Updated Mar 17, 2026 by Nacon
Financial · October 24, 2022
Published by Nacon
NACON reported consolidated sales of 77.5 million euros for the first half of the 2022-2023 fiscal year, representing a 6.2% increase compared to the previous year. This growth was driven primarily by a robust performance in the video game publishing segment, which saw a 72.3% increase in revenue to 47.0 million euros. Within this segment, new catalogue titles surged by 130%, supported by releases such as Steelrising and Session Skate Sim, while the back catalogue grew by 33%. These gains helped offset a significant downturn in the accessories division, where sales fell 34.7% to 28.6 million euros due to a high base effect in the United States and a general decline in the global gaming headset market. The financial outlook for the remainder of the fiscal year is characterized by a downward revision of annual targets. While the company previously anticipated sales exceeding 250 million euros and operating income over 50 million euros, it now acknowledges these goals are unattainable. This shift is attributed to lower-than-expected catalogue sales, the postponement of major titles like The Lord of the Rings: Gollum to 2023, and ongoing supply chain tensions regarding new console hardware. Despite these challenges, NACON expects year-over-year growth in both sales and operating income compared to the prior fiscal year. Looking ahead to the second half of the year and into the 2023-2024 period, the strategy focuses on a dense release schedule including WRC Generations, Blood Bowl 3, and Transport Fever 2 Console Edition. The company maintains a positive medium-term outlook, anticipating that the expansion of its back catalogue and a diversified publishing lineup will accelerate growth and improve operating profitability. The data covers the six-month period ending September 30, 2022, reflecting the performance of NACON’s 16 development studios and its global distribution network across 100 countries.
Press release Lesquin, 24 October 2022 18 :00 1<sup>st</sup> HALF 2022/23 SALES: 77.5 M€ (+6 .2 %) NACON (ISIN FR0013482791) today announces its consolidated sales for the first half of FY 2022-2023 (period from 1 April 2022 to 30 September 2022). IFRS – M€ 2022-23 2021-22 Change Sales - non audited 1<sup>st</sup> Quarter (April-June) 42.4 33.7 +25.8% 2<sup>nd</sup> Quarter (July-Sept.) 35.2 39.3 -10.6% Games 19.4 15.1 +28.6% Of which : Catalogue 10.5 8.0 +31.1% Back catalogue 8.9 7.1 +25.7% Accessories 14.6 23.2 -37.2% Others<sup>(1)</sup> 1.2 1.1 +14.4% 1<sup>st</sup> Half-Year (April-Sept.) 77. 5 73. 0 +6. 2%
Accessories 14.6 23.2 -37.2% Others<sup>(1)</sup> 1.2 1.1 +14.4% 1<sup>st</sup> Half-Year (April-Sept.) 77. 5 73. 0 +6. 2% Games 47. 0 27. 3 +72.3% Of which : Catalogue 25. 4 11. 0 +130.0% Back catalogue 21. 6 16. 2 +33.0% Accessories 28. 6 43. 7 -34 .7% Others<sup>(1)</sup> 2.0 2.0 -0. 5% (1) Mobile & Audio sales NACON posted 35.2 M€ sales for Q2 2022-23 VIDEO GAMES: Catalogue sales (new games) rose by 3 1.1% to 10.5 M€, driven by the latest releases. The quarter saw the release of Steelrising<sup>TM</sup> and Session Skate Sim<sup>TM</sup> in September. However Catalogue sales for the period, although buoyant, remained below the Group's forecast. The very good performance of the Back Catalogue (games released in previous years) posting sales up 2 5.7% to 8.9 M€, validates the Group's medium-term strategy. ACCESSORIES: Over the quarter, Accessories sales came to 14.6 M€, down 37.2%. This business remains impacted by a very high base effect, particularly in the USA, and by a sharp decline in the global headset market.
