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Page 1
Report19 pages

Global Gaming Report Q3 2023

The third quarter of 2023 marked a pivotal turning point for the global gaming industry as major strategic players resumed large-scale consolidation efforts following an extended period of relative inactivity. Total deal value across M&A, private placements, and public markets reached $11 billion, with 120 deals announced or closed during the period. While the quarter concluded with the landmark Microsoft-Activision merger, the period was characterized by a resurgence in activity from giants like Tencent, which led the market with five deals, including the majority acquisition of Techland.

M&A activity was particularly robust in the PC and console segments, accounting for approximately 40% of deals, followed by mobile at 21%. Notable transactions included Goldman Sachs’ $1.72 billion offer for Kahoot! and Playtika’s $465 million expansion into the casual gaming sector. Geographically, North America and Europe remained the primary hubs for deal-making, though Asian firms like Capcom and Savvy Games Group continued to exert significant influence.

Private financing saw a modest increase in value over the previous quarter, totaling approximately $1 billion across 185 deals. Investment remained heavily weighted toward early-stage companies, which represented 85% of the volume. Key segments attracting capital included AI-driven tools, blockchain gaming, and platform infrastructure, highlighted by significant raises from Candivore, Second Dinner, and Inworld AI. Venture capital activity was led by firms such as BITKRAFT and Andreessen Horowitz.

The outlook for 2024 suggests a steady increase in M&A as strategic buyers like Sony, Take-Two, and Savvy Games Group remain active, while others like Embracer Group focus on divestitures. Although mid-to-late-stage financing remains cautious, the emergence of successful tech IPOs and increased interest from private equity firms—driven by attractive public valuations—point toward a potential reopening of the public listing window and a rise in large-scale, PE-led acquisitions in the coming year.

  • The global gaming industry saw a significant resurgence in consolidation during Q3 2023, with 120 deals totaling $11 billion in value, headlined by the Microsoft-Activision merger.
  • M&A activity was concentrated in PC and console segments at 40% of deal volume, while mobile accounted for 21%.
  • Tencent emerged as the most active strategic buyer with five deals, including the majority acquisition of Techland, while Goldman Sachs made a $1.72 billion offer for Kahoot!.
  • Private financing reached $1 billion across 185 deals, with 85% of volume directed toward early-stage companies focused on AI tools, blockchain, and platform infrastructure.
  • The 2024 outlook anticipates continued M&A activity from major players like Sony, Take-Two, and Savvy Games Group, alongside potential divestitures from the Embracer Group.
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Drake Star PartnersSept 2023
Page 1
Report16 pages

Gaming Deals Report: 2023 Q3

The gaming industry experienced a significant market correction during the first three quarters of 2023, with deal activity falling to its lowest levels since the pre-pandemic era. Total private investment value dropped fourfold compared to the 2021–2022 average, falling to $2.3 billion across 325 deals. M&A activity similarly cooled, totaling $8.5 billion—excluding the massive Activision Blizzard acquisition which closed in October 2023. Public offerings remained the weakest segment, characterized by a closed IPO window and a 29% year-over-year decline in activity.

The downturn is most pronounced in late-stage venture capital, which reached a nadir of $300 million as investors prioritized solid financials and proven exit paths over growth at any cost. Conversely, early-stage activity remained relatively resilient, maintaining volumes consistent with pre-COVID levels. Strategic shifts are evident as Western corporate investors scale back due to internal restructurings and layoffs, while Asian giants like Tencent and NetEase remain active global participants. A notable emerging trend is the surge in AI-related gaming startups, which saw an unprecedented 21 deals in the third quarter of 2023 alone.

Geographically, North America led in investment value, followed by Western Europe, though Asian strategic investors continue to drive cross-border activity. The methodology relies on tracked closed transactions across PC, console, mobile, and multiplatform segments, excluding pure gambling and non-gaming blockchain ventures. While the current landscape is defined by macroeconomic volatility and high interest rates, the presence of significant "dry powder" among private equity firms and stabilizing corporate balance sheets suggests potential for a recovery in dealmaking as the market enters 2024.

