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Uncharted: Drake's Fortune

Game

2 documents in the library are about Uncharted: Drake's Fortune, from writers such as Alinea Analytics and DiGRA. Each has a summary and key insights with the page they come from.

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2
newest 1 Jul 2026

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Documents about Uncharted: Drake's Fortune

Cover of Top Games by Copies Sold: H1 2026
Article

Top Games by Copies Sold: H1 2026

Alinea Analytics' mid-year estimates of 2026's best-selling games across Steam, Xbox, and PlayStation put Meccha Chameleon in first place.

  • Meccha Chameleon is 2026's top game by copies sold across Steam, Xbox, and PlayStation combined, with nearly 13 million units sold despite being Steam-only and launching three weeks ago. Its $5 launch price (later $6) resulted in over $58M in gross revenue, making it the #18 game by Steam revenue this year.
  • Sony has announced that new PlayStation games will be digital-only starting January 2028, eliminating physical discs. This move is driven by Sony's desire for greater control over pricing and revenue, as disc resales and rentals do not generate income for the platform holder.
  • Resident Evil Requiem has sold 7.6 million copies across PS5 (46%), Steam (45%), and Xbox (9%), nearing half a billion dollars in gross revenue. It continues to sell well, with almost 400,000 copies sold last month alone, contributing to Capcom's catalog revenue.
Alinea AnalyticsJul 2026
Cover of The Legend of Zelda: Breath of the Wild Through the Lens of Italo Calvino's Memo on "Lightness"
Whitepaper3 pages

The Legend of Zelda: Breath of the Wild Through the Lens of Italo Calvino's Memo on "Lightness"

Patrick Fiorilli's paper applies Italo Calvino's first of six posthumously published lectures, "Lightness" from Six Memos for the Next Millennium, to The Legend of Zelda: Breath of the Wild (2017).

  • Patrick Fiorilli applies Italo Calvino's lecture "Lightness" from Six Memos for the Next Millennium to The Legend of Zelda: Breath of the Wild (2017), arguing that Calvino's ideas give games criticism a useful vocabulary.
  • The paper argues the game's climbing mechanic embodies lightness in three ways: as a verb operating across the game's systems, as a highly abstracted link between player input and in-game action, and as a symbolic visual image.
  • Breath of the Wild lets Link climb nearly any surface at the player's direction, limited mainly by a depleting stamina meter, unlike the naturalistic, designer-scripted climbing of Assassin's Creed (2007) and Uncharted: Drake's Fortune (2007), which frame climbing as a puzzle about the designer's intended route.
DiGRAJan 2020