FY2019 net sales reached ¥70.9 billion with an operating income of ¥5.5 billion and EBITDA of ¥6.4 billion.
See it on page 1Q4 performance met forecasts with ¥17.4 billion in sales and ¥1.3 billion in operating income, remaining flat from the previous quarter.
See it on page 2Profitability was supported by robust overseas distribution, successful anniversary releases for SINoALICE and Another Eden, and cost-efficiency initiatives that increased organic profit by ¥250 million.
See it on page 2The company is shifting toward self-distribution on platforms like Nintendo Switch, LINE, and Facebook Games to improve margins.
See it on page 4FY20 strategic investment focuses on three pillars: game development, the REALITY VTuber platform, and vertical media expansion.
See it on page 5The development pipeline includes two new titles for FY20 and four to six additional projects for FY21 and beyond.
See it on page 4The company proposed a ¥10 dividend for the current year, maintaining a 2% payout ratio policy.
See it on page 2The briefing presents fiscal year 2019 results and outlines strategic priorities for FY20. Net sales reached ¥70.9 billion, operating income stood at ¥5.5 billion and EBITDA was ¥6.4 billion, with the fourth‑quarter figures of ¥17.4 billion in sales and ¥1.3 billion in operating income matching forecasts and remaining flat from the prior quarter. The company attributes performance to robust overseas distribution of existing titles, successful anniversary releases such as SINoALICE and Another Eden, and cost‑efficiency initiatives that lifted organic profit by ¥250 million.
Geographically, the firm expanded into key Asian markets—including Hong Kong, Taiwan, and China—while launching titles in North America and Europe. Distribution strategy emphasizes self‑distribution on platforms like Nintendo Switch, LINE, and Facebook Games to enhance profitability. The live entertainment pillar introduced the VTuber platform “REALITY,” adding avatar functions and official programs, while advertising and media efforts focused on vertical media expansion.
FY20 plans center on aggressive investment in three pillars: game development (engine, IP, global strategy), live entertainment (REALITY platform enhancements and new VTuber production), and advertising/media (vertical media growth). The company aims to launch two new titles in FY20, with a pipeline of four to six projects for FY21 and beyond. Dividend policy will target a 2 % payout ratio, with a ¥10 dividend proposed for the current year. The overall outlook remains positive, emphasizing stable earnings from existing titles and growth potential from new IPs and overseas markets.