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Teardown

Game

3 documents in the library are about Teardown, from writers such as DiGRA, Embracer Group and Game Maker's Toolkit. Each has a summary and key insights with the page they come from.

Documents
3
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Teardown, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Teardown

Cover of Nostalgic Development Practices: Fantasy Consoles and DIY Game Engines
Whitepaper3 pages

Nostalgic Development Practices: Fantasy Consoles and DIY Game Engines

This paper examines a growing movement among game developers who reject readymade engines such as Unity and Unreal in favor of custom-built engines or "fantasy consoles" that impose deliberate technical constraints.

  • The paper examines a movement of game developers who reject readymade engines like Unity and Unreal in favor of custom-built engines or 'fantasy consoles' with deliberate technical constraints.
  • Billy Basso's homebrew engine for Animal Well (2024) is the central case study, with critics and the developer himself framing it as key to the game's success.
  • Developers of Factorio, Teardown, and Sokoban are cited as using bespoke tooling to signal technical skill, intentional design, and artistic uniqueness.
DiGRAJun 2026
Cover of How Games Do Destruction
Article

How Games Do Destruction

Real-time, gameplay-driven destruction is difficult because it must handle unpredictable physics, particles, and debris without wrecking frame rate or memory budgets.

  • Modern game design is shifting from pre-canned animations to real-time, procedural destruction to enhance player agency, allowing for emergent gameplay like creating new paths or altering tactical lines of sight.
  • Developers balance performance constraints by using asset swapping, as seen in Control and Battlefield: Bad Company 2, or real-time mesh slicing, utilized in Astro Bot and Rainbow Six: Siege.
  • High-fidelity, free-form destruction is achieved through voxel-based systems, such as those in Teardown, which treat environments as clusters of independently removable blocks.
Game Maker's ToolkitOct 2025
Cover of Embracer Group Annual General Meeting 2025: Presentation
Presentation54 pages

Embracer Group Annual General Meeting 2025: Presentation

The Embracer Group 2025 Annual General Meeting presentation outlines a comprehensive corporate restructuring strategy aimed at transitioning the organization into a more resilient, IP-focused entity.

  • Embracer Group achieved a net cash position of SEK 5.4 billion by the end of the 2024/25 fiscal year, driven by the divestment of major assets including Easybrain, Saber, and Gearbox, and the spin-off of Asmodee.
  • Financial performance for the 2024/25 fiscal year saw net sales decline 18% year-over-year to SEK 22,370 million, with adjusted EBIT falling 33% to SEK 3,344 million.
  • The company significantly improved free cash flow by reducing annual capital expenditure from SEK 8 billion to SEK 3 billion and streamlining its development pipeline to 116 projects.
Embracer GroupSep 2025