Riven: The Sequel to Myst
Game
3 documents in the library are about Riven: The Sequel to Myst, from writers such as GameDiscoverCo and DiGRA. Each has a summary and key insights with the page they come from.
Connections
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Documents about Riven: The Sequel to Myst
The FMV Interval: The Long Dormant Period of Full Motion Video Games 1998-2015
This paper, authored by Scott Knight and Jakub Majewski, proposes the term "The FMV Interval" to describe the roughly two-decade period between the collapse of the full motion video (FMV) game boom of the 1990s and the genre's revival with Sam Barlow's Her Story in 2015.
- The paper coins the term "The FMV Interval" for the roughly two-decade gap (1998–2015) between the collapse of the 1990s full motion video game boom and the genre's revival with Sam Barlow's Her Story in 2015.
- Its central argument is that FMV development never fully disappeared during this period: releases fell sharply, but developers kept using the format, and FMV continued to appear in cut-scenes within non-FMV games.
- The late 1990s are framed as the twilight of the classic FMV era, with Riven (1997) and Tex Murphy: Overseer (1998) cited as signs of waning appeal and industry sentiment that "FMV was dead and 3D was the future."
How the Switch 2 eShop Changes Discoverability
The primary focus of this analysis is the evolution of game discoverability on the Nintendo Switch 2 eShop, specifically examining how interface changes and algorithmic updates influence how players find and purchase titles.
- The Switch 2 eShop introduces a 'For You' section that uses personalized algorithms—factoring in user history, genre preferences, and social connections—to surface game recommendations.
- Nintendo continues to utilize a three-day revenue-based metric for its best-seller charts, which inherently favors higher-priced titles over lower-priced, discounted games.
- The Wish List page has been elevated to a primary navigation item, reflecting a strategic shift toward prioritizing user intent and long-term engagement.
What Grow a Garden's 8.9 Million CCU Tells Us About Game Discovery
The Roblox gardening simulation Grow A Garden recently achieved a record-breaking 8.9 million concurrent users (CCU), highlighting the massive scale and distinct dynamics of the Roblox ecosystem compared to traditional PC and console gaming.
- The Roblox title Grow A Garden reached a record-breaking 8.9 million concurrent users (CCU) through a combination of a limited-time event and an accessible, non-competitive core design.
- Successful Roblox titles are increasingly driven by professional studios that acquire early-stage projects and implement rigorous live-service strategies, such as weekly content updates, to scale engagement.
- Long-term game health is better measured by hours played and consistent engagement metrics rather than fleeting peak concurrent user counts.