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Report1 pages

Correction of the Annual Report for 2024

The notice issued by the Management Board of 11 bit studios S.A. announces a correction to its 2024 Annual Report, filed on April 23 2025 in Warsaw. The amendment concerns only the presentation of write‑offs related to the discontinued game “Project 8” and the impairment of assets for “The Thaumaturge” and “Creatures of Ava” within the cash‑flow statement. No other financial figures or statements are affected, and the correction does not alter the overall content of the 2024 Annual Report. The company has acted at the request of its auditor, Grant Thornton Polska Prosta spółka akcyjna, and will submit the revised report along with the auditor’s opinion on the 2024 financial statements. The correction is governed by Article 56.1.2 of the Public Offering Act, which mandates current and periodic disclosure. The communication is signed by Przemysław Marszał, President of the Management Board, and Grzegorz Miechowski, a board member. The notice serves to maintain transparency for shareholders and regulators by ensuring that the cash‑flow presentation accurately reflects asset write‑offs, while confirming that all other financial data for 2024 remain unchanged.

  • 11 bit studios S.A. has issued a correction to its 2024 Annual Report, originally filed on April 23, 2025.
  • The amendment exclusively updates the presentation of write-offs and asset impairments within the cash-flow statement.
  • Affected titles include the discontinued 'Project 8' and asset impairments for 'The Thaumaturge' and 'Creatures of Ava'.
  • The company confirmed that no other financial figures or statements from the 2024 Annual Report have been altered.
  • The correction was initiated at the request of the company's auditor, Grant Thornton Polska Prosta spółka akcyjna.
11 bit studios
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Report3 pages

Strategic Growth Trajectories: 11 bit studios

The announcement outlines 11 bit studios’ strategic growth plan, structured around three product pillars that blend new IP development with the expansion of existing franchises and a publishing arm. Pillar A focuses on in‑house creation of original titles, aiming for high market impact; Pillar B targets long‑term evolution of established games with active communities, using shorter iterative cycles to stabilize revenue; Pillar C establishes an X‑DEV publishing division that will bring external, gameplay‑driven titles to market with budgets of USD 1–2 million per project.

The strategy shifts the studio’s creative emphasis from “meaningful games” to “relatable games,” prioritising emotional authenticity while maintaining core gameplay quality. High‑quality single‑player experiences will be the default, with selective multiplayer or social layers added where appropriate. Development teams are optimised at 30–60 developers, targeting four‑year production cycles for in‑house titles.

Organisationally, the plan stresses experienced creative leadership, disciplined budgeting, and independent decision‑making. It also commits to professional development for senior staff and the formalisation of proprietary know‑how, supporting sustainable growth.

Overall, 11 bit studios intends to launch multiple projects across all three pillars simultaneously, preserving operational efficiency and agility. The vision is to remain an independent studio that consistently delivers proprietary, relatable games with strong commercial potential, underpinned by innovative teams and a stable business model.

  • 11 bit studios is pivoting its creative focus from 'meaningful games' to 'relatable games' while maintaining a core commitment to high-quality single-player experiences.
  • The company’s growth strategy is built on three pillars: in-house original IP development, long-term iterative expansion of established franchises, and an external publishing division.
  • The new X-DEV publishing division will focus on gameplay-driven titles with production budgets ranging from USD 1–2 million per project.
  • In-house development teams are being optimized at a size of 30–60 developers to support a target production cycle of four years per title.
  • The studio aims to launch multiple projects across all three strategic pillars simultaneously to maintain operational agility and revenue stability.
11 bit studios
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Report1 pages

Management Board’s Recommendation on Allocation of Profit for 2024: 11 bit studios

The Management Board of 11 bit studios S.A. has resolved to allocate the entire net profit earned in 2024, amounting to PLN 6,899,150, to statutory reserve funds. This recommendation was adopted on 25 April 2025 and subsequently forwarded to the Supervisory Board for assessment. The final decision on profit distribution will be made at the forthcoming Annual General Meeting.

The recommendation reflects a conservative approach to capital preservation, ensuring that all available earnings are retained within the company’s statutory reserves rather than distributed as dividends or used for other purposes. By directing the full profit into reserve funds, the Board aims to strengthen financial stability and support future investment or risk mitigation strategies.

