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SimCity 4

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Documents about SimCity 4

Article

Crafty-Buildy-Strategy-Simulationy-Games: A PC Market Overview

The PC gaming market is defined by a specific meta-genre categorized as crafty-buildy-strategy-simulation games.

  • The 'crafty-buildy-strategy-simulation' meta-genre is a dominant force on the PC marketplace, often contrasting with the narrative and platforming-heavy history of console-native indie developers.
  • Indie developers struggling with sales for traditional console genres should consider pivoting their existing engines toward deep, procedurally generated environments that emphasize resource collection and base building.
  • Strategy games that rely on maps and menus are a viable alternative for developers lacking high-end artistic resources, as strategy players are generally more forgiving of graphical simplicity than those of other genres.
How To Market A GameJul 2025
Cover of Cinematic Camera as Videogame Cliché
Article

Cinematic Camera as Videogame Cliché

This paper argues that the videogame camera is fundamentally a computational construct rather than an optical one, and therefore is not bound to the linear, lens-based perspective that dominates cinema and photography.

  • The videogame camera is a computational construct, not an optical one, so it is not bound to the linear, lens-based perspective that dominates cinema and photography.
  • The authors argue that contemporary game design has increasingly adopted cinematic camera conventions, a tendency they describe as a cliché that narrows games' expressive vocabulary and blurs the boundary between games and film.
  • The paper traces linear perspective from Renaissance scientific perspective through Cubism's rejection of it, and cites Lev Manovich's account of how linear perspective became an unquestioned default in computer interfaces.
DiGRAJan 2005