Superman
Game
4 documents in the library are about Superman, from writers such as Aldora, DiGRA and Game Developers Conference. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Superman, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Superman
Top & Tilted: September 2025 Leaderboard — The Divide Between Attention and Engagement
The September 2025 ALDORA Leaderboard examines the widening gap between passive audience reach and active, participatory engagement within the global interactive entertainment sector.
- In August 2025, interactive entertainment properties engaged over 500 million unique fans, revealing a widening gap between passive reach and active, monetizable engagement.
- High-visibility franchises like Barbie (58.7 million reach) and Inside Out (57.5 million reach) failed to convert their large audiences into significant interaction or spending compared to smaller, more dedicated fanbases.
- Marvel’s Fantastic Four demonstrated superior commercial efficiency, generating the highest spend-per-unique among top franchises despite a smaller reach of 27.2 million.
Global Mobile Apps in June 2025
The June 2025 snapshot of the global mobile app market highlights a continued dominance of micro-drama formats in advertising, with Temu retaining the top Android ad slot despite a slight reduction in spend.
- Temu maintains market dominance with over 1 billion cumulative global downloads and 416.5 million monthly active users, supported by 810,000 deduplicated ad creatives in June 2025.
- Vertical micro-drama video formats now account for 68.25% of Temu's advertising inventory, with DramaBox downloads doubling to 18 million due to growth in India, Nigeria, Indonesia, and the U.S.
- Google’s Gemini 2.5 Flash and Pro releases drove a 33.3% month-over-month increase in downloads, moving the app from 17th to 7th place on Google Play.
Super Powering the Saints: Animation Direction of Saints Row IV's Super Jumping
The development of the super jumping system for Saints Row IV presented a unique animation challenge: integrating supernatural movement into a franchise defined by a "comfortable and confident" blue-collar aesthetic rather than traditional superhero tropes.
- To maintain the specific 'Saints Row' identity, the animation team avoided traditional superhero tropes—which rely on character-specific posing—in favor of grounded, evolving motions that accommodate any player-customized character.
- The team abandoned initial attempts to capture superhero jump reference footage because the results were either unrealistic or failed to convey a sense of momentum, leading them to instead use Olympic long-jumping as the primary reference for realistic, evolving body mechanics.
- To prevent the animation from feeling repetitive during hours of gameplay, the team implemented a system that blends multiple jump states based on velocity and height, ensuring the character's movement evolves naturally from takeoff to apex and landing.
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction
"Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction" examines a emerging subgenre of horror rooted in anxieties about technological malfunction, using the 2010 4chan creepypasta BEN Drowned, a story about a haunted Majora's Mask cartridge, as its central case study.
- The report defines an emerging "glitch horror" subgenre whose dread comes from real, familiar technological frustrations such as corrupted saves, broken rules, and games behaving in unintended ways, rather than from supernatural invention alone.
- Its central case study, BEN Drowned (a 2010 4chan creepypasta about a haunted Majora's Mask cartridge), is analysed as a key example of how players' close identification with their avatars intensifies unease at malfunctioning technology.
- The analysis draws on Freudian and Mori-derived theories of the uncanny to argue that recognizable malfunctions provoke deep, involuntary unease in players.