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JMIR Serious Games

Research50 reports · 2 articles

Fully open-access JMIR journal on serious games, gamification and games for health. Only papers about games are included.

Documents

Cover of Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial
Whitepaper13 pages

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Serious game elements serve as a mechanism to enhance engagement and training intensity in cognitive interventions, specifically regarding working memory capacity in adolescents.

JMIR Serious GamesMay 2018
Cover of Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis
Whitepaper11 pages

Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis

Internet-based cognitive control training serves as a vital tool for preventing relapse in individuals with remitted major depressive disorder, yet low adherence remains a significant barrier to its clinical efficacy.

JMIR Serious GamesApr 2018
Cover of Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review
Whitepaper11 pages

Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review

Therapeutic video games represent an emerging digital intervention for adolescents struggling with anxiety disorders, offering a potentially scalable and engaging alternative to traditional clinical approaches.

JMIR Serious GamesFeb 2018
Cover of The Cure: Making a Game of Gene Selection for Breast Cancer Survival Prediction
Whitepaper9 pages

The Cure: Making a Game of Gene Selection for Breast Cancer Survival Prediction

The Cure functions as a crowdsourcing platform designed to harness human intelligence for the identification of gene signatures critical to breast cancer survival prediction.

JMIR Serious GamesJul 2014

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