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Cover of One Way To Fund Your Game? Find A Rich Guy
20 min
Jason Schreier20 min

One Way To Fund Your Game? Find A Rich Guy

The video game industry faces significant challenges regarding project financing, particularly for developers seeking to avoid the restrictive terms often imposed by traditional publishers.

  • Ron Gilbert’s studio, Terrible Toybox, secured funding for 'Thimbleweed Park 2' from a private wealthy investor after rejecting traditional publisher terms that required unfavorable revenue splits and performance-based payouts.
  • The new project is budgeted for a two-year development cycle with a target release in early 2028, aiming to pay staff competitive market rates rather than the discounted wages used during the development of the first game.
  • The original 'Thimbleweed Park' (2017) was financed via a 2014 Kickstarter campaign that raised over $620,000 and eventually sold more than 300,000 copies.
Jason SchreierAug 2026
Cover of 🚨📢 BREAKING NEWS: Rotate Labs Raise + Rival App Store Returns + Gaming Revenue Drops 4.5%?!
11 min
Two & a Half Gamers11 min

🚨📢 BREAKING NEWS: Rotate Labs Raise + Rival App Store Returns + Gaming Revenue Drops 4.5%?!

The mobile gaming industry is currently defined by a geographic shift in talent and funding, the emergence of alternative app distribution models, and a nuanced interpretation of revenue performance.

  • Global mobile gaming revenue's reported 4.5% year-over-year decline in Q2 is misleading, as it fails to account for $9 billion to $12 billion in direct-to-consumer (D2C) revenue occurring outside traditional app store tracking.
  • Uncaptured D2C revenue currently represents 15% to 20% of total industry earnings, suggesting the market is more robust than traditional metrics indicate.
  • Aptoide has become the first rival app store to return to the US Google Play ecosystem, signaling a shift toward competition and alternatives to the standard 30% commission model.
Two & a Half GamersAug 2026
Cover of Global Gaming Report: Q2 2026
Report21 pages

Global Gaming Report: Q2 2026

The global gaming industry experienced a period of financial divergence during the second quarter of 2026, characterized by robust private capital formation despite broader equity market volatility.

  • Private gaming financing reached a one-year high in Q2 2026, with 96 deals generating over $2.5 billion in capital.
  • Institutional investors committed over $2 billion to new gaming-focused funds, signaling sustained interest in indie projects and long-term content strategies.
  • The gaming market showed significant divergence, as Western gaming stocks rose 4.8% while mobile gaming and Asian markets declined by 11.6% and 6.4% respectively.
Drake Star PartnersJul 2026
Cover of 🚨📢 BREAKING NEWS: $3.83B Liftoff, 20% Minigames, $28M UA Financing and Supercell!
8 min
Two & a Half Gamers8 min

🚨📢 BREAKING NEWS: $3.83B Liftoff, 20% Minigames, $28M UA Financing and Supercell!

The mobile gaming industry is currently undergoing a significant consolidation centered on scale, capital access, and live-ops strategies.

  • Liftoff’s recent Nasdaq listing at a $3.83 billion valuation, 25% below its $5 billion target, indicates that public investors are prioritizing balance-sheet stabilization over aggressive growth for mobile ad-tech.
  • Minigames now represent nearly 20% of mobile game spending in China, a model expected to influence Western markets within 18 months as playable-ad ecosystems prioritize instant play and reduced friction.
  • The industry is shifting toward an event-first product philosophy, where UA success relies on aggressive content calendars and IP crossovers rather than evergreen messaging.
Two & a Half GamersJun 2026
Cover of TWIG #385: $100M for Indies, Lilith Goes Casino, Google Play Changes, and Toon Blast Breaks Bad
62 min
Deconstructor of Fun62 min

TWIG #385: $100M for Indies, Lilith Goes Casino, Google Play Changes, and Toon Blast Breaks Bad

The mobile gaming landscape is undergoing a fundamental transformation driven by shifting discovery mechanics, evolving monetization strategies, and a recalibration of investment models.

  • Griffin Gaming Partners has launched a $100 million project-based fund using revenue-share agreements to provide an alternative to equity-focused venture capital for indie studios.
  • Embracer Group plans to split into two separate entities by 2027, decoupling its prestige intellectual property from its mobile assets to reverse the effects of unsustainable acquisition strategies.
  • Google Play’s shift toward AI-powered conversational search requires developers to move from keyword-based optimization to natural language strategies, likely favoring ad networks with higher bid capacity over individual developers.
Deconstructor of FunMay 2026
Cover of Long development cycles are putting off video game investors
67 min
The Game Business67 min

Long development cycles are putting off video game investors

The video game industry is currently undergoing a painful financial correction following a period of post-pandemic over-investment that fostered unsustainable budgets and unrealistic growth expectations.

