Skip to main content

The Last Guardian

Game

Documents about The Last Guardian

Cover of Posthumanist Attitude Towards Animals in Digital Games
Whitepaper3 pages

Posthumanist Attitude Towards Animals in Digital Games

This paper, presented at DiGRA 2022 by Eleonora Imbierowicz, examines how animals are represented in digital games through a posthumanist lens.

DiGRAJan 2022
Cover of Bonding with Horses and Other Animals in Breath of the Wild
Whitepaper4 pages

Bonding with Horses and Other Animals in Breath of the Wild

This extended abstract, presented at DiGRA 2018 by Frederic Seraphine of the University of Tokyo, examines how the animal and horse systems in Breath of the Wild (Nintendo, 2017) foster player attachment to non-human artificial agents.

  • Imperfect, variable animal behavior, such as a horse's delayed readiness for riding and unpredictable control responsiveness, gives animals a sense of personality, while fully trained, predictable behavior risks making them feel impersonal.
  • Generic and repetitive animal mechanics strip creatures of subjectivity and expose the game's artificiality, undermining player attachment to non-human agents.
  • Naming and accessory customization function as appropriation mechanics that let players project personality onto animals and support emergent, player-authored narrative.
DiGRAJan 2018