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The Invisible Guardian

Game

2 documents in the library are about The Invisible Guardian, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

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Each row is a game or company named alongside The Invisible Guardian, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about The Invisible Guardian

Cover of Democratizing Interactive Filmmaking: A No-Code Solution for Arts Students
Whitepaper3 pages

Democratizing Interactive Filmmaking: A No-Code Solution for Arts Students

This paper, by Conor McKeown of the University of Stirling, addresses a practical barrier in teaching interactive filmmaking: the scarcity of free, accessible software that lets arts students build branching film experiences without programming skills.

  • Arts students learning interactive filmmaking face a shortage of free, accessible authoring tools, forcing them to learn intermediate coding, use workarounds, or pay for costly software, a problem worsened by tight university budgets and coding anxiety among arts and humanities students.
  • The paper proposes TwineForge, a modified version of the open-source Twine storytelling tool with a largely drag-and-drop interface for uploading video, adding choices, setting variables, previewing, and viewing a story map, with output exported as code or compiled into a playable Twine story via Tweego.
  • The revival of interactive and full-motion-video (FMV) films and games has been hampered by the disappearance of dedicated authoring tools and by remaining platforms shifting to costly enterprise or subscription models.
DiGRAJun 2026
Cover of Independent Game Developers and the Dynamics of Platformisation in China
Article

Independent Game Developers and the Dynamics of Platformisation in China

This paper examines how independent game developers in China navigate platformisation, the process by which digital platforms reshape the production, distribution, and monetisation of games.

  • Platformisation presents both opportunities and constraints for Chinese independent game studios, with dominant technology firms such as Tencent making it hard for small and medium-sized developers to win consumer attention.
  • Some Chinese developers migrate to external distribution platforms like Steam to gain meaningful benefits, but this carries regulatory and legal risks and does not free them from other forms of platform governance.
  • Mini-games spreading on non-gaming platforms such as Douyin and TikTok have broadened gaming's audience and casualised play, while altering game design and monetisation.
DiGRASep 2024