s) posting sales up 2 5.7% to 8.9 M€, validates the Group's medium-term strategy. ACCESSORIES: Over the quarter, Accessories sales came to 14.6 M€, down 37.2%. This business remains impacted by a very high base effect, particularly in the USA, and by a sharp decline in the global headset market. Expected trends for the second half of the year After the release of Vampire: The Masquerade®- Swansong, Session Skate Sim<sup>TM</sup> and Steelrising<sup>TM</sup> in the first half of the year, publishing will see busy news in the second half of 2022-23. The third quarter will see the release after a two-month slippage of WRC Generations. Recognised as the best rally game on the market́, it will bring together all the generations of cars (from 1973 to 2022) for the first time. In addition, several games scheduled for Q3 will finally be released in Q4: - Blood Bowl®3, a game close to American football in a fantasy environment, a new installment in the successful Blood Bowl franchise - Chef Life, in partnership with the Michelin Guide. - Clash, in the thriving fighting game segment. - Transport Fever 2 Console Edition, for PlayStation®4, PlayStation®5, Xbox One and Xbox Series.
In Accessories, despite the commercial success of the RIG pro Series 300, 500 and 800 gaming headsets, activity in the second half of the year should remain on the same trend as in the first half. FY 2022-23 targets Against this backdrop of Catalogue sales that will fall short of expectations, due in particular to the later release of several major games, of a downturn in the Accessories business and tensions in the supply of new consoles, NACON will not be able to achieve its 2022/2023 targets of sales in excess of 250 M€ and current operating income in excess of 50 M€. Nevertheless, sales for the year and current operating income will be up on the previous year due to the combined effect of the increase in catalogue sales and the thriving back catalogue. The highly anticipated release of The Lord of the Rings Gollum<sup>TM</sup> , an iconic character from the world of J.R.R. Tolkien's novel The Lord of the Rings, is now scheduled for 2023. FY 2023-24 NACON anticipates a strong growth driven both by sales of games to be released at the end of FY 2022-23 which will thus feed the back catalogue, and by a qualitative and varied publishing output. This development of the back catalogue will automatically accelerate growth and have a positive impact on operating profitability. On the strength of this observation, NACON reaffirms its firm confidence in its medium-term prospects. Upcoming events: Half-year results 2022-2023 Monday 28 November 2022 : Press release after close of the Paris stock exchange Tuesday 29 November 2022 : SFAF Meeting
ity. On the strength of this observation, NACON reaffirms its firm confidence in its medium-term prospects. Upcoming events: Half-year results 2022-2023 Monday 28 November 2022 : Press release after close of the Paris stock exchange Tuesday 29 November 2022 : SFAF Meeting ABOUT NACON 2021-22 ANNUAL SALES NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong 155.9 M€ synergies in the video game market. By bringing together its 16development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of HEADCOUNT expertise at the service of players. This new unified business unit strengthens NACON's position in the Over 900 employees market, enables it to innovate by creating new unique competitive advantages. Company listed on Euronext Paris, compartment B ISIN : FR0013482791 ; Reuters : NACON.PA ; Bloomberg : NACON:FP INTERNATIONAL 23 subsidiaries and adistribution network PRESS CONTACT across 100 countries Cap Value–Gilles [email protected]+33 1 80 81 50 01 https://corporate.nacongaming.com/
Nacon reported a significant increase in profitability for the first half of the 2022-23 fiscal year, covering the period from April 1 to September 30, 2022. Total sales reached 77.5 million euros, a 6.2% increase over the previous year, while net income surged by 123.5% to 8.4 million euros. This financial performance was primarily driven by the publishing division, which saw revenues grow by 72.3% to 47.0 million euros. The success of new releases such as Steelrising and Session Skate Sim, combined with a 33.3% increase in back-catalogue sales, offset a sharp 34.7% decline in the accessories segment. The shift in product mix toward higher-margin software publishing resulted in a gross margin of 61.4%, up from 52.1% in the prior year. Despite these gains, the accessories business faced headwinds due to a high base effect in the United States and a global downturn in the headset market. Furthermore, net debt increased to 63.6 million euros, reflecting the 34.1 million euro acquisition of Daedalic Entertainment and rising inventory costs linked to the global electronic components crisis. Looking ahead, the company maintains a positive outlook for the remainder of the fiscal year, though it has adjusted expectations to account for the delayed release of several major titles into the fourth quarter. Management anticipates slight year-over-year growth in sales and operating income for the full 2022-23 period. Long-term growth is expected to accelerate in the 2023-24 fiscal year, supported by a pipeline of 50 games currently in development, including the highly anticipated The Lord of the Rings: Gollum, which is now scheduled for the first half of the next fiscal year.