  • Gaming deal activity in the first three quarters of 2023 hit its lowest level since the pre-pandemic era, with private investment value falling to $2.3 billion across 325 deals.
  • M&A activity totaled $8.5 billion, excluding the Activision Blizzard acquisition, while public offerings saw a 29% year-over-year decline due to a closed IPO window.
  • Late-stage venture capital funding plummeted to $300 million as investors shifted focus from growth-at-all-costs to companies with proven financials and clear exit paths.
  • Early-stage investment volumes remained resilient, maintaining levels consistent with pre-COVID performance despite the broader market correction.
  • AI-related gaming startups emerged as a significant growth area, recording 21 deals in the third quarter of 2023 alone.
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InvestGameSept 2023
Page 1
Report36 pages

Gametech Report: Global & MENAP Outlook Q3 2023

This analysis examines the state of the global and MENAP (Middle East, North Africa, and Pakistan) gaming sectors during the third quarter of 2023. The primary thesis suggests that while the global industry is undergoing a period of "cautious recalibration" characterized by significant layoffs and a shift toward profitability, the MENAP region remains a resilient growth outlier. The scope covers global investment trends, game engine pricing shifts, and emerging market demographics, with specific deep dives into the Egyptian and Jordanian markets.

Key findings indicate that the global gaming market exceeded $250 billion with a 9.9% CAGR, yet Q3 2023 saw over 2,000 industry layoffs driven by M&A activity and a focus on operational efficiency. Despite these global headwinds, the MENA region grew by 6.9% year-over-year, reaching a market size of $5 billion. This growth is fueled by a youthful demographic where 70% of the population is under 30. In Egypt, the largest regional market by population, 60% of top-performing games are casual or hyper-casual, though a significant challenge remains as 40% of gamers are unbanked, necessitating innovation in fintech and alternative payment infrastructures.

The investment landscape shows a return to pre-pandemic levels, with $454 million in global venture capital secured in Q3, primarily in early-stage deals. Asia led transaction volume with 39 deals, while Jordan emerged as a regional leader in funding, securing 30% of MENA deals. The report concludes that the future of the industry will be defined by the integration of Generative AI—expected to impact over 50% of the development process within a decade—and a strategic pivot toward emerging markets to offset rising talent costs in Western territories. Methodology relies on data from partners including AppMagic and Konvoy, alongside internal venture capital tracking.

  • The global gaming market reached a valuation exceeding $250 billion with a 9.9% CAGR, even as the industry underwent a period of operational recalibration resulting in over 2,000 layoffs in Q3 2023.
  • The MENA region remains a growth outlier, expanding 6.9% year-over-year to reach a $5 billion market size, supported by a demographic where 70% of the population is under 30.
  • Global venture capital investment returned to pre-pandemic levels with $454 million secured in Q3 2023, with Jordan emerging as a regional hub by capturing 30% of all MENA-based deals.
  • In Egypt, the region's largest market by population, 60% of top-performing titles are casual or hyper-casual games, though 40% of the gamer base remains unbanked and requires alternative payment solutions.
  • Generative AI is projected to impact over 50% of the game development process within the next decade.
Shorooq PartnersSept 2023
Page 1
Report18 pages

H1'23 Gaming Deals Report

The first half of 2023 marked a period of significant contraction for the global video game industry’s financial landscape, characterized by a sharp decline in deal value across private investments, mergers and acquisitions, and public offerings. Total private investment fell to $1.5 billion across 239 deals, an 81% drop in value compared to the same period in 2022. This downturn was driven by a cooling late-stage venture capital market and a closed IPO window, which reduced the attractiveness of high-valuation exits. While early-stage activity remained the primary driver of deal volume, even this segment saw a threefold contraction in total value as investors shifted focus toward supporting existing portfolios rather than funding newcomers.

