Entertainment Computing
Elsevier journal on games, play and entertainment technology. Only its open-access articles (CC hybrid or repository copies) are included.
Documents
Empirical Investigation of Key Business Factors for Digital Game Performance
Digital game performance is fundamentally driven by a specific set of strategic business factors that dictate commercial success in an increasingly fragmented and high-pressure market.
Transposing Freemium Business Model from Casual Games to Serious Games
The serious games industry can significantly enhance revenue optimization and user engagement by transposing the freemium business model from the casual gaming sector.
A Case Study on Service-Oriented Architecture for Serious Games
Service-Oriented Architecture (SOA) offers a transformative framework for serious game development by replacing monolithic structures with modular, loosely coupled components.
Flow Framework for Analyzing the Quality of Educational Games
The Flow Framework for Analyzing the Quality of Educational Games establishes a structured methodology for reconciling the often-conflicting demands of engagement and pedagogical efficacy.
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