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Cover of Turkey Game Market 2021 Report
Report222 pages

Turkey Game Market 2021 Report

The Turkish gaming market experienced a transformative period of growth and institutionalization in 2021, reaching a total market volume of $1.2 billion.

  • The Turkish gaming market reached a total volume of $1.2 billion in 2021, supported by a player base of 42 million active users.
  • Mobile gaming generated $620 million in revenue, cementing Turkey's status as a global leader in the hyper-casual genre.
  • Financial activity hit record levels in 2021 with $266 million invested across 54 startups, highlighted by the emergence of Dream Games as a unicorn.
Gaming in TurkeyJan 2021
Cover of Glassdoor Confessions on Daybreak Studios | Game Dev Unchained Episode 247
82 min
Game Dev Unchained82 min

Glassdoor Confessions on Daybreak Studios | Game Dev Unchained Episode 247

The $300 million acquisition of Daybreak Game Company by the Swedish conglomerate Enad Global 7 (EG7) serves as a critical case study in the divergence between internal workplace health and external financial valuation.

  • Enad Global 7 (EG7) acquired Daybreak Game Company for $300 million, demonstrating that studios with legacy IP like EverQuest and PlanetSide 2 remain high-value targets for consolidation despite a lack of recent commercial hits.
  • The acquisition highlights a growing industry trend where investors prioritize lean balance sheets and consistent revenue streams over the long-term sustainability of creative talent or organizational culture.
  • Daybreak’s internal workplace health is characterized by a 17% CEO approval rating and a history of frequent, disruptive layoffs.
Game Dev UnchainedDec 2020
Cover of Acquisitions of Super Free Games & Sandbox Interactive: M&A Update
Presentation19 pages

Acquisitions of Super Free Games & Sandbox Interactive: M&A Update

Stillfront Group AB outlines the strategic acquisition of two game developers, Super Free Games and Sandbox Interactive, to bolster its position as a leading free-to-play gaming powerhouse.

  • Stillfront Group acquired Super Free Games and Sandbox Interactive to diversify its portfolio and expand its reach in the free-to-play market.
  • The acquisitions are projected to contribute between 1.5 and 2.0 billion SEK in net revenue and 350 to 450 million SEK in adjusted EBITDA for the 2021 fiscal year.
  • Pro forma figures for the first three quarters of 2020 show the combined entities would have increased Stillfront’s net revenue by 640 million SEK.
StillfrontDec 2020
Cover of Games Industry M&A: Keys to Success with Chris Petrovic (Zynga, Kabam)
60 min
GameMakers60 min

Games Industry M&A: Keys to Success with Chris Petrovic (Zynga, Kabam)

The gaming industry’s approach to mergers and acquisitions has shifted toward a model prioritizing long-term sustainability and the cultivation of forever franchises.

  • Successful M&A in the gaming industry has shifted from volume-based acquisition to a disciplined framework focused on long-term sustainability and the cultivation of 'forever franchises.'
  • The 'city-state' model is the preferred operational structure, balancing corporate-level infrastructure and user acquisition efficiencies with the preservation of studio creative autonomy.
  • Strategic integration now relies on long-term relationship building, often spanning years, to ensure cultural alignment and strategic fit before a transaction is finalized.
GameMakersDec 2020
Cover of Remedy Capital Markets Day 2020: Profitable Growth Company with Managed Risks
Presentation16 pages

Remedy Capital Markets Day 2020: Profitable Growth Company with Managed Risks

Remedy Entertainment’s strategic outlook centers on transitioning toward a multi-project business model designed to balance risk while driving profitable growth.

  • Remedy is transitioning to a multi-project business model that balances risk and revenue through a mix of subcontracting, partner-published titles, and self-published intellectual property.
  • The company projected 2020 revenue between 39 million and 41 million euros, with expected EBIT margins of 27% to 30.5%.
  • Financial stability is maintained through favorable contract terms, including strategic budget sharing, effective recoupment structures, and tiered revenue-sharing agreements.
Remedy EntertainmentDec 2020
Cover of Remedy Capital Markets Day 2020: Our Next Growth Phase
Presentation17 pages

Remedy Capital Markets Day 2020: Our Next Growth Phase

Remedy Entertainment outlines a strategic transition from a single-project studio to a scalable, multi-project developer focused on creating long-term, category-defining gaming franchises.

