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Cover of Insurance in the Video Game Sector: Spain
Report16 pages

Insurance in the Video Game Sector: Spain

The guide explains that insurance is a critical safeguard for video-game development in Spain, where tight schedules, complex technical workflows and the involvement of multiple parties create a range of legal and financial exposures.

  • Spanish video game developers face critical financial and legal exposures from project delays, software bugs, cyber-attacks, and intellectual property infringements.
  • Professional Liability Insurance (PLI) and Errors & Omissions (E&O) policies are essential to mitigate risks related to contractual failures and professional errors.
  • Cybersecurity insurance is required to address specific threats including ransomware, data-protection breaches, and the transmission of computer viruses.
AEVIJan 2025
Cover of Taxation in the Video Game Sector: Spain
Report18 pages

Taxation in the Video Game Sector: Spain

The guide explains the tax framework that applies to video-game companies operating in Spain, outlining both mandatory obligations and the range of incentives available to reduce fiscal burdens.

  • Resident video game companies in Spain are subject to a 25% corporate income tax rate, while qualifying start-ups can access a reduced 15% rate for four tax periods.
  • The Canary Islands offer a highly competitive 4% corporate tax rate and exemptions on property-transfer and IGIC taxes for companies meeting specific investment and employment criteria.
  • R&D and technological innovation expenses qualify for a 12% tax credit, capped at 25–50% of total tax liability, alongside a patent-box regime that reduces the taxable base for advanced software.
AEVIJan 2025
Cover of La Fiscalidad en el Sector de los Videojuegos: España
Report18 pages

La Fiscalidad en el Sector de los Videojuegos: España

The guide aims to clarify the tax framework that applies to video-game developers, publishers and related service providers operating in Spain, outlining both mandatory obligations and available fiscal incentives.

  • Video game companies in Spain can access a 12% tax deduction for qualifying R&D+i expenses, which increases to 45% for projects developed in the Canary Islands.
  • Start-ups meeting ENISA criteria qualify for a reduced 15% corporate tax rate for four years, along with exemptions from advance payments and deferred tax liabilities.
  • The standard corporate income tax (IS) rate in Spain is 25%, while personal income tax (IRPF) for self-employed professionals ranges from 19% to 47%.
AEVIJan 2025
Cover of Interview with Frank Kang, Associate Partner at Antler: Malaysia
Report13 pages

Interview with Frank Kang, Associate Partner at Antler: Malaysia

Korean content and entertainment startups are being urged to treat Southeast Asia as a primary growth engine rather than a peripheral market.

  • Korean entertainment and content startups must treat Southeast Asia as a primary growth engine rather than a peripheral market to achieve sustainable expansion.
  • Success requires deep localisation through local 'co-pilots' to navigate fragmented linguistic, regulatory, and payment landscapes in key hubs like Jakarta, Manila, and Bangkok.
  • Revenue models should shift toward mobile-wallet-driven micro-transactions, live-commerce, and hybrid free-plus-premium structures to align with local consumption habits.
KOCCA – Korea Creative Content AgencyJan 2025
Cover of Global Sports Tech Market Report H1 2025
Report27 pages

Global Sports Tech Market Report H1 2025

In the first half of 2025 the global sports-technology sector recorded approximately $52 billion in announced or closed transactions, underscoring a rapid acceleration of both merger-and-acquisition activity and capital raising.

  • The global sports tech market reached a total deal value of $51.9 billion in H1 2025 across 503 announced or closed transactions.
  • M&A activity dominated the sector with $32.2 billion in disclosed deal value across 233 deals, led by TSG Consumer’s $1.5 billion acquisition of EōS Fitness.
  • Private placements hit a record $6.6 billion across 239 deals, highlighted by Infinite Reality raising $3 billion and DAZN securing $1.8 billion.
Drake Star PartnersJan 2025
Cover of Global Gaming Report 2025
Report28 pages

Global Gaming Report 2025

The analysis focuses on the accelerating consolidation of the worldwide gaming ecosystem, emphasizing the unprecedented scale of mergers and acquisitions (M&A) and private-placement financing observed in the final quarter of 2025 and projecting a further surge into 2026.

  • The gaming M&A market reached a landmark $161 billion in total disclosed value across 759 announced deals in 2025.
  • Netflix announced a major $82.7 billion acquisition of Warner Bros. and its gaming division, which triggered a hostile $108.4 billion bid for Warner Bros. Discovery by Paramount–Skydance.
  • A consortium led by PIF completed a $55 billion leveraged buyout of Electronic Arts (EA) in September 2025.
Drake Star PartnersJan 2025
Cover of Sports Tech Market 2025
Report31 pages

Sports Tech Market 2025

The 2025 sports-technology market experienced an unprecedented surge of private capital, with roughly 500 announced transactions totaling $14.3 billion.

