Video Games Industry Memo
robust, independent games press. Additional industry developments noted include the $2.2 billion bid for Keywords Studios by EQT and potential divestments of mobile studios by Aristocrat
Koei Tecmo
analysis reveals that Game Software sales grew 11.9 % to ¥21,594 million, contributing the largest share of operating income (¥2,336 million). Online & Mobile sales expanded
Newzoo
contrast, mobile players prefer free‑to‑play models and lower spend levels. A significant segment of PC/console gamers—about one third—are “new game seekers.” They spend
UK Interactive Entertainment
worldwide game revenue, underscoring high per‑player spend—$223 in Japan versus $145 in the UK. The PC and console segment, excluding mobile and Nintendo platforms, represents
SuperJoost
emulating the mobile phone industry’s lease models to lower entry barriers and secure long-term consumer commitment. This strategy prioritizes cloud gaming and content subscriptions over physical
PlayWay
Xbox One, and mobile platforms including iOS and Android. This expansion strategy aims to capitalize on the established momentum of the franchise across diverse gaming segments
InvestGame
acquisitions across PC/console, mobile, and cloud platforms. Venture capital activity remained robust; top 15 VC funds invested $1.1 billion in 60+ companies, with Epic Games’ $1 billion round
GameDiscoverCo
console game discovery, currently serving as a key discovery method for 36% of players. This shift highlights the growing importance of mobile-optimized video platforms—specifically TikTok, Instagram
Stream Hatchet
primary engine for mobile streaming growth, while North American and European markets show a deepening preference for high-production "eventized" content. Non-gaming content, specifically the Just Chatting
IGG
surge in the mobile application business, which reached monthly gross billings of HK$63 million by July 2023, signaling successful diversification beyond the core gaming portfolio. Despite stable
Game Developers Conference
mirrored in the mobile sector, where hybrid-casual models and data-driven advertising are gaining prominence, alongside a notable resurgence in HTML5 gaming as a platform for broader
GameDiscoverCo
style productions toward mobile-native titles with high replayability. While February 2021 saw a record low in release volume with only two new titles, games like Survival
Brutally Honest
creative strategy and game economy, the analysis offers a comprehensive look at the operational challenges and successes inherent in scaling a high-profile mobile title
Sensor Tower, Pathmatics
puzzle game sector is undergoing a significant structural evolution, characterized by a shift in product models and monetization strategies. This analysis, covering global mobile market data from January
Kakao Games
mobile segment experienced the sharpest decline, with revenue dropping 41% year-over-year to 96.1 billion KRW. In contrast, the PC gaming segment provided a strategic offset, growing
Electronic Arts
propelled by acquisitions of Glu Mobile and Playdemic and new mobile launches. EA emphasizes a multi‑channel, multi‑device strategy—console, PC, mobile, free‑to‑play and subscription
GDACZ – Czech Game Developers Association
Czech Games Industry Study serves as a comprehensive assessment of the economic impact, structural composition, and developmental challenges facing the Czech game development sector. By monitoring industry performance
Drake Star Partners
followed by mobile at 21%. Notable transactions included Goldman Sachs’ $1.72 billion offer for Kahoot! and Playtika’s $465 million expansion into the casual gaming sector. Geographically, North
GameDiscoverCo
from Nokta Games, which reached 23,000 concurrent users on Steam shortly after launch. Many of these Turkish teams are transitioning from the hypercasual mobile market, applying their
Newzoo
strategies. As traditional mobile advertising faces challenges from privacy policy changes like Apple’s IDFA, console and PC developers are increasingly adopting programmatic in-game advertising to monetize
GREE
Game and Entertainment segment to support its multiplatform and global expansion initiatives. Ultimately, the current fiscal performance underscores a transition from domestic mobile dominance toward a global, multi
Games Jobs Live
game studios, which expanded by eight new companies during this period, providing a representative snapshot of the hiring landscape across AAA, AA, mobile, indie, and service-based sectors
Esports Charts
sentiment. The Games, hosted in Japan from 13 September to 4 October, feature 41 sports including esports titles like Honor of Kings and PUBG Mobile. South Korea
SuperJoost
approach for its Game Pass service, signaling potential new tiers that include both higher-priced options for premium access and more affordable, potentially mobile-focused, entry points
SuperJoost
gaming, with Games Workshop reporting a 26% revenue increase to $256 million despite physical store closures, driven by an 87% surge in online sales. In the mobile sector
Gamecity Hamburg, Hamburg Kreativ Gesellschaft, nextmedia Hamburg, Design Zentrum Hamburg
major mobile platforms, the studio intends to expand its portfolio with additional titles that continue to explore the intersection of cautious, child-centered game design and interactive technology
Nacon
segments, including mobile and audio sales, contracted by 14.4 % to €2.0 million. Cumulative sales for the first nine months fell 8.2 % to €124.2 million, with games down
AEVI
mobile) and supplies developers with a practical reference for implementing auditory, visual, motor and cognitive options. Globally, roughly three billion people play video games, of whom about four
Gamecity Hamburg, Hamburg Kreativ Gesellschaft
flexible and mobile working arrangements. The primary objective of this role is to assist in the development and execution of initiatives that foster the local games ecosystem
InvestGame
business partners, and market insights, focusing specifically on video game publishers and developers while excluding gambling and non-gaming blockchain entities. Investment activity in Q2 2024 was characterized
The acquisition of Gamer Network’s digital portfolio by IGN Entertainment from ReedPop marks a significant consolidation within the video games media landscape. Finalized in May 2024, the deal includes influential outlets such as Eurogamer, GamesIndustry.biz, VG247, and Rock Paper Shotgun. While ReedPop retains its events business, including EGX and MCM, the sale of its media arm concludes a strategic shift that began in late 2023. Reports indicate the portfolio was valued at approximately $20 million, with IGN emerging as the successful bidder in a competitive process that lasted less than five months.
The primary thesis of this analysis is that such consolidation threatens media pluralism, which is essential for a healthy industry discourse. The immediate aftermath of the acquisition saw high-profile redundancies across several publications, raising concerns regarding editorial independence and the potential for shared resources to dilute distinct voices. The reduction in competing outlets may lead to a narrower media landscape, potentially limiting the space available for diverse perspectives and investigative reporting.
To counter these risks, the industry is encouraged to support emerging media models that prioritize niche communities, innovative distribution platforms like Substack, and diversified revenue streams beyond traditional advertising. The analysis concludes that while consolidation is a prevailing trend, the long-term vitality of the sector depends on active investment in a wide range of publications and the maintenance of an editorial firewall to ensure a robust, independent games press. Additional industry developments noted include the $2.2 billion bid for Keywords Studios by EQT and potential divestments of mobile studios by Aristocrat.