Bastion
3 documents in the library are about Bastion, from writers such as Extra Credits, Game Developers Conference and GameDiscoverCo, the newest from 2024. Each has a summary and key insights with the page they come from.

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.
- Released
- Jul 20, 2011
- Developer
- Supergiant Games
- Publisher
- WB Games
- Genres
- Role-playing (RPG), Adventure, Indie
- Platforms
- PlayStation 4, Linux, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, Xbox 360, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Bastion
Why 'Different' Sequels Are Discovery 'Hard Mode'
The current landscape of video game discovery is shaped by shifting consumer behaviors, platform-specific trends, and evolving marketing strategies.
- Influencer marketing is currently the most effective promotional tool for PC and console titles, significantly outperforming traditional events and paid media.
- Console hardware spending in September 2024 hit its lowest level since 2019, even as the market continues to shift toward all-digital console units.
- Platform loyalty remains a primary driver of console sales, evidenced by the Silent Hill 2 remake generating 78% of its European revenue on PlayStation 5.
Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
Supergiant Games achieved significant success with Hades by shifting from a philosophy of constant reinvention to one of synthesis, combining successful mechanics from their previous titles, Bastion, Transistor, and Pyre.
- Supergiant Games utilized Early Access as a core development strategy for Hades, allowing the team to iterate based on player feedback and manage complex, overlapping game systems that would have been difficult to test in isolation.
- Before the 2018 Early Access launch, the studio conducted three one-month 'rehearsal' updates to test their internal production pipeline and determine the optimal cadence for content delivery.
- The team transitioned from a four-week update cycle to an eight-to-ten-week cycle during Early Access to better accommodate the needs of development and content integration.
Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits
This overview serves as a curated recommendation list for gamers seeking titles that offer unique mechanics, unconventional narratives, or distinct genre blends.
- The curation prioritizes games with innovative design mechanics or unconventional narratives over mainstream popularity or critical perfection.
- Bastion is highlighted for its sophisticated, non-linear narration system, while The Stanley Parable is noted for its meta-commentary on player choice.
- The list identifies specific mechanical strengths in niche titles, such as Terraria’s combat-focused exploration and the steep, rewarding learning curve of Monster Hunter.