Super Battle Golf
GameBy Brimstone
4 documents in the library are about Super Battle Golf, from writers such as GameDiscoverCo and Two & a Half Gamers. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $9.3M
- Units sold
- 1.6M
- Last 12 months
- $9.2M
- 1.6M units
- Price
- $12.99
- Positive reviews
- 93%
- of 12K reviews
- Followers
- 25K
- Average playtime
- 7 h
On Steam since Feb 19, 2026 · Developer Brimstone · Publisher Oro InteractiveSteam store page
Documents about Super Battle Golf
🎮 Full Steam Ahead: The Q1 Steam games that should hit mobile
Mobile gaming currently suffers from a stagnation of creative concepts, relying heavily on the adaptation of successful mechanics pioneered on the Steam platform.
- The deck-building genre represents a massive growth opportunity, evidenced by Slay the Spire increasing its revenue from $53 million to $140 million in a single quarter, with projections reaching $250 million by year-end.
- High-performing Q1 Steam titles demonstrate that unique gameplay loops—such as physics-based puzzles, room-cleaning simulations, and roguelike variations of traditional gambling games—are prime candidates for mobile adaptation.
- Mobile gaming currently relies on adapting successful Steam mechanics to overcome creative stagnation and drive user acquisition.
How Two Friendslop Hits Got the 'Audience Format' Right
The primary focus of this analysis is the success of "friendslop" games—titles designed specifically for social, cooperative, or chaotic multiplayer interaction.
- Success in the current market is driven by 'friendslop' games designed as entertainment formats that are as compelling to watch as they are to play.
- Oro Interactive’s 'Super Battle Golf' sold nearly 800,000 units by utilizing a chaotic PvP format that subverts traditional sports expectations.
- The title 'Roadside Research' achieved 396,000 units sold by leveraging a high-concept, comedic premise that maximized streamer outreach and trailer engagement.
February 2026's Top-Selling New Steam Games: An Analysis
This analysis evaluates the performance of new video game releases on Steam during February 2026, while providing broader context on industry trends, platform updates, and console market dynamics.
- Resident Evil Requiem generated $75 million in Steam revenue and sold 5 million units globally, with 1.5 million units sold on Steam in its first 36 hours.
- Mewgenics was the top-selling new Steam release in February 2026, reaching 1.7 million units sold.
- Nioh 3 ranked as the second-highest revenue generator among new Steam releases, trailing only Resident Evil Requiem.
How StarRupture Hit 500k Sales in <2 Weeks
The primary objective of this analysis is to examine the successful early-access launch of the video game StarRupture, which achieved 500,000 sales within its first 11 days on Steam in January 2026.
- StarRupture achieved 500,000 sales on Steam within its first 11 days of early access in January 2026.
- The game reached a peak of 42,000 concurrent users and maintained high engagement with an average playtime exceeding 12 hours.
- Developer Creepy Jar utilized extensive pre-launch playtesting with over 158,000 participants to refine the product and align it with market expectations.
Companies behind it
As the documents state it.