The decision is grounded in Article 17.1 of the Market Abuse Regulation (MAR), which governs the disclosure of inside information. The resolution is presented as part of the company’s routine annual reporting cycle, with no additional financial data or projections disclosed beyond the stated profit figure.

No further methodological details are provided, as the recommendation pertains solely to the allocation of already realized earnings. The focus remains on reinforcing the company’s balance sheet and preparing for potential future capital needs, with the final approval deferred to shareholders at the Annual General Meeting.

  • The Management Board of 11 bit studios S.A. has recommended allocating the entire 2024 net profit of PLN 6,899,150 to statutory reserve funds.
  • The proposal mandates that no dividends will be distributed from the 2024 earnings, with all profits retained to strengthen the company’s balance sheet.
  • The board’s strategy focuses on capital preservation to support future investment opportunities and enhance risk mitigation capabilities.
  • The recommendation was formally adopted by the Management Board on 25 April 2025.
  • The proposal has been submitted to the Supervisory Board for assessment and awaits final approval by shareholders at the upcoming Annual General Meeting.
11 bit studios
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Report1 pages

Notice of Annual General Meeting: 2025

The notice announces the Annual General Meeting of 11 bit studios S.A., scheduled for June 12, 2025 at 11:00 am in Warsaw. The meeting will be held at ul. Brzeska 2, and all related documents—including draft resolutions, proxy forms, and additional materials—are available on the company’s Investor Relations website. The Management Board informs shareholders that supplementary documentation will be provided immediately before the meeting, comprising the Supervisory Board Report for 2024, the Remuneration Report for 2024, and an Auditor’s Report on that remuneration report. The notice is issued under Article 56.1.2 of the Public Offering Act, fulfilling legal requirements for periodic disclosure to shareholders. The communication is signed by Przemysław Marszał, President of the Management Board, and Grzegorz Miechowski, a board member. The announcement serves to inform shareholders of the meeting’s date, time, location, and agenda items, ensuring compliance with regulatory disclosure obligations.

  • 11 bit studios S.A. will hold its Annual General Meeting on June 12, 2025, at 11:00 am.
  • The meeting will take place at ul. Brzeska 2 in Warsaw.
  • Shareholders can access draft resolutions, proxy forms, and meeting materials via the company’s Investor Relations website.
  • Supplementary documentation to be provided at the meeting includes the 2024 Supervisory Board Report, the 2024 Remuneration Report, and the corresponding Auditor’s Report.
  • The notice is issued by President Przemysław Marszał and board member Grzegorz Miechowski to satisfy regulatory requirements under Article 56.1.2 of the Public Offering Act.
11 bit studios
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Report1 pages

Supervisory Board’s Recommendation on Allocation of Profit for 2024: Poland

The supervisory board of 11 bit studios S.A. has endorsed the management’s proposal to allocate the entire net profit of PLN 6,899,150 earned in 2024 to statutory reserve funds. This recommendation follows the legal requirement under Article 56.1.2 of the Public Offering Act, which mandates periodic disclosure of profit allocation plans. The final decision on how the 2024 profit will be distributed rests with the annual general meeting, which convened on June 12 2025. The report is issued from Warsaw on May 16 2025 and represents the current, official stance of the supervisory board. The recommendation reflects a conservative approach to capital preservation and compliance with statutory reserve obligations, ensuring that the company’s retained earnings are fully directed toward strengthening its financial base. No further distribution to shareholders or other stakeholders is proposed at this stage, pending the AGM’s resolution. The communication underscores the board’s commitment to prudent financial governance and adherence to regulatory frameworks governing public companies in Poland.