The mergers and acquisitions sector experienced the most dramatic decline, with deal value plummeting 97% to $0.9 billion. Strategic investors pivoted toward internal restructuring, cost optimization, and mass layoffs—exemplified by companies like Embracer—rather than aggressive expansion. Public offerings remained similarly muted due to a disparity between reported financial results and previous estimates, leading to significant valuation corrections. Despite the overall stagnation, financial sponsors like Savvy Games Group remained active, and the industry anticipates a value jump in the second half of 2023 as major pending deals, such as the Microsoft-Activision Blizzard acquisition, move toward completion.

Geographically, North America led early-stage investment volume, followed by Western Europe and MENA. Methodologically, the findings are based on tracked closed transactions in the video game industry, excluding gambling and non-gaming blockchain entities. While the broader market struggled, artificial intelligence emerged as a resilient niche, seeing a modest increase to $214.1 million in investment. Startups have largely abandoned "growth at all costs" strategies in favor of profitability and extended runways, while venture capital firms maintain significant unallocated capital that may signal a recovery in late 2023.

  • The global video game industry saw a massive financial contraction in H1 2023, with private investment falling 81% to $1.5 billion and M&A deal value plummeting 97% to $0.9 billion.
  • Strategic investors shifted focus from aggressive expansion to internal restructuring and cost optimization, resulting in widespread layoffs at companies like Embracer.
  • Early-stage investment remained the primary driver of deal volume, though its total value contracted threefold as investors prioritized supporting existing portfolios over new ventures.
  • Artificial intelligence emerged as a resilient investment niche, attracting $214.1 million in funding despite the broader market downturn.
  • Public offerings remained muted throughout the first half of the year due to valuation corrections caused by a disparity between reported financial results and previous estimates.
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InvestGameJun 2023
Page 1
Report159 pages

Impacto de la aplicación de sistemas de incentivos fiscales en la industria de videojuegos: España

The analysis evaluates how a targeted fiscal‑incentive regime would reshape Spain’s video‑game industry, arguing that a 20 % corporate‑tax credit for developers could expand sector turnover from €1.435 billion in 2022 to roughly €5.5 billion by 2028—a compound annual growth rate of about 27 %—and raise full‑time employment from just under 10 000 jobs to more than 23 000 by 2030, an 80 % increase. Despite the lower tax rate, overall fiscal receipts would grow, with a direct contribution of €1.9 billion and an additional €1.0 billion generated through reinvestment and consumer spending, indicating a net positive return for the Treasury.

Spain’s ecosystem comprises roughly 760 active studios, of which 445 are incorporated, and 71 publishers, with the top ten accounting for almost 95 % of revenue. Development costs vary markedly by platform—averaging €419 k for consoles, €338 k for PC and €94 k for mobile—while break‑even periods range from 8.6 to 15.5 months, underscoring the financing pressure on predominantly

  • Implementing a 20% corporate tax credit for developers is projected to grow Spain’s video game sector turnover from €1.435 billion in 2022 to €5.5 billion by 2028, representing a 27% compound annual growth rate.
  • The proposed fiscal incentives are expected to increase full-time employment in the industry from under 10,000 jobs to more than 23,000 by 2030.
  • The tax regime is forecast to be net-positive for the Treasury, generating €1.9 billion in direct contributions plus an additional €1.0 billion through reinvestment and consumer spending.
  • The Spanish market is highly concentrated, with the top ten companies accounting for approximately 95% of total industry revenue.
  • Development costs vary significantly by platform, averaging €419k for consoles, €338k for PC, and €94k for mobile.
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AEVIJun 2023
Page 1
Report4 pages

スペイン、カナリア諸島の州政府機関から「ビデオゲーム業界視察ミッション」のご案内

The invitation seeks to generate business opportunities for Japanese video‑game, animation and related audiovisual firms by showcasing the Canary Islands as a strategic production hub. It positions the archipelago as an emerging, tax‑friendly environment, highlighting preferential rates for game development, film and animation, as well as a reduced corporate tax rate, alongside high‑quality infrastructure, skilled talent pools, and strong public support. The core thesis is that direct exposure to local studios, financing mechanisms and regulatory incentives will encourage Japanese companies to establish subsidiaries, pursue co‑production agreements, or outsource projects to Canary Island partners.

