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Deus Ex: Human Revolution

Game9 documents

9 documents in the library are about Deus Ex: Human Revolution, from writers such as Square Enix Holdings, Square Enix and Extra Credits, the newest from 2017. Each has a summary and key insights with the page they come from.

Deus Ex: Human Revolution cover

In Deus Ex: Human Revolution you play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America's most experimental biotechnology firms. But when a black ops team breaks in and kills the scientists you were hired to protect, everything you thought you knew about your job changes. At a time when scientific advancements are routinely turning athletes, soldiers and spies into super-enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path. You need to discover why - because the decisions you take and the choices you make will be the only things that can determine mankind's future.

Released
Aug 23, 2011
Developer
Eidos Montréal
Publishers
Feral Interactive, Square Enix
Genres
Shooter, Puzzle, Role-playing (RPG)
Platforms
PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360

Game data from IGDB.com

Key figures

Documents about Deus Ex: Human Revolution

Cover of Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution
62 min
Game Developers Conference62 min

Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution

The development of Deus Ex: Human Revolution centered on the challenge of modernizing a beloved franchise while preserving its core identity.

  • To ensure design consistency, the Eidos Montreal team established core pillars—choice, consequence, and spectacular/rewarding gameplay—which were physically posted on walls to guide all development decisions.
  • The 'Blueprint' process was used to map the entire game in advance, documenting every location, conversation, and player choice to ensure a cohesive, story-driven experience.
  • Balancing the game was achieved by separating the critical path from exploration, ensuring players could complete the game without needing to find every optional item.
Game Developers ConferenceFeb 2017
Cover of Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits
7 min
Extra Credits7 min

Deus Ex: Human Revolution - How Games Explore Hard Real World Questions - Extra Credits

Deus Ex: Human Revolution serves as a compelling case study for how interactive media can explore complex philosophical and societal questions.

  • Deus Ex: Human Revolution uses its cyberpunk setting to examine the societal implications of transhumanism and the ethical costs of replacing biological evolution with technological augmentation.
  • The game functions as a parable for modern wealth inequality, highlighting the growing divide between those with access to life-altering technology and those left behind.
  • By mirroring real-world disparities in education and economic opportunity, the narrative forces players to confront the consequences of a future where technological access determines social status.
Extra CreditsMay 2012
Cover of Square Enix Holdings Consolidated Financial Results for the Fiscal Year Ended March 31, 2012
Financial report20 pages

Square Enix Holdings Consolidated Financial Results for the Fiscal Year Ended March 31, 2012

Square Enix achieved a notable financial turnaround during the fiscal year ended March 31, 2012, transitioning from a significant loss in the previous period to a net income of 6.06 billion yen.

  • Square Enix returned to profitability for the fiscal year ended March 31, 2012, reporting a net income of ¥6,060 million compared to a net loss of ¥12,043 million in the previous fiscal year.
  • Consolidated net sales grew 2.1% year-on-year to ¥127,896 million, while operating income rose 46.2% to ¥10,713 million.
  • The Digital Entertainment segment drove performance through the release of major titles including 'FINAL FANTASY XIII-2' and 'DEUS EX: HUMAN REVOLUTION,' alongside continued growth from the browser-based 'SENGOKU IXA.'
Square Enix HoldingsMay 2012
Cover of Square Enix Holdings Consolidated Financial Results: Nine-Month Period Ended December 31, 2011
Financial report11 pages

Square Enix Holdings Consolidated Financial Results: Nine-Month Period Ended December 31, 2011

Square Enix Holdings’ consolidated financial results for the nine-month period ending December 31, 2011, reflect a strategic focus on strengthening profitability across its core business segments.

  • Square Enix reported a significant recovery in profitability for the nine-month period ending December 31, 2011, with net income rising 175.2% year-on-year to 5,013 million yen.
  • Operating income increased by 24.6% to 11,220 million yen, despite a slight 2.5% decline in total net sales to 95,738 million yen compared to the same period in 2010.
  • The Digital Entertainment segment, the company's primary revenue driver, saw net sales grow 6.2% to 53,701 million yen, bolstered by the releases of 'Deus Ex: Human Revolution' and 'Final Fantasy XIII-2'.
Square Enix HoldingsFeb 2012
Cover of Square Enix Holdings Results Briefing: Six-Month Period Ended September 30, 2011
Financial report6 pages

Square Enix Holdings Results Briefing: Six-Month Period Ended September 30, 2011

Square Enix Holdings reported financial results for the six-month period ending September 30, 2011, demonstrating performance in line with revised forecasts.