  • Remedy is transitioning from a single-project studio to a multi-project developer, aiming to manage at least three expanding game brands and achieve one major global hit.
  • The studio has scaled its operations to 274 employees and established four concurrent development teams to support simultaneous production of multiple AAA titles.
  • The company is shifting its business model away from subcontracting toward greater brand ownership and flexible commercial partnerships to capture more value in the $159.3 billion global gaming market.
Remedy EntertainmentDec 2020
Cover of Embracer Group M&A Medley: 13 Acquisitions
Presentation31 pages

Embracer Group M&A Medley: 13 Acquisitions

This collection of acquisition summaries details the strategic expansion of Embracer Group through the purchase of 13 distinct entities across the global gaming industry.

  • Embracer Group has executed a strategic expansion through the acquisition of 13 distinct entities to diversify its portfolio across mobile, premium PC/console development, and specialized technical services.
  • The acquisitions span a broad geographic footprint including Canada, Hungary, Serbia, Poland, Romania, the United States, and Argentina, incorporating studios established between the early 2000s and 2018.
  • Transaction structures utilize a mix of cash and share-based payments, frequently incorporating multi-year earnout provisions tied to EBIT or financial performance targets to align founder incentives.
Embracer GroupNov 2020
Cover of Embracer Group M&A Update: November 2020
Presentation11 pages

Embracer Group M&A Update: November 2020

Embracer Group’s November 2020 acquisition update outlines a significant expansion of its gaming portfolio, adding 12 internal development studios and 1,259 employees to its existing operations.

  • Embracer Group acquired 12 studios—including A Thinking Ape, IUGO, and Flying Wild Hog—increasing its total internal development studios to 58 and headcount to 4,367.
  • The acquisitions cost an initial SEK 2.0 billion in cash and shares, with a total potential consideration reaching SEK 3.8 billion based on performance milestones.
  • The group’s intellectual property library expanded to 214 titles, with a development pipeline now totaling 154 projects.
Embracer GroupNov 2020
Cover of Find Funding During CoVID Times with Pontus Mahler | Game Dev Unchained Episode 237
66 min
Game Dev Unchained66 min

Find Funding During CoVID Times with Pontus Mahler | Game Dev Unchained Episode 237

Securing capital in the modern gaming landscape requires a shift from creative-only focus to a rigorous, business-oriented strategy.

  • Investors prioritize the team's business acumen and professional maturity over the game concept, requiring founders to demonstrate a clear growth strategy and adaptability to feedback.
  • Studios should dedicate approximately 50% of their operational time to targeted networking and relationship building rather than generic outreach.
  • Financial plans for budgets exceeding €500,000 must include a three-to-six-month buffer to mitigate risks associated with development delays and post-launch stability.
Game Dev UnchainedOct 2020
Cover of Scaling a Games Studio: How to Win?
64 min
GameMakers64 min

Scaling a Games Studio: How to Win?

Early-stage game studios face significant risks when founders become overly attached to initial concepts, often leading to excessive capital expenditure on unproven ideas.

  • Mitigate early-stage financial risk by prioritizing rapid prototyping and market validation through ad testing before committing to full-scale development.
  • Scale by adopting a decentralized, horizontal organizational structure that treats individual teams as independent startups to preserve speed and agility.
  • Embed core values into hiring and performance review processes from the outset to ensure cultural alignment, as culture is defined by the trade-offs made during development.
GameMakersOct 2020
Cover of Annual Financial Report: 2019/20
Report104 pages

Annual Financial Report: 2019/20

Focus Home Interactive achieved significant financial growth during the 2019/20 fiscal year, characterized by a 13% revenue increase to €142.8 million and a substantial rise in net income to €13 million.

  • Focus Home Interactive's gross profit grew 20% to €36.6M, with a gross margin of 31% (up from 29% last year), and operating profit increased 36% to €19.2M for the year ended March 31, 2020.
  • The Group held a net cash position of €18M on March 31, 2020.
  • Focus Home Interactive has established new collaborations with Saber (for new projects and porting existing titles to Nintendo Switch and mobile) and Sumo Digital (for a new multiplayer game developed by Sumo Newcastle).
Pullup EntertainmentOct 2020
Cover of Group Strategy & Overview: Stillfront 2020
Presentation54 pages

Group Strategy & Overview: Stillfront 2020

Stillfront functions as a decentralized powerhouse within the free-to-play mobile gaming sector, prioritizing a strategy of aggressive expansion through the acquisition of profitable, evergreen studios.

  • Stillfront targets a net revenue goal of 10,000 MSEK by 2023 through a strategy of aggressive studio acquisitions.
  • The company operates as a decentralized group that integrates independent studios into a unified framework for performance marketing, data analytics, and financial management.
  • Acquisition criteria focus on identifying profitable, evergreen studios with proven management teams and sustainable monetization models.
StillfrontSep 2020

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