Ghost Hunter
Game
Documents about Ghost Hunter
Whitepaper6 pages
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
The primary objective of this research is to address the inherent lack of immersion in handheld augmented reality (AR) systems caused by the limitations of small display screens.
- The 'Ghost Hunter' system overcomes handheld AR display limitations by integrating a 160cm by 120cm physical game board that reacts to virtual events.
- Virtual-physical synchronization is achieved through motorized physical components, such as tombs with moving lids and warning lights, which provide tactile feedback when triggered by in-game ghosts.
- The system utilizes a map-editing feature that aligns physical structures with 3D CAD models to ensure precise collision detection and occlusion between the virtual and real environments.
IFIP International Conference on Entertainment Computing (ICEC)Jan 2007