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Assassin's Creed Unity

Game6 documents

6 documents in the library are about Assassin's Creed Unity, from writers such as Ubisoft and Game Developers Conference, the newest from 2021. Each has a summary and key insights with the page they come from.

Assassin's Creed Unity cover

Assassin’s Creed Unity is an action-adventure game set in Paris during the French Revolution. The player controls Arno Dorian, an Assassin who seeks to uncover the forces behind the political unrest. The game introduces new weapons, including the Phantom Blade, a modified Hidden Blade with ranged capabilities. Gameplay emphasizes stealth, parkour, and close combat, featuring updated free-running mechanics and a revised fighting system. The open-world setting recreates 18th-century Paris and includes historical events such as the storming of the Bastille and the execution of King Louis XVI. Unity also includes a cooperative multiplayer mode supporting up to four players.

Released
Nov 11, 2014
Developer
Ubisoft Montreal
Genres
Role-playing (RPG), Adventure
Platforms
Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures

Documents about Assassin's Creed Unity

Cover of Massive Crowd on Assassin's Creed Unity: AI Recycling
38 min
Game Developers Conference38 min

Massive Crowd on Assassin's Creed Unity: AI Recycling

Achieving unprecedented crowd density in Assassin's Creed Unity required the development of a sophisticated AI Level of Detail framework known as the Bulk system.

  • The 'Bulk' system manages up to 10,000 NPCs by categorizing them into three proximity-based states: high-fidelity autonomous NPCs, mid-range Puppet NPCs, and long-range Low-Res meshes.
  • Engine performance is optimized by reducing polygon counts for distant entities from 20,000 to 2,000, allowing the crowd system to consume only 5% of the total RAM budget.
  • The architecture utilizes a deterministic 'Shepherd' container that employs pre-calculated paths and pooled assets to maintain consistent CPU and memory efficiency.
Game Developers ConferenceJan 2021
Cover of Developing Systemic Crowd Events in Assassin's Creed Unity
46 min
Game Developers Conference46 min

Developing Systemic Crowd Events in Assassin's Creed Unity

The development of Assassin’s Creed Unity represents a fundamental shift in open-world design, moving away from static, scripted sequences toward a dynamic, systemic ecosystem.

  • The game engine supports up to 10,000 simultaneously interactive NPCs, anchored by over 500 hand-placed crowd stations that provide spatial context for emergent social behaviors.
  • Systemic events are built on a modular three-part framework—introduction, challenge, and resolution—which allows for the rapid assembly of diverse, faction-based scenarios.
  • To protect narrative integrity, designers use master switches and exclusion zones to tune or disable emergent events in specific areas without compromising mission-critical objectives.
Game Developers ConferenceFeb 2017
Cover of Ubisoft Reports First Quarter 2015-16 Sales
Financial report4 pages

Ubisoft Reports First Quarter 2015-16 Sales

Ubisoft’s first-quarter sales for fiscal year 2015-16 reached €96.6 million, exceeding the company’s initial target of €80 million.

  • Ubisoft’s Q1 2015-16 sales reached €96.6 million, exceeding the initial €80 million target despite a 73.2% year-over-year decline caused by the absence of a major launch comparable to the previous year's Watch_Dogs.
  • Digital revenue grew significantly to account for 56% of total sales, up from 23.2% in the same period last year.
  • Back-catalog sales increased by 59.3%, driven by sustained demand for Assassin's Creed Unity, Far Cry 4, The Crew, and Watch_Dogs.
UbisoftJul 2015
Cover of Ubisoft Reports First Quarter 2014-15 Sales
Financial report5 pages

Ubisoft Reports First Quarter 2014-15 Sales

Ubisoft’s first-quarter fiscal 2014-15 results demonstrate significant financial growth, driven primarily by