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Halo Infinite

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Cover of Everywhere
Article

Everywhere

This analysis examines the state of the video game industry as of August 2021, focusing on the centralization of influence, shifting release schedules, and significant corporate developments.

  • Apple settled a 2019 class-action lawsuit allowing developers to communicate alternative payment methods to users via email, bypassing the standard 30% App Store commission for those transactions.
  • Geoff Keighley has achieved significant industry centralization by managing major events including E3 Judges Week, the Game Critics Awards, The Game Awards, and headline roles at Gamescom.
  • The first quarter of 2022 is heavily congested with major releases, including Horizon Forbidden West, Destiny 2: The Witch Queen, Sifu, and Saints Row all debuting within a single week in February.
Hit PointsAug 2021
Cover of Why 2020 Could Be a Year Long Remembered in Video Games
Article

Why 2020 Could Be a Year Long Remembered in Video Games

The video game industry entered 2020 positioned for a transformative year, driven by a convergence of hardware transitions, evolving distribution models, and high-profile software releases.

  • The 2020 release of the PlayStation 5 and Xbox Series X is expected to be a major industry driver, supported by backward compatibility that allows players to carry over existing digital and physical game libraries.
  • Streaming services are entering a critical phase in 2020 with the launch of Microsoft’s Project xCloud and EA’s Project Atlas, positioning them as alternatives for casual gamers who prefer not to own dedicated hardware.
  • Subscription models are expanding beyond Microsoft’s Game Pass Ultimate, with Ubisoft, Square Enix, Apple (Apple Arcade), and Antstream Arcade signaling a shift toward bundled, recurring-revenue gaming services.
SparkersJan 2020
Cover of Microsoft E3 Press Conference | Games ReCAP Episode 002
72 min
Game Dev Unchained72 min

Microsoft E3 Press Conference | Games ReCAP Episode 002

Microsoft’s E3 2019 presentation signaled a strategic pivot toward long-term ecosystem building, characterized by aggressive studio acquisitions and a focus on service-based growth.

  • Microsoft is aggressively acquiring studios, including Obsidian, Ninja Theory, and Double Fine, to build an exclusive content library for the upcoming Scarlett console launch.
  • The industry is shifting toward double-A development as a sustainable financial alternative to the high-risk, blockbuster-scale projects that currently dominate the market.
  • Microsoft’s E3 2019 presentation prioritized service-based growth through the Game Pass model, though it faced criticism for lacking the surprise announcements needed to drive momentum for Gears 5 and Halo Infinite.
Game Dev UnchainedJun 2019

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