  • Square Enix reported net sales of ¥57,516 million, operating income of ¥7,391 million, and net income of ¥3,704 million for the six-month period ending September 30, 2011.
  • Financial performance was driven by the successful release of Deus Ex: Human Revolution and growth in the web and smartphone content sectors.
  • The company is shifting its business model toward a network-centric approach, prioritizing social games, MMOs like Dragon Quest X and Final Fantasy XIV, and post-launch downloadable content.
Square EnixNov 2011
Cover of Results Briefing Session: Six-Month Period Ended September 30, 2011
Financial report15 pages

Results Briefing Session: Six-Month Period Ended September 30, 2011

The Square Enix Holdings results briefing for the six-month period ending September 30, 2011, outlines the company’s financial performance and strategic pivot toward a network-centric business model.

  • Square Enix achieved 8.42 million unit sales for the six-month period ending September 30, 2011, driven primarily by 'Deus Ex: Human Revolution' which sold 2.18 million units.
  • The company is aggressively shifting to a 'Network Centric' model, resulting in a 208% revenue increase in web, smartphone, and social network game content compared to the previous half-year period.
  • Strategic expansion into digital services includes the launch of the 'SQUARE ENIX MARKET' portal for Android and the implementation of Paid Downloadable Content (PDLC) for major titles like 'Deus Ex: Human Revolution' and 'Final Fantasy XIII-2'.
Square Enix HoldingsNov 2011
Cover of Square Enix Holdings Consolidated Financial Results: Six-Month Period Ended September 30, 2011
Financial report11 pages

Square Enix Holdings Consolidated Financial Results: Six-Month Period Ended September 30, 2011

Square Enix Holdings reported its consolidated financial results for the six-month period ending September 30, 2011, reflecting a strategic shift toward digital expansion and operational efficiency.

  • Square Enix reported a 114.9% increase in net income to 3,704 million yen for the six-month period ended September 30, 2011, despite a 15.5% decline in total net sales to 57,516 million yen.
  • Operating income rose 29.4% to 7,391 million yen, driven largely by the Digital Entertainment segment, which saw a 20% increase in operating income to 7,781 million yen despite a 16.2% drop in segment sales.
  • The release of 'Deus Ex: Human Revolution' in August 2011 was a primary performance driver, with shipments exceeding two million units in Europe and North America.
Square Enix HoldingsNov 2011
Cover of Square Enix Holdings Co., Ltd. Reference Materials: Three Month Period Ended June 30, 2011
Financial report6 pages

Square Enix Holdings Co., Ltd. Reference Materials: Three Month Period Ended June 30, 2011

Square Enix Holdings Co., Ltd. experienced a significant decline in financial performance during the first quarter of the fiscal year ending March 31, 2012.

  • Square Enix reported a significant decline in performance for the quarter ending June 30, 2011, with net sales falling to 24.5 billion yen (a 24.6% decrease from 32.5 billion yen in the same period last year) and operating income dropping to 2.2 billion yen.
  • Net income for the quarter fell to 690 million yen, down from 1.8 billion yen in the prior-year period, reflecting a contraction in operating margin from 17% to 9%.
  • Despite the weak first quarter, the company maintains an optimistic full-year forecast for the fiscal year ending March 31, 2012, projecting net sales of 130 billion yen and operating income of 10 billion yen.
Square Enix HoldingsAug 2011
Cover of Square Enix Holdings Q1 Fiscal Year Ending March 31, 2011: Reference Materials
Financial report7 pages

Square Enix Holdings Q1 Fiscal Year Ending March 31, 2011: Reference Materials

The Square Enix Holdings financial reference materials for the first quarter of the fiscal year ending March 31, 2011, provide a strategic overview of the company’s projected performance and operational outlook.

  • Square Enix projects total net sales of 160 billion yen and an operating income of 20 billion yen for the fiscal year ending March 31, 2011.
  • The Digital Entertainment segment is the primary revenue driver, forecasted to generate 96 billion yen in sales with an operating margin of 24.8 percent.
  • Total net sales are projected to decline from the 192.3 billion yen recorded in the previous fiscal year due to cautious market outlooks and product cycles.
Square EnixAug 2010

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