The mission is scheduled for 9 – 15 October, with participants traveling from Japan to Tenerife on 9 October and returning after the final day on 15 October. The itinerary includes briefings on the regional industry and tax regime, visits to multiple development studios such as Drakhar, Foxter, The Game Kitchen, Promineo and No Brake Games, a tour of a super‑computer facility, and attendance at the Canarias Game Show on Gran Canaria, featuring B2B matchmaking, conference sessions and networking dinners. All travel costs—including economy‑class round‑trip airfare, hotel accommodation, meals and intra‑island transport—are covered by the organizers, with additional support offered for group participation.

Target participants are Japanese firms contemplating legal entity formation in the Canary Islands, joint‑development projects, or outsourcing production to local studios. The program is coordinated by the Spanish Embassy’s Economic and Commercial Section in Tokyo and the Canary Islands government agency Proexca, which also serves on the regional game office. While the embassy assists with logistics, detailed tax‑incentive information is to be obtained from the Canary Islands authorities and specialist advisors. The initiative aims to deepen Japan‑Spain investment ties within the audiovisual sector by converting the exploratory visit into concrete commercial collaborations.

  • The Canary Islands government is hosting a business mission for Japanese video game and animation firms from October 9–15 to promote the region as a strategic production hub.
  • The mission covers all travel expenses, including economy-class airfare, accommodation, meals, and local transport, for qualified Japanese companies interested in expansion or outsourcing.
  • The Canary Islands offer a competitive business environment featuring reduced corporate tax rates and specific financial incentives for game development, animation, and film production.
  • The itinerary includes site visits to local studios such as Drakhar, Foxter, The Game Kitchen, Promineo, and No Brake Games, alongside a tour of a regional super-computer facility.
  • Participants will attend the Canarias Game Show on Gran Canaria, which provides dedicated B2B matchmaking, industry conferences, and networking opportunities.
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CESA – Computer Entertainment Supplier's AssociationMay 2023
Page 1
Presentation20 pages

People Can Fly: Q1 2023 Financial Results

PCF Group, the parent entity of the People Can Fly studio, reports a period of continued organizational expansion and strategic financial positioning as of the first quarter of 2023. The group has significantly grown its workforce to 642 employees by March 31, 2023, up from 612 at the end of 2022. This growth is concentrated primarily in its European hubs, including Warsaw, Rzeszów, and Newcastle, while maintaining a substantial presence in North America through its Montreal and New York studios. The team composition remains heavily weighted toward development, supported by specialized units like Incuvo and GameOn.

Financial data indicates a stable balance sheet with total assets and liabilities reaching 351.9 million PLN. A notable shift is observed in the group’s cash position, which decreased from 137.1 million PLN at the end of 2021 to 60.9 million PLN by the end of Q1 2023. Simultaneously, investment in development work in progress has surged to 139.7 million PLN, reflecting an intensive production cycle. Equity remains strong at 271.6 million PLN, providing a solid foundation for the group’s long-term objectives.

The strategic focus is transitioning from a work-for-hire model toward self-publishing. While the group continues to leverage partnerships with global publishers to ensure financial stability and experimental freedom, the ultimate goal is to release three AAA projects under a self-publishing framework. This shift is projected to drive a 4.9x revenue increase between 2023 and 2027. Funding for this strategy is secured through a combination of operational cash flow, debt financing, and a strategic investment agreement with Krafton, which contributed 144.5 million PLN via a share subscription. This diversified capital structure is intended to support the full realization of the group’s ambitious development pipeline.

