivity Disorder (ADHD) necessitates a multidisciplinary approach that bridges clinical expertise with game design principles.

JMIR Serious GamesAug 2022
Cover of Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
Whitepaper18 pages

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive somatosensory game rehabilitation represents a significant advancement in cognitive therapy for older adults diagnosed with mild cognitive impairment.

JMIR Serious GamesJul 2022
Cover of Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners
Whitepaper78 pages

Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners

Tablet-based story-listening interventions offer a viable and engaging method for supporting language comprehension in kindergarteners at risk for dyslexia.

JMIR Serious GamesMar 2022
Cover of Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy
Whitepaper15 pages

Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy

Virtual reality exergames offer a robust, scalable solution for balance rehabilitation in patients suffering from neurological conditions such as stroke and multiple sclerosis.

JMIR Serious GamesMar 2022
Cover of The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review
Whitepaper14 pages

The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review

Active video games represent a novel, technology-driven approach to cardiac rehabilitation, yet their clinical utility remains constrained by a lack of robust evidence.

JMIR Serious GamesJan 2022
Cover of Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games: Systematic Review
Whitepaper19 pages

Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games: Systematic Review

Serious games serve as an increasingly viable clinical intervention for addressing depression and anxiety in children and adolescents.

JMIR Serious GamesDec 2021
Cover of Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study
Whitepaper15 pages

Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study

Reducing preoperative anxiety in children aged four to six requires specialized digital interventions that align with the developmental needs and emotional perceptions of the target demographic.

JMIR Serious GamesDec 2021
Cover of The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis
Whitepaper22 pages

The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis

Serious games represent an emerging digital intervention for anxiety management, yet their clinical efficacy remains a subject of ongoing debate.

JMIR Serious GamesNov 2021
Cover of The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
Whitepaper22 pages

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

Serious games, specifically exergames and computerized cognitive behavioral therapy (CBT) applications, demonstrate potential as effective tools for alleviating depressive symptoms.

JMIR Serious GamesSep 2021
Cover of Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
Whitepaper9 pages

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Immersive virtual reality exergaming serves as a viable, highly usable intervention for addressing mental health challenges among university students.

JMIR Serious GamesAug 2021
Cover of Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment
Whitepaper25 pages

Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment

Commercial off-the-shelf digital card games, specifically Klondike Solitaire, serve as a scalable and ecologically valid platform for the longitudinal monitoring of Mild Cognitive Impairment (MCI) in older adults.

JMIR Serious GamesAug 2021

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