Updated Mar 2, 2026 by PlayWay
Legal · January 1, 2017
Published by PlayWay
Car Mechanic Simulator 2018 achieved significant commercial success within its first four days of release on the Steam platform, selling over 75,000 units following its July 28, 2017, launch. This performance represents a substantial increase in scale compared to its predecessor, Car Mechanic Simulator 2015, which sold approximately 12,000 units during its initial four-day window. Concurrent player counts also saw a dramatic rise, peaking at over 8,000 users compared to the 1,000-player peak recorded for the previous iteration. The financial impact of the release was immediate, as the title recouped all production and marketing costs within the first day of sales. This revenue was bolstered by strong attachment rates for downloadable content, with the Mazda DLC and Dodge DLC selling over 47,000 and 46,000 units respectively. While retail market data remained unavailable at the time of reporting, digital sales were geographically concentrated in Europe as the primary market, followed by North America. Despite the strong sales figures, the launch was met with technical challenges. PlayWay S.A. acknowledged the presence of software bugs reported by the community and initiated an intensive patching process to improve the game's average user rating on Steam. Looking forward, the company is leveraging this initial success to expand the title’s reach, with active development underway for PlayStation 4, Xbox One, and mobile platforms including iOS and Android. This expansion strategy aims to capitalize on the established momentum of the franchise across diverse gaming segments.
Raport bieżący nr 54/2017 Data: 2017‑08‑01, godz. 18:36 Popremierowy raport sprzedażowy dotyczący gry Car Mechanic Simulator 2018 Zarząd PLAYWAY S.A. z siedzibą w Warszawie („Spółka”) informuje, że po czterech dniach sprzedaży gry „Car Mechanic Simulator 2018” na platformie STEAM do klientów trafiło ponad 75 tys. sztuk gry „Car Mechanic Simulator 2018”, oraz ponad 47 tys. sztuk Mazda DLC i ponad 46 tys. Dodge DLC. Gra trafiła również do sprzedaży na rynki detaliczne, ale Spółka nie posiada na ten moment informacji o wielkości sprzedaży. W porównaniu do premiery poprzedniej edycji gry ‑ „Car Mechanic Simulator 2015” zauważalny jest skokowy wzrost sprzedaży. Podczas pierwszych 4 dni sprzedaży CMS 2015 na platformie STEAM, do klientów trafiło bowiem ponad 12 tys. sztuk (nie były wydawane jednocześnie dodatki DLC). Ilość graczy w pierwszych dniach była też znacznie wyższa w nowej edycji sięgając ponad 8 tys. graczy w jednym momencie, w porównaniu z 1 tys. graczy (w jednym momencie) dla poprzedniej edycji. Gra miała premierę 28.7.2017 o godzinie 16.30 i już tego dnia zwróciła wszystkie poniesione koszty produkcji i marketingu. Pierwszym, pod względem sprzedaży rynkiem jest Europa, a kolejnym Ameryka Północna. Spółka prowadzi obecnie prace nad wersjami gry „Car Mechanic Simulator 2018” na konsole PS4 i Xbox One, oraz na urządzenia mobilne iOS i Android.
o dnia zwróciła wszystkie poniesione koszty produkcji i marketingu. Pierwszym, pod względem sprzedaży rynkiem jest Europa, a kolejnym Ameryka Północna. Spółka prowadzi obecnie prace nad wersjami gry „Car Mechanic Simulator 2018” na konsole PS4 i Xbox One, oraz na urządzenia mobilne iOS i Android. Obecnie gra jest intensywnie poprawiana z powodu zaraportowanych przez graczy błędów. Dotychczas dokonane poprawki spowodowały znaczący wzrost średniej ocen CMS 2018 na platformie STEAM. Spółka jest przekonana, iż wykonanie kolejnych napraw, zapewni dalszy, szybki wzrost średniej ocen gry.
