Skip to main content

Entertainment Computing

Research26 reports · 2 articles

Elsevier journal on games, play and entertainment technology. Only its open-access articles (CC hybrid or repository copies) are included.

Documents

Cover of Empirical Investigation of Key Business Factors for Digital Game Performance
Whitepaper19 pages

Empirical Investigation of Key Business Factors for Digital Game Performance

Digital game performance is fundamentally driven by a specific set of strategic business factors that dictate commercial success in an increasingly fragmented and high-pressure market.

Entertainment ComputingSep 2015
Cover of Transposing Freemium Business Model from Casual Games to Serious Games
Whitepaper31 pages

Transposing Freemium Business Model from Casual Games to Serious Games

The serious games industry can significantly enhance revenue optimization and user engagement by transposing the freemium business model from the casual gaming sector.

Entertainment ComputingJun 2015
Cover of A Case Study on Service-Oriented Architecture for Serious Games
Whitepaper22 pages

A Case Study on Service-Oriented Architecture for Serious Games

Service-Oriented Architecture (SOA) offers a transformative framework for serious game development by replacing monolithic structures with modular, loosely coupled components.

Entertainment ComputingNov 2014
Cover of Flow Framework for Analyzing the Quality of Educational Games
Whitepaper22 pages

Flow Framework for Analyzing the Quality of Educational Games

The Flow Framework for Analyzing the Quality of Educational Games establishes a structured methodology for reconciling the often-conflicting demands of engagement and pedagogical efficacy.

Entertainment ComputingAug 2014

Do you work at Entertainment Computing? Get a free report of how these documents are read and cited here.