
Rayman
GameBy Ubi Soft Paris Studios · Released Sep 7, 1995
Documents about Rayman
Ubisoft Semi-Annual Financial Report: September 30, 2014
Ubisoft maintains its position as a global leader in the creation, publishing, and distribution of interactive entertainment and video games.
- Ubisoft recorded a total turnover of 1,007 million euros for the 2013-14 fiscal year.
- The company maintains a multi-platform distribution strategy across consoles, mobile devices, tablets, and personal computers.
- Core revenue and market presence are driven by a portfolio of major franchises including Assassin's Creed, Just Dance, Rayman, Far Cry, and the Tom Clancy series.
Ubisoft Reports First-Quarter 2013-14 Sales
Ubisoft’s first-quarter sales for the 2013-14 fiscal year totaled €76 million, representing a 42.2% decline compared to the same period in the previous year.
- Ubisoft reported Q1 2013-14 sales of €76 million, a 42.2% year-over-year decline primarily due to the lack of a major title launch compared to the previous year's Ghost Recon Future Soldier.
- Despite the revenue drop, the company exceeded its initial Q1 target of €70 million, supported by a 56% increase in back-catalog sales to €60 million and a 27% rise in digital revenue to €34 million.
- Management reaffirmed full-year 2013-14 guidance, projecting total sales between €1,420 million and €1,450 million and non-IFRS operating income between €110 million and €125 million.
Ubisoft H1 FY12 Earnings Presentation
Ubisoft achieved stronger-than-anticipated financial results during the first half of fiscal year 2012, marked by an 8-percentage-point expansion in gross margins and a significant reduction in operating losses compared to the prior year.
- Ubisoft expects full-year sales to reach between €1,040 million and €1,080 million, with a projected growth rate of 2% to 7% for the second half of the fiscal year.
- H1 FY12 financial performance showed an 8-percentage-point expansion in gross margins and a significant reduction in operating losses compared to the previous year.
- The Uplay ecosystem has reached 17 million registered users, a strategy used to increase player engagement and brand loyalty for core franchises.
Ubisoft Annual Report 2003
Ubisoft’s fiscal year ending March 31, 2003, marked a pivotal transition toward profitability and structural maturity.
- Ubisoft achieved a financial turnaround in fiscal year 2003, reporting €453 million in net revenue and a net profit of €5.9 million, reversing losses from the previous year.
- The company’s growth was driven by a strategic shift toward 128-bit console platforms and the success of internal intellectual properties, specifically Tom Clancy’s Splinter Cell and Rayman.
- Internal development became the primary revenue driver, accounting for 77% of total revenue and contributing to improved margins and reduced inventory levels.
Ubisoft Annual Report 2002
Ubisoft’s 2002 fiscal year was defined by aggressive international expansion and a strategic pivot toward becoming a top-five global independent publisher by 2006.
- Ubisoft achieved a 42% increase in annual sales to €369 million, significantly outperforming the broader video game market.
- Despite a 292% increase in operating income to €31 million, the company recorded a net loss of €24.4 million due to high financial charges and the amortization of software and goodwill assets.
- Internal development served as the primary growth engine, accounting for 72% of consolidated sales and supported by the integration of acquisitions like Red Storm Entertainment and Blue Byte.
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