Podstawa prawna: Art. 17 ust. 1 MAR ‑ informacje poufne ZA ZARZĄD: Krzysztof Kostowski Prezes Zarządu
PlayWay S.A. outlines its strategic release schedule and market positioning for the second quarter of 2017, focusing on a diverse portfolio of simulation and adventure titles. The primary objective is to provide transparency regarding upcoming software launches and the commercial viability of existing intellectual properties. The release pipeline through July 31, 2017, emphasizes the PC platform, featuring high-profile titles such as Discovery Gold Rush, Project Remedium, and the highly anticipated Car Mechanic Simulator 2018, the latter of which includes planned downloadable content featuring licensed brands like Mazda and Dodge. Mobile expansion remains a secondary focus, with cross-platform releases scheduled for titles like Dracula Hotel and Farm Expert 2017. The sales potential of the company’s catalog is quantified through Steam Wishlist data, which serves as a leading indicator of consumer interest and future revenue. Hard West leads the portfolio with over 173,000 wishlist additions, followed closely by 911 Operator at 128,000 and Car Mechanic Simulator 2015 at 110,000. Notably, the unreleased title Agony demonstrates significant pre-launch momentum with over 97,000 interested users. These figures reflect the company's strength in the simulation genre and its ability to maintain long-term engagement with established franchises. The scope of this disclosure is limited to confirmed PC and mobile launches, excluding console titles currently undergoing certification with Sony or Microsoft. This suggests that the actual volume of releases for the period may exceed the current list pending successful platform approvals. By utilizing digital storefront metrics as a primary data source, the management provides a data-driven outlook on the company's short-term growth prospects within the global digital distribution market.
PlayWay S.A. released initial performance metrics for the console adaptation of Car Mechanic Simulator following its first 72 hours on the market in June 2019. The data indicates a strong commercial reception for the Xbox One version, which recorded over 23,000 digital downloads and generated estimated gross revenue exceeding 650,000 USD within the three-day launch window. While specific sales figures for the PlayStation 4 version were unavailable at the time of the announcement, market trends suggested a potentially larger reach on that platform due to its higher hardware install base. The physical retail segment, managed by Koch Media GMBH, showed early signs of high demand with over 1,500 activations recorded shortly after launch. An initial production run of 70,000 physical units was split between platforms, with 35% allocated to Xbox One. Management determined within two days of release that this initial supply was insufficient to meet market interest, prompting plans for additional production runs. PlayWay maintains exclusive digital publishing rights for the base game and all subsequent downloadable content. Future strategy for the title involves long-term marketing support modeled after the successful PC version, alongside the release of localized language patches and a steady stream of DLC. The commercial success of this launch has influenced broader corporate strategy, leading the company to accelerate development schedules for other major console ports. This shift aims to strengthen the internal publishing portfolio and capitalize on the proven profitability of bringing established PC intellectual properties to the console market.
PlayWay S.A. released post-launch sales performance data for two of its major simulation titles, Car Mechanic Simulator and Cooking Simulator, highlighting significant commercial success and rapid cost recovery. During the month of June 2019, the console versions of Car Mechanic Simulator for Xbox One and PlayStation 4 achieved over 43,000 digital downloads. This performance generated gross revenue exceeding 1.3 million USD, a figure that notably excludes physical retail sales for the PlayStation 4 platform due to pending data. The financial efficiency of the console port for Car Mechanic Simulator is particularly evident in its development-to-revenue ratio. Total production costs for the console versions remained below 500,000 PLN. These expenses were fully recouped through pre-orders alone, ensuring the title reached profitability prior to its official release date. This indicates a high level of market anticipation and a successful transition of the franchise from PC to home consoles. In addition to the console performance of the mechanic franchise, the update confirms that Cooking Simulator reached a significant sales milestone. As of early July 2019, the title surpassed 150,000 copies sold. These figures reflect the company's strong position within the simulation genre during the mid-2019 period, demonstrating the global appeal of its niche titles across both PC and console segments. The data underscores a business model focused on low-cost production relative to high-volume digital distribution and rapid capital return.
PlayWay S.A. outlines its strategic release schedule and market potential for the first half of 2018, focusing on a diverse portfolio of simulation and horror titles across PC, console, and mobile platforms. The primary objective is to provide transparency regarding upcoming product launches and the current consumer interest levels reflected in digital storefront metrics. The scope of the data covers global digital distribution, specifically targeting the PC, Xbox One, PlayStation 4, Android, and iOS market segments. The release roadmap for the upcoming six months highlights ten major titles, including high-profile projects such as Agony, House Flipper, and Phantom Doctrine. Notably, the strategy emphasizes cross-platform expansion, with established hits like Gold Rush: The Game and Car Mechanic Simulator 2018 being ported to consoles and mobile devices to maximize lifecycle revenue. This multi-platform approach is a central component of the company’s growth strategy during this period. To quantify sales potential, the analysis utilizes Steam Wishlist data as a primary performance indicator. This methodology provides a transparent look at pre-release demand and long-term interest in existing titles. Leading the portfolio is Car Mechanic Simulator 2018 with over 200,000 wishlist additions, followed closely by the unreleased horror title Agony at approximately 170,000. Other significant contributors to the company's pipeline include House Flipper and UBOOT, which show strong pre-launch momentum. These figures serve as a benchmark for investor expectations, illustrating a robust pipeline of twenty-five titles with varying degrees of market penetration and anticipated commercial success.