  • 11 bit studios S.A. has proposed allocating its entire 2024 net profit of PLN 6,899,150 to statutory reserve funds.
  • The supervisory board’s recommendation prioritizes capital preservation and strengthening the company’s financial base over shareholder distributions.
  • No dividends or other profit distributions are currently proposed for the 2024 fiscal year.
  • The final decision regarding the allocation of the PLN 6,899,150 profit was subject to a vote at the annual general meeting held on June 12, 2025.
  • The proposal aligns with the regulatory requirements of Article 56.1.2 of the Polish Public Offering Act regarding periodic disclosure of profit allocation plans.
11 bit studios
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Report1 pages

Current Report No. 12/2025: Supplementary Document for Annual General Meeting

The supplementary document, issued on May 22 2025, serves to provide additional material for the 11 bit studios Annual General Meeting scheduled for June 12 2025. It supplements an earlier notice (Current Report No. 10/2025) by attaching three key reports: the Supervisory Board Report for 2024, the Remuneration Report for 2024, and the Auditor’s Report on that remuneration report. These documents are appended in full to the current release, ensuring shareholders receive comprehensive governance and compensation information before the meeting.

The notice also corrects a clerical error from the prior announcement regarding the AGM agenda, clarifying the items to be discussed. The correction is communicated through an updated Board of Directors announcement included in this release.

The scope of the supplementary material covers the company’s 2024 financial and governance performance, with a focus on supervisory oversight and executive remuneration. No specific geographic or industry segmentation is addressed beyond the company’s operations in the video game sector.

Methodologically, the reports rely on internal audit and external auditor verification for remuneration data, while supervisory board activities are documented through standard corporate governance practices. The document concludes with signatures from the President of the Management Board, Przemysław Marszał, and a board member, Grzegorz Miechowski, underscoring the authenticity of the information provided.

  • 11 bit studios will hold its Annual General Meeting on June 12, 2025.
  • The supplementary document provides the 2024 Supervisory Board Report, the 2024 Remuneration Report, and the corresponding Auditor’s Report for shareholder review.
  • The release serves to correct a clerical error regarding the agenda items previously announced in Current Report No. 10/2025.
  • The provided materials focus on the company’s 2024 financial performance, corporate governance, and executive compensation structures.
  • The document is officially authorized by President of the Management Board Przemysław Marszał and board member Grzegorz Miechowski.
11 bit studios
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Report1 pages

Resolutions Passed by 11 bit studios Annual General Meeting: June 12th 2025

The report announces the adoption of resolutions by 11 bit studios S.A.’s Annual General Meeting held on June 12, 2025. The meeting’s outcomes are recorded under the legal framework of Article 56.1.2 of the Public Offering Act, which governs current and periodic disclosures for listed companies. The document confirms that the Management Board, chaired by President Przemysław Marszał and including Member Michał Drozdowski, has formally adopted the resolutions. No further detail on the specific content of those resolutions is provided within this brief notice, and no additional data or statistical findings are included. The scope of the disclosure is limited to Warsaw‑based 11 bit studios S.A., covering its corporate governance decisions for the fiscal year ending in 2025. The methodology is implicit: resolutions are passed by a duly convened Annual General Meeting, following statutory procedures for shareholder approval. The report serves as an official record of the company’s governance actions, fulfilling regulatory requirements for transparency and shareholder communication.

  • 11 bit studios S.A. held its Annual General Meeting on June 12, 2025, to formally adopt corporate governance resolutions.
  • The meeting was conducted under the regulatory framework of Article 56.1.2 of the Public Offering Act, which mandates disclosure requirements for listed companies.
  • The resolutions were adopted under the leadership of the Management Board, chaired by President Przemysław Marszał and including Board Member Michał Drozdowski.
  • The scope of these governance actions is limited to the Warsaw-based entity 11 bit studios S.A. for the fiscal year ending in 2025.
  • The disclosure serves as an official record of shareholder-approved governance decisions to ensure regulatory compliance and transparency.
11 bit studios
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Report1 pages

Shareholders Holding 5% or More of Total Voting Rights: June 2025

The report lists shareholders who held at least five percent of the total voting rights in 11 bit studios S.A. during its Annual General Meeting on June 12, 2025. The disclosure follows Article 70.3 of the Public Offering Act and identifies four major shareholders, detailing their share counts, voting rights, and proportional representation both at the meeting and across the company’s total voting base.