Nacon reported consolidated sales of €70.8 million for the first half of the 2023/24 financial year, covering the period from April 1 to September 30, 2023. This represents an 8.7% decline compared to the same period in the previous year. The downturn was primarily driven by a lighter release schedule in the second quarter and a high base for comparison from the prior year. Gaming sales fell 5.7% to €44.3 million, while the accessories segment saw a 12.7% decrease to €24.9 million. Despite the overall decline in the first half, the back catalogue returned to growth in the second quarter, rising 5.2% to €9.3 million. The accessories market also showed signs of recovery, particularly in the United States, supported by an expanding installed base of current-generation consoles and strong demand for gaming headsets. Management attributes the temporary dip in new game sales to the timing of releases, noting that only two titles launched at the very end of the second quarter. The outlook for the remainder of the 2023/24 fiscal year remains positive, with the company confirming its guidance for strong growth in both sales and operating income. This optimism is supported by a dense release schedule in the second half, including high-profile titles such as Robocop: Rogue City, which achieved record presales, and Cricket 24. Additionally, the launch of premium hardware, such as the Revolution 5 Pro controller and the RIG 600 PRO headset, is expected to drive significant revenue growth in the accessories division through the end of the calendar year and into the fourth quarter.
NACON reported consolidated sales of 118.7 million euros for the first nine months of the 2022-23 financial year, representing a 4.5% decrease compared to the previous year. This performance was characterized by a significant divergence between the company’s two primary business segments: video game publishing and hardware accessories. While the third quarter specifically saw a 19.6% decline in overall sales to 41.1 million euros, the underlying data reveals a robust expansion in software offset by a sharp contraction in the accessories market. The video games division experienced substantial growth, with nine-month sales rising 59.0% to 66.1 million euros. This surge was driven by both new releases and a strong back catalogue, which grew by 39.7%. Key contributors included titles such as WRC Generations, Steelrising, and Session Skate Sim. Conversely, the accessories segment fell by 37.8% over the nine-month period, totaling 49.0 million euros. This decline is attributed to the global shortage of new-generation consoles and cautious inventory management by distributors, which suppressed demand for peripherals. Geographically and operationally, the results cover NACON’s global distribution network across 100 countries from April 1 to December 31, 2022. Despite the hardware headwinds and the delayed release of several major titles, the company expects full-year sales and operating income to be slightly higher than the previous year. Looking ahead to the 2023-24 financial year, growth is expected to accelerate through a pipeline of approximately twenty new games, including high-profile releases like The Lord of the Rings Gollum and RoboCop: Rogue City, alongside a projected rebound in the accessories market as console supply stabilizes.
Nacon achieved significant revenue growth during the first quarter of the 2022-2023 fiscal year, reporting sales of 42.4 million euros. This represents a 25.8% increase compared to the same period in the previous year, driven primarily by a surge in the video game publishing segment. While the company experienced a contraction in its hardware division, the overall financial performance remains aligned with long-term strategic goals, leading to the confirmation of full-year targets including sales exceeding 250 million euros and current operating income surpassing 50 million euros. The video game segment served as the primary growth engine, with sales rising 126.2% to 27.6 million euros. This performance was bolstered by successful new releases such as Vampire: The Masquerade - Swansong and annual sports franchises, alongside a 38.7% increase in back-catalogue revenue. The integration of Daedalic Entertainment and expanded platform distribution deals significantly enhanced the value of older titles. Conversely, the accessories division saw a 31.8% decline in sales to 14.0 million euros. This downturn is attributed to a high year-over-year comparison base, ongoing global console shortages, and inventory adjustments within retail distribution networks, though the company noted market share gains in the United States headset market. Looking ahead to the remainder of the fiscal year, the outlook remains positive despite the rescheduling of high-profile titles like The Lord of the Rings: Gollum to the second half of the year. The upcoming pipeline includes several key releases intended to maintain momentum. Headquartered in France and operating globally with over 900 employees, Nacon continues to leverage synergies between its 16 development studios and its premium peripheral business to solidify its position in the AA gaming market.