  • People Can Fly is transitioning from a work-for-hire model to self-publishing, with a strategic goal to release three AAA projects by 2027.
  • The group projects a 4.9x revenue increase between 2023 and 2027, supported by a capital structure that includes a 144.5 million PLN share subscription from Krafton.
  • Development intensity has surged, with investment in work-in-progress projects reaching 139.7 million PLN as of Q1 2023.
  • The company's cash position decreased from 137.1 million PLN at the end of 2021 to 60.9 million PLN by the end of Q1 2023, reflecting heavy reinvestment into production.
  • The workforce grew to 642 employees by March 31, 2023, up from 612 at the end of 2022, with expansion focused on European hubs and North American studios.
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PCF GroupMay 2023
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Report230 pages

Turkey Game Market 2022 Report

The Turkish gaming market in 2022 serves as a critical case study of a high-growth production hub navigating significant domestic economic volatility. While the player base expanded to over 44 million users—with 81% of adults engaging in mobile gaming—total market revenue saw a sharp correction, falling from $1.2 billion in 2021 to approximately $625 million. This decline was primarily driven by the depreciation of the Turkish Lira and weakened consumer purchasing power, which has accelerated a shift toward free-to-play titles, subscription services, and a demand for high-quality localization to reach a population with generally low English proficiency.

Despite these fiscal challenges, Türkiye has solidified its position as a global leader in gaming investment and development. Istanbul ranks second in Europe and fifth globally for gaming transactions, securing over $424 million in investments across dozens of deals. The domestic ecosystem is maturing beyond its historical focus on hyper-casual mobile titles, with over 2,943 publishers on Google Play and a strategic pivot toward indie, PC, console, and hybrid-casual development. This evolution is supported by a robust infrastructure of 25 entrepreneurship centers and 19 university programs, though a deficit in qualified instructional talent remains a hurdle for long-term sustainability.

The region has also emerged as a premier esports destination, evidenced by hosting the VALORANT Champions Tour and the formal legal recognition of the Turkish Esports Federation, which oversees more than 15,000 licensed players. While traditional segments like internet cafes have declined due to rising operational costs, the integration of gamification into e-commerce and corporate sectors is expanding. Moving forward, the industry is expected to maintain a compound annual growth rate of 24.1% through 2026, driven by blockchain integration, AI technologies, and a transition toward more complex, mid-core gaming experiences.

  • The Turkish gaming market experienced a significant revenue contraction in 2022, falling to $625 million from $1.2 billion in 2021 due to currency depreciation and reduced consumer purchasing power.
  • Despite the revenue decline, Istanbul remains a global investment hub, ranking second in Europe and fifth globally with over $424 million secured across gaming transactions in 2022.
  • The industry is projected to maintain a 24.1% compound annual growth rate through 2026, driven by a strategic shift toward mid-core, PC, and console development alongside AI and blockchain integration.
  • The domestic player base reached 44 million users in 2022, with 81% of adults participating in mobile gaming and a strong market preference for free-to-play models and localized content.
  • The Turkish gaming ecosystem is maturing beyond hyper-casual titles, supported by 2,943 Google Play publishers and a specialized infrastructure of 25 entrepreneurship centers and 19 university programs.
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Gaming in TurkeyApr 2023
Page 1
Report30 pages

Gaming Industry Report: Q1 2023

The gaming industry experienced a resilient start to 2023, with a projected global market size of $201 billion, representing a 9% year-over-year increase. Public markets showed strength, with gaming-focused exchange-traded funds (ETFs) recording gains between 10% and 23% year-to-date. While private market venture funding saw a total of $761 million across 109 deals in the first quarter, activity remains concentrated in early-stage investments, as late-stage funding has slowed significantly compared to the peak levels of 2021.

Geographically, Asia led global venture funding in the first quarter, followed by North America and Europe. Emerging markets such as Africa and South America saw sporadic but notable deal activity, highlighting a broader global interest in gaming infrastructure and content. Major industry players currently hold approximately $48 billion in cash and equivalents, suggesting a stable environment for potential future mergers and acquisitions despite ongoing regulatory scrutiny regarding large-scale consolidation.

Key industry trends in early 2023 include the integration of artificial intelligence for asset generation and conversational tools, alongside a strategic shift by major tech firms toward cloud-based gaming infrastructure. Competitive dynamics are evolving as Epic Games introduces self-publishing tools to challenge Steam’s market dominance and integrates user-generated content into its Fortnite ecosystem. Furthermore, platforms like Roblox are successfully expanding their reach by aging up their user demographic. These developments, supported by a robust schedule of global industry conferences, indicate a focus on platform scalability, content diversification, and the optimization of developer tools to sustain long-term growth.