Grzegorz Miechowski leads with 168,413 shares and an equal number of voting rights, accounting for 28.98 % of the meeting’s votes and 6.97 % of all voting rights issued by the company. Nationale‑Nederlanden PTE follows with 124,949 shares, representing 21.50 % of the meeting’s votes and 5.17 % of total rights. Przemysław Marszał holds 120,003 shares, contributing 20.65 % of the meeting’s votes and 4.96 % of total rights, while Michał Drozdowski owns 98,844 shares, equating to 17.01 % of the meeting’s votes and 4.09 % of total rights.

The report confirms that these four individuals collectively control a significant portion of the company’s voting power, with Miechowski and Marszał also serving on the Management Board. The disclosure provides a clear snapshot of shareholder influence at the 2025 annual meeting, illustrating how concentrated ownership can shape corporate governance decisions.

  • As of June 12, 2025, four major shareholders held at least 5% of the total voting rights in 11 bit studios S.A.
  • Grzegorz Miechowski is the largest shareholder, controlling 168,413 shares which represent 6.97% of the company's total voting rights.
  • Nationale-Nederlanden PTE holds 124,949 shares, accounting for 5.17% of the total voting rights issued by the company.
  • Przemysław Marszał holds 120,003 shares, representing 4.96% of total voting rights, while Michał Drozdowski holds 98,844 shares, representing 4.09%.
  • At the 2025 Annual General Meeting, Grzegorz Miechowski, Nationale-Nederlanden PTE, Przemysław Marszał, and Michał Drozdowski collectively accounted for 88.14% of the votes cast.
11 bit studios
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Report1 pages

Sales Report: The Alters

The report announces that the title “The Alters” has sold 280,000 units across PC, Xbox X/S and PS5 platforms through 7 July 2025, after deducting returns and complimentary copies. Pre‑order sales on Xbox X/S and PS5, recorded between 24 April and 13 June 2025, are included in this total. The company also highlights that more than one million users have added the game to their wish lists on Steam, a metric that excludes prior purchasers or those who later removed the title. The data covers sales up to mid‑July 2025 and focuses on three major platforms: PC, Xbox X/S, and PS5. No additional market segments or geographic breakdowns are provided beyond the platform‑level aggregation. The methodology is implicit: sales figures are reported by the company’s Management Board, presumably sourced from internal distribution and retail tracking systems. The report serves to inform stakeholders of the game’s commercial performance, emphasizing both actual sales and pre‑launch interest as measured by wish list activity. The information is presented under Article 17.1 of MAR, indicating it constitutes inside information for regulatory purposes.

  • The Alters achieved 280,000 net unit sales across PC, Xbox Series X/S, and PS5 platforms as of 7 July 2025.
  • Steam wish list activity for the title has surpassed one million users, excluding those who have already purchased or removed the game.
  • The reported sales figures include pre-order data collected for Xbox Series X/S and PS5 between 24 April and 13 June 2025.
  • The sales data reflects net performance after accounting for all returns and complimentary copies.
  • This commercial performance data is classified as inside information under Article 17.1 of the Market Abuse Regulation (MAR).
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11 bit studios
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Report1 pages

Current Report No. 19/2025: Notifications Under 19.1 of MAR

The report informs that on 20 October 2025, the Management Board of 11 bit studios S.A. received a notification under Article 19.1 of the Market Abuse Regulation (MAR). The notification was submitted by Grzegorz Miechowski, a member of the company’s Management Board, and concerns a donation of shares in 11 bit studios to Fundacja Rodzinna Miechowskich, an entity related to Mr. Miechowski. The notification is attached as an appendix to the report.

The purpose of the disclosure is to satisfy MAR’s requirement that any transaction involving a person discharging managerial responsibilities be reported promptly. By providing the details of the share donation, the company ensures transparency for shareholders and regulators regarding potential conflicts of interest or significant changes in ownership structure.

The report is limited to a single transaction involving an internal board member and does not cover broader market activity or other company operations. No additional data, statistics, or analytical conclusions are presented beyond the factual statement of the notification and its attachment. The document is concise, focusing solely on compliance with regulatory disclosure obligations.

