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The briefing focused on GREE’s fiscal 2019 third‑quarter performance and forward outlook. The company projected a significant rise in net sales for the fourth quarter, with operating income expected to remain robust after excluding one‑time events. Management emphasized continued investment in marketing and development, noting that new titles launched next fiscal year could provide additional upside. Operating income for the third quarter exceeded forecasts largely due to stronger overseas sales of “Another Eden.” Advertising spend stayed near budgeted levels, while fixed‑cost efficiencies in the game business surpassed expectations, contributing to higher profitability. In discussing the Reality division, GREE highlighted key performance indicators such as installation numbers and persistence rates, which it considers critical for sustaining user engagement. The division plans to maintain upfront investments while maintaining healthy KPI trends, aiming to expand its market presence. The briefing covered Japan and international markets for the 2019 fiscal year, with a focus on game development and mobile services. Data points were drawn from internal financial results and operational metrics, with no external survey methodology disclosed. Overall, the company presents a positive trajectory for Q4 and beyond, driven by overseas growth, cost efficiencies, and continued investment in high‑potential titles.
The briefing focused on GREE’s strategic direction and financial outlook for FY2017‑Q4 and the upcoming fiscal year. The company confirmed steady progress on a smartphone adaptation of the classic PlayStation® RPG “Wild Arms,” with release timing pending from publisher ForwardWorks. Fee structures for web and native games were discussed, noting that commission ratios vary by IP strength; no definitive forecast was offered due to the sales‑mix dependency. Cost drivers for FY2018 include rising advertising spend on native titles, outsourcing to improve quality and system robustness, and costs associated with transferring overseas operations. Cost reductions stem from labor savings following the closure of development bases. GREE’s pipeline for FY2018 contains six titles, with additional projects under consideration that have yet to receive approval. Localization efforts are underway for Japanese‑developed games, with a simultaneous domestic and overseas operating system being built for one title; the company plans to expand this approach in line with its “game engine, IP, and global” strategy. Revitalization of existing titles continues through content additions, yielding positive user engagement. The company highlighted its selective approach to third‑party IP, prioritizing compatibility with existing engines and collaboration with original creators. Advertising effectiveness has improved, particularly through TV commercials that boost user acquisition and retention. GREE expressed confidence in sustaining earnings growth by expanding its development capabilities to deliver more titles for a broader audience. Strong pre‑registration responses were noted for “Library Cross Infinite” and “AKB48 Stage Fighter 2 Battle Festival,” exceeding targets and receiving enthusiastic fan feedback.