  • The global gaming market is projected to reach $201 billion in 2023, reflecting a 9% year-over-year growth rate.
  • Major industry players possess $48 billion in cash reserves, signaling a stable environment for future M&A activity despite regulatory headwinds.
  • Venture capital funding totaled $761 million across 109 deals in Q1 2023, with investment heavily concentrated in early-stage ventures rather than late-stage rounds.
  • Gaming-focused ETFs demonstrated strong performance in early 2023, recording year-to-date gains ranging from 10% to 23%.
  • Asia currently leads global venture funding, followed by North America and Europe, with emerging activity appearing in African and South American markets.
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KonvoyApr 2023
Page 1
Presentation13 pages

Financial Results 2022

The financial results for PCF Group S.A. in 2022 reflect a transitional period for the company, characterized by a strategic shift toward self-publishing and a significant expansion of its global workforce. The primary objective of the data is to provide a comprehensive overview of the Group’s financial health and operational growth during the fiscal year ending December 31, 2022. The scope of the reporting covers the Group’s international presence, including studios in Warsaw, Rzeszów, Newcastle, Montreal, and New York, encompassing segments such as game development, quality assurance, and specialized subsidiaries like GameOn and Incuvo.

Financial performance in 2022 saw a decline compared to the previous year, with total revenues reaching 171.5 million PLN, down from 180.3 million PLN in 2021. This decrease is primarily attributed to the termination of a major development agreement with Take-Two Interactive Software. Adjusted EBITDA fell from 70.5 million PLN in 2021 to 49.7 million PLN in 2022, while net profit dropped significantly from 61.3 million PLN to 22.0 million PLN. Despite these lower earnings, the balance sheet shows a substantial increase in development work in progress, rising from 68.0 million PLN to 137.1 million PLN. This shift indicates a higher allocation of developer salaries toward internal assets as the company pivots toward independent production.

Operational growth remains a key highlight, with the total workforce expanding from 495 employees at the end of 2021 to 612 by the end of 2022. The majority of this team consists of developers, supported by QA and back-office staff. Geographically, the Group maintains a strong European base with 418 employees, while its North American operations grew to 194 staff members. The data suggests that while short-term profitability was impacted by the loss of a major partner, the Group is aggressively investing in its internal pipeline and human capital to support future self-published titles.

  • PCF Group S.A. experienced a decline in financial performance in 2022, with net profit falling to 22.0 million PLN from 61.3 million PLN in 2021.
  • Total revenue decreased to 171.5 million PLN in 2022, down from 180.3 million PLN the previous year, primarily due to the termination of a development agreement with Take-Two Interactive Software.
  • The company is aggressively shifting toward self-publishing, evidenced by development work in progress doubling from 68.0 million PLN in 2021 to 137.1 million PLN in 2022.
  • Adjusted EBITDA dropped to 49.7 million PLN in 2022, compared to 70.5 million PLN in 2021, reflecting the costs associated with the company's strategic transition.
  • The Group expanded its total workforce by approximately 24%, growing from 495 employees at the end of 2021 to 612 by the end of 2022.
PCF GroupApr 2023
Page 1
Report19 pages

Global Gaming Report Q1 2023

The global gaming industry entered 2023 showing signs of a robust public market recovery, evidenced by a 12% rise in the Drake Star Gaming Index and a notable expansion in valuation multiples. While the volume of mergers and acquisitions experienced a temporary dip to 43 deals, private financing remained resilient. Over 200 deals raised approximately $1.3 billion during the first quarter, driven primarily by early-stage investments. A strategic shift in investor interest became apparent as capital moved away from blockchain-centric projects toward gaming tools and artificial intelligence platforms.

