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Riven: The Sequel to Myst

Game

3 documents in the library are about Riven: The Sequel to Myst, from writers such as GameDiscoverCo and DiGRA. Each has a summary and key insights with the page they come from.

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3
newest 16 Jun 2026

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Documents about Riven: The Sequel to Myst

Cover of The FMV Interval: The Long Dormant Period of Full Motion Video Games 1998-2015
Article

The FMV Interval: The Long Dormant Period of Full Motion Video Games 1998-2015

This paper, authored by Scott Knight and Jakub Majewski, proposes the term "The FMV Interval" to describe the roughly two-decade period between the collapse of the full motion video (FMV) game boom of the 1990s and the genre's revival with Sam Barlow's Her Story in 2015.

  • The paper coins the term "The FMV Interval" for the roughly two-decade gap (1998–2015) between the collapse of the 1990s full motion video game boom and the genre's revival with Sam Barlow's Her Story in 2015.
  • Its central argument is that FMV development never fully disappeared during this period: releases fell sharply, but developers kept using the format, and FMV continued to appear in cut-scenes within non-FMV games.
  • The late 1990s are framed as the twilight of the classic FMV era, with Riven (1997) and Tex Murphy: Overseer (1998) cited as signs of waning appeal and industry sentiment that "FMV was dead and 3D was the future."
DiGRAJun 2026
Article

How the Switch 2 eShop Changes Discoverability

The primary focus of this analysis is the evolution of game discoverability on the Nintendo Switch 2 eShop, specifically examining how interface changes and algorithmic updates influence how players find and purchase titles.

  • The Switch 2 eShop introduces a 'For You' section that uses personalized algorithms—factoring in user history, genre preferences, and social connections—to surface game recommendations.
  • Nintendo continues to utilize a three-day revenue-based metric for its best-seller charts, which inherently favors higher-priced titles over lower-priced, discounted games.
  • The Wish List page has been elevated to a primary navigation item, reflecting a strategic shift toward prioritizing user intent and long-term engagement.
GameDiscoverCoJun 2025
Article

What Grow a Garden's 8.9 Million CCU Tells Us About Game Discovery

The Roblox gardening simulation Grow A Garden recently achieved a record-breaking 8.9 million concurrent users (CCU), highlighting the massive scale and distinct dynamics of the Roblox ecosystem compared to traditional PC and console gaming.

  • The Roblox title Grow A Garden reached a record-breaking 8.9 million concurrent users (CCU) through a combination of a limited-time event and an accessible, non-competitive core design.
  • Successful Roblox titles are increasingly driven by professional studios that acquire early-stage projects and implement rigorous live-service strategies, such as weekly content updates, to scale engagement.
  • Long-term game health is better measured by hours played and consistent engagement metrics rather than fleeting peak concurrent user counts.
GameDiscoverCoMay 2025