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Don't Starve

Game4 documents

4 documents in the library are about Don't Starve, from writers such as Game Developers Conference, Hit Points and PocketGamer.biz, the newest from 2026. Each has a summary and key insights with the page they come from.

Don't Starve cover

Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.

Released
Apr 23, 2013
Developer
Klei Entertainment
Genres
Simulator, Adventure, Indie
Platforms
PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Game data from IGDB.com

Documents about Don't Starve

Cover of Google's €890m EU fine and why Netflix's gaming figures mean nothing | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

Google's €890m EU fine and why Netflix's gaming figures mean nothing | Week in Mobile Games podcast

The European Commission has imposed an €890 million fine on Google for violating the Digital Markets Act, specifically targeting anti-steering practices and self-preferencing within the Google Play Store.

  • The European Commission has fined Google €890 million for Digital Markets Act breaches, consisting of €460 million for self-preferencing its own services and €430 million for restricting developers from directing users to alternative, cheaper purchase channels.
  • Tencent is reportedly in talks to acquire the mobile game developer SuperPlay from Playtika in a deal valued at up to $1.5 billion.
  • Netflix’s claim of a 600% increase in mobile game engagement is considered a 'vanity metric' by industry analysts because the company fails to provide standard health metrics like Daily Active Users (DAU) or Monthly Active Users (MAU).
PocketGamer.bizJul 2026
Cover of Chinese Regulators Approve Valorant and 43 Other Imported Games
Article

Chinese Regulators Approve Valorant and 43 Other Imported Games

The National Press and Publication Administration of China has granted publishing licenses to 44 imported video games, signaling a significant shift in the regulatory environment.

  • Chinese regulators approved 44 imported games and 84 domestic titles in December 2022, signaling a shift away from an 18-month freeze on new game approvals.
  • Riot Games' Valorant received a publishing license, a critical milestone for expanding the title into a global esport within the Chinese market.
  • The approval list includes notable international titles such as Pokémon UNITE, Don’t Starve, and the card game Gwent.
The Esports AdvocateDec 2022
Cover of China Crisis
Article

China Crisis

The Chinese gaming market represents the largest single sector for video games globally, surpassing the United States in both total revenue and player count.

  • The Chinese government has implemented strict new regulations limiting minors to playing video games for only one hour per day (8-9pm) on Fridays, Saturdays, Sundays, and public holidays.
  • To enforce these restrictions, Chinese gaming companies are required to implement real-name registration and facial recognition technology to prevent minors from bypassing playtime limits.
  • China represents the world's largest gaming market by both player count and revenue, making it a critical but increasingly volatile territory for western developers.
Hit PointsSep 2021
Cover of How We Created Mark of the Ninja Without (Totally) Losing Our Minds
27 min
Game Developers Conference27 min

How We Created Mark of the Ninja Without (Totally) Losing Our Minds

This analysis examines the development philosophy of Klei Entertainment, specifically regarding the creation of Mark of the Ninja.

  • To avoid burnout and inefficient development, replace vague creative visions with testable hypotheses that allow the team to identify and discard bad assumptions early.
  • Klei Entertainment shifted from complex AI systems to 'stupid,' highly manipulatable AI, which saved approximately four to five months of programming time while improving player clarity.
  • The team abandoned batch production early in development, recognizing that producing large amounts of content based on unverified assumptions leads to wasted effort.
Game Developers ConferenceJul 2018

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