Investment activity was characterized by significant capital injections from major players, most notably Savvy Gaming Group’s $265 million investment in VSPO and Believer’s $55 million raise for open-world development. Venture capital firms such as BITKRAFT and Andreessen Horowitz maintained high deal volumes across PC, console, and platform segments. Despite the broader slowdown in consolidation, Embracer Group remained highly active, completing 18 deals totaling over $1.1 billion. Public market valuations revealed distinct regional and sectoral trends, with Japan and Korea-based developers commanding higher median EV/EBITDA multiples of 9.2x compared to the 5.7x seen in Western PC and console firms.

The financial landscape remains complex and volatile, marked by modest median revenue growth of 1% for hardware and platforms and negative average profit margins across several segments. Regional disparities are particularly sharp in the Chinese market, where Shenzhen-listed firms maintain significantly higher valuation multiples than their counterparts. In the hardware sector, NVIDIA continues to dominate with a market capitalization exceeding $680 billion, despite facing substantial declines in EBITDA. Looking forward, the industry is positioned for a significant M&A rebound in the latter half of the year, supported by massive capital earmarks from sovereign wealth funds and high-profile acquisitions in the mobile and social gaming space.

  • The Drake Star Gaming Index rose 12% in Q1 2023, signaling a robust public market recovery despite a temporary dip in M&A volume to 43 deals.
  • Private financing remained resilient with over 200 deals raising $1.3 billion, driven primarily by early-stage investments and a strategic pivot away from blockchain toward AI and gaming tools.
  • Embracer Group remained the most active consolidator, completing 18 deals totaling over $1.1 billion during the quarter.
  • Valuation disparities are significant, with Japan and Korea-based developers commanding median EV/EBITDA multiples of 9.2x, compared to 5.7x for Western PC and console firms.
  • Major capital injections included Savvy Gaming Group’s $265 million investment in VSPO and Believer’s $55 million raise for open-world development.
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Drake Star PartnersMar 2023
Page 1
Report15 pages

Q1'23 Gaming Deals Report

Analysis of the global video game industry’s financial activity in the first quarter of 2023 reveals a period of market correction and stabilization following previous record highs. While total deal value across private investments, mergers and acquisitions (M&A), and public offerings saw significant year-over-year declines, the volume of private deals suggests a return to regular levels of activity. The data indicates a bifurcated market where early-stage venture capital remains robust while late-stage and public market activities struggle under the pressure of high interest rates and bearish sentiment.

Private investment reached $3.3 billion across 141 deals, representing a 71% decrease in value compared to the same period in 2022. However, early-stage investments showed resilience, acting as a primary driver for future industry growth. In contrast, late-stage deals were scarce, with a single $265 million investment in VSPO accounting for 65% of the total late-stage value. The M&A sector hit a multi-year low with only 43 closed deals totaling $11.4 billion—a 94% drop in value from the previous year—though pending major acquisitions like Scopely and Rovio suggest a potential rebound in subsequent quarters.

Public offerings remained stalled, totaling $0.7 billion across nine deals, as macroeconomic conditions continued to deter companies from entering public markets. The most active venture capital firms during this period included Andreessen Horowitz, Makers Fund, and BITKRAFT Ventures, with a heavy focus on early-stage rounds.

The findings are based on data from InvestGame, which tracks closed transactions in the video game sector excluding gambling and non-gaming blockchain entities. Methodology involves a weighted ranking system for investors that prioritizes lead deal volume and value. Data sources include public media, S&P Capital IQ, and internal market insights.

  • M&A activity hit a multi-year low in Q1 2023 with only 43 closed deals totaling $11.4 billion, representing a 94% year-over-year decline in value.
  • Private investment value plummeted 71% year-over-year to $3.3 billion across 141 deals, reflecting a broader market correction and stabilization.
  • The market is bifurcated, as early-stage venture capital remains robust while late-stage and public market activities are constrained by high interest rates and bearish sentiment.
  • Late-stage investment was exceptionally scarce, with a single $265 million deal for VSPO accounting for 65% of the total value in that category.
  • Public offerings remained stalled with only $0.7 billion raised across nine deals, as macroeconomic conditions continue to deter market entry.
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InvestGameMar 2023

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