  • The sports tech market reached a record $200 billion in total deal value across 1,026 announced transactions in 2025.
  • M&A activity was dominated by two mega-deals: Netflix's $82.7 billion proposed acquisition of Warner Bros Discovery and Saudi PIF/Silver Lake's $55 billion acquisition of EA.
  • Private placements hit a record $14.3 billion in 2025, a 1.5x growth in value since 2023, despite the total number of financing deals declining to 500.
Drake Star PartnersJan 2025
Cover of Investor Trends Set to Dominate Gaming M&A in 2025 ft. Drake Star’s Michael Metzger
50 min
PocketGamer.biz50 min

Investor Trends Set to Dominate Gaming M&A in 2025 ft. Drake Star’s Michael Metzger

The global gaming mergers and acquisitions market is undergoing a robust recovery, evidenced by a 70% year-over-year increase in deal volume during the third quarter of 2024.

  • Gaming M&A activity surged in 2024 with a 70% year-over-year increase in sales, driven by a shift toward profitability-focused deals and strategic consolidation.
  • Private equity firms have become major players in the gaming sector, evidenced by the year's two largest acquisitions: CVC’s purchase of Checkex and EQT’s acquisition of Keywords.
  • Standard deal structures for private and venture-backed companies currently consist of a cash payment at closing followed by an earnout based on future performance metrics.
PocketGamer.bizDec 2024
Cover of Remedy Capital Markets Day 2024: Creative Ambitions
Presentation6 pages

Remedy Capital Markets Day 2024: Creative Ambitions

Remedy Entertainment focuses on establishing a distinct market position by prioritizing iconic, accessible, and engaging gaming experiences.

  • Remedy Entertainment is positioning itself as a leader in the premium action-adventure segment by focusing on mature, narrative-driven titles that blend familiar settings with supernatural elements.
  • The studio’s core creative strategy centers on high-quality storytelling, character development, and emotional depth to ensure its games resonate with a broad, global audience.
  • The Alan Wake and Control franchises serve as the primary pillars of the studio's current output, consistently achieving high critical acclaim and major industry awards.
Remedy EntertainmentNov 2024
Cover of Remedy Capital Markets Day 2024: Business Logic and Value Creation
Presentation25 pages

Remedy Capital Markets Day 2024: Business Logic and Value Creation

The Remedy Capital Markets Day 2024 presentation outlines a strategic pivot toward self-publishing as the primary engine for long-term value creation and profitability.

  • Remedy is shifting to a self-publishing model to capture higher margins, targeting a 30% EBITDA margin by 2027.
  • The company aims to double its 2024 revenue by 2027 through a portfolio of self-published titles and partner-funded projects.
  • Financial modeling indicates that self-publishing creates non-linear returns, with potential ROI increasing from 75% to 250% if game sales double from 100 million to 200 million euros.
Remedy EntertainmentNov 2024
Cover of Remedy Capital Markets Day 2024
Presentation36 pages

Remedy Capital Markets Day 2024

Remedy Entertainment’s 2024 Capital Markets Day outlines a strategic pivot toward sustainable, profitable growth by transitioning into a self-publishing entity while leveraging its established portfolio of high-quality, narrative-driven action games.

  • Remedy is transitioning to a self-publishing model for its core intellectual properties to capture a larger share of sales and long-term financial upside.
  • The company aims to transform the Control and Alan Wake franchises into multi-medium, world-class entertainment brands by 2030.
  • The current development pipeline features three major projects: the multiplayer title FBC: Firebreak, the sequel Control 2, and the Max Payne 1 & 2 remake.
Remedy EntertainmentNov 2024
Cover of Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals
68 min
PocketGamer.biz68 min

Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals

The mobile gaming industry is currently undergoing a period of intense structural realignment, characterized by high-profile mergers and acquisitions and a strategic pivot toward more sustainable monetization models.

  • Major mobile gaming M&A activity is accelerating, highlighted by Miniclip’s $1.2 billion acquisition of Easybrain and MTG’s $620 million purchase of Plarium.
  • Publishers are shifting from hyper-casual advertising models to hybrid-casual strategies to improve long-term revenue sustainability.
  • The Indian mobile gaming market is forecast to reach a valuation of $7.5 billion by 2028, signaling significant regional growth.
PocketGamer.bizNov 2024

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