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Lily's Garden cover

Lily's Garden

GameBy Tactile Entertainment · Released Feb 4, 2019

Documents about Lily's Garden

Cover of 🕳️ Suck It Up: Tactile's new hole game just ate Lily's Garden
36 min
Two & a Half Gamers36 min

🕳️ Suck It Up: Tactile's new hole game just ate Lily's Garden

Tactile Games is successfully scaling its latest title, Suck It Up, which has reached approximately $30,000 in daily in-app purchase revenue within three months of its soft launch.

  • Tactile Games' new title, Suck It Up, has reached approximately $30,000 in daily in-app purchase revenue within three months of its soft launch.
  • Suck It Up is positioned to potentially outperform the lifetime revenue of Tactile's previous flagship title, Lily's Garden, by focusing on long-term retention through collectible albums and a Zen Garden mode.
  • Mobile developers are shifting away from Facebook toward more agile, automated advertising networks like AppLovin, Mintegral, and Unity due to declining performance and support on traditional platforms.
Two & a Half GamersSep 2026
Cover of 🚨Tactile & Loomit: How Top Games Make Money From Ads
40 min
Two & a Half Gamers40 min

🚨Tactile & Loomit: How Top Games Make Money From Ads

Modern mobile game monetization requires a sophisticated balance between maximizing ad revenue and protecting the integrity of in-app purchase ecosystems.

  • Developers should shift from static monetization models to hyper-segmented strategies that use geography, platform, and spending history to ensure ad revenue is incremental rather than cannibalizing in-app purchases.
  • To protect long-term retention, studios must curate ad quality by requesting conservative creative formats, monitoring ad duration, and actively swapping formats to prevent aggressive ads from degrading the user experience.
  • Studios should prioritize a 'buy-over-build' strategy for ad infrastructure, leveraging specialized external tools to manage complex auction dynamics rather than maintaining internal systems.
Two & a Half GamersApr 2026