  • The gaming industry is facing a financial correction due to a misalignment between traditional venture capital models and long, multi-year production cycles that lack early-stage performance indicators.
  • Investors are increasingly deterred by the industry's reliance on legacy titles, as 92 percent of current sector revenue is generated by games older than six years.
  • To mitigate high-risk, massive-budget development, major publishers are adopting agile strategies and leveraging artificial intelligence to optimize workflows and reduce prototyping costs.
The Game BusinessMay 2026
Cover of PlayStation: “We have a responsibility to the whole industry”
34 min
The Game Business34 min

PlayStation: “We have a responsibility to the whole industry”

PlayStation operates a comprehensive ecosystem designed to support nearly 10,000 third-party partners, functioning as a primary engine for global industry growth.

  • PlayStation supports an ecosystem of nearly 10,000 third-party partners, positioning itself as a primary driver for global industry growth through resource, marketing, and funding support.
  • The company is actively expanding its geographic footprint by investing in emerging development hubs, specifically targeting China, India, and the Middle East to cultivate international talent.
  • The 'China Hero Project' is utilized as a primary model for regional development, successfully accelerating the creation of unique content within the Chinese market.
The Game BusinessMay 2026
Cover of From Mobile Games to Apps: Inside Play Ventures' $500M Fund
54 min
Deconstructor of Fun54 min

From Mobile Games to Apps: Inside Play Ventures' $500M Fund

Play Ventures has evolved its investment strategy from a mobile gaming focus to a broader mandate encompassing consumer applications.

  • Play Ventures has expanded its $500M fund mandate from a mobile gaming-only focus to include broader consumer applications, leveraging shared expertise in user acquisition and subscription monetization.
  • The firm mandates two-year vesting cliffs and utilizes behavioral assessments during due diligence to mitigate the risk of co-founder conflict, which they identify as a primary determinant of early-stage failure.
  • Investment decisions are made through a non-hierarchical structure where any team member can challenge a deal and only a minority of partnership votes are required to proceed.
Deconstructor of FunMay 2026
Cover of TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC
64 min
Deconstructor of Fun64 min

TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC

The gaming industry is undergoing a fundamental structural transition, moving away from the high-growth, venture-backed models of the past decade toward a landscape defined by operational efficiency, asset-focused management, and lean production cycles.

  • The gaming industry is shifting from high-growth, venture-backed models to a focus on operational efficiency, fiscal discipline, and long-term cash flow optimization.
  • Venture capital investment in gaming has plummeted due to compressed valuation multiples and a shrinking pool of potential acquirers, signaling the end of the mobile free-to-play era's explosive growth.
  • Studios are increasingly adopting a 'band model' that utilizes small core teams supplemented by freelancers, outsourcing, and AI to mitigate the rising costs of traditional development.
Deconstructor of FunMay 2026
Cover of Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise
45 min
Deconstructor of Fun45 min

Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise

The mobile puzzle market is currently defined by a stagnation of core mechanical innovation, as developers increasingly prioritize polished execution of proven hybrid-casual models over risky gameplay experiments.

  • Royal Kingdom has reached a top-four global position with over $300 million in annual revenue, driven by a high-profile, celebrity-led relaunch.
  • The mobile puzzle market is characterized by a lack of mechanical innovation, as high user acquisition costs and incumbent dominance force developers to prioritize refining existing models over risky gameplay experiments.
  • Royal Kingdom faces significant long-term viability concerns due to its heavy reliance on paid user acquisition, which contrasts with the organic traffic advantage held by established leaders like Candy Crush.
Deconstructor of FunApr 2026
Cover of The Essential UA Financing Guide: 2026
Report7 pages

The Essential UA Financing Guide: 2026

The guide outlines a non-dilutive financing model designed to fund mobile studios’ user acquisition (UA) campaigns by leveraging cohort performance data.

  • Global mobile user acquisition (UA) spend reached $78 billion in 2025, representing a 13% year-on-year increase.
  • Studios can access non-dilutive financing to cover up to 80% of monthly UA spend per cohort, avoiding equity dilution while scaling growth.
  • Repayment is tied directly to cohort performance, with the schedule beginning only once the return on ad spend (ROAS) reaches the 100% breakeven point.
InvestGameApr 2026
Cover of The state of the UK games industry with UKIE CEO Nick Poole
48 min
PocketGamer.biz48 min

The state of the UK games industry with UKIE CEO Nick Poole

The United Kingdom games industry stands as a global creative powerhouse, yet its long-term stability is currently hindered by a lack of coordinated political advocacy and structural support comparable to the film and television sectors.

  • The UK games industry contributes approximately £6 billion in Gross Value Added (GVA) to the economy and generates an additional £1.3 billion for other sectors through game technology.
  • UK tax relief for games is currently 5 percentage points lower than the rates provided to the film and TV industries, creating a competitive disadvantage for domestic studios.
  • The UK risks becoming an 'incubator economy' where talent and innovation are developed but not retained, necessitating a shift toward building sustainable, long-term companies rather than just individual games.
PocketGamer.bizApr 2026

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