  • On 20 October 2025, 11 bit studios S.A. Management Board member Grzegorz Miechowski reported a donation of company shares.
  • The shares were transferred to Fundacja Rodzinna Miechowskich, an entity closely associated with Mr. Miechowski.
  • The transaction was disclosed to comply with Article 19.1 of the Market Abuse Regulation (MAR) regarding reporting requirements for persons discharging managerial responsibilities.
  • This disclosure serves to maintain transparency for shareholders and regulators regarding changes in the company's ownership structure.
  • The report is limited to this specific internal share transfer and contains no information regarding broader market activity or company operations.
11 bit studios
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Report1 pages

Establishment of the Release Date for the Game Death Howl

The release schedule for the upcoming title “Death Howl” has been formally announced by 11 bit studios S.A. The company, headquartered in Warsaw, confirmed that the PC version—available through Steam and GOG—will launch on 9 December 2025. Production is handled by The Outer Zone studio in Copenhagen, and the announcement follows a prior disclosure issued on 17 January 2025. Console editions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are slated for release in the first quarter of 2026. The announcement is made under Article 17, Section 1 of the Market Abuse Regulation (EU) No 596/2014, ensuring compliance with EU market‑abuse legislation. The communication provides a clear timeline for both digital and console platforms, indicating that the PC release precedes console availability by several months. No additional data on sales projections or market analysis is included, and the scope remains limited to the release dates for the specified platforms without geographic expansion beyond the European market. The statement serves primarily as a regulatory disclosure rather than an analytical report, fulfilling legal obligations for public companies to inform shareholders of material events.

  • 11 bit studios S.A. will release the PC version of 'Death Howl' on Steam and GOG on 9 December 2025.
  • Console versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are scheduled for release in Q1 2026.
  • Development of the title is being handled by The Outer Zone studio based in Copenhagen.
  • The PC launch precedes the console release by a margin of several months.
  • This announcement serves as a formal regulatory disclosure under Article 17, Section 1 of the EU Market Abuse Regulation (EU) No 596/2014.
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11 bit studios
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Report2 pages

Q1 2020/21 Sales Results: 24.5% Sales Increase Despite a Strong Comparison Basis

Nacon reported a 24.5 % rise in first‑quarter sales for FY 2020/21, reaching €38.0 million against €30.5 million in the same period a year earlier, confirming its annual financial targets. The growth was driven primarily by accessories and digital game sales. Accessories surged 134.9 % to €22.5 million, propelled by the launch of the RIG premium headset line and a new U.S. subsidiary. Digital game sales, which accounted for 80.7 % of total game revenue, offset a decline in new releases; back‑catalogue sales jumped 340 % to €10.8 million, matching the entire previous year’s back‑catalogue volume.

Game sales fell to €14.5 million from €20.0 million due to a strong comparison base of major titles released in the prior fiscal year, but the accelerated digital channel and successful releases such as Hunting Simulator 2 and Pro Cycling Manager/Tour de France 2020 mitigated the impact. Other revenue categories remained flat.

Geographically, Nacon operates through 16 subsidiaries and a distribution network spanning 100 countries, with recent expansion into the United States. The company’s outlook for Q2 and the remainder of FY 2020/21 remains positive, citing upcoming releases (WRC 9, Tennis World Tour 2, Monster Truck Championship), continued digital momentum, and a new partnership with Microsoft for console‑compatible controllers. Nacon projects FY 2020/21 sales between €140–€150 million and a 18 % operating margin, while maintaining its 2023 plan targets of €180–€200 million sales and over 20 % margin for FY 2022/23.

  • Nacon achieved a 24.5% year-over-year sales increase in Q1 2020/21, reaching €38.0 million and confirming its annual revenue target of €140–€150 million.
  • Accessory sales surged 134.9% to €22.5 million, driven by the launch of the RIG premium headset line and the establishment of a new U.S. subsidiary.
  • Back-catalogue digital game sales grew 340% to €10.8 million, matching the total volume of the previous fiscal year and offsetting a decline in new game releases.
  • Total game revenue fell to €14.5 million from €20.0 million due to a strong comparison base from the prior year, though digital channels accounted for 80.7% of this segment.
  • The company maintains its 2023 strategic targets of €180–€200 million in sales and an operating margin exceeding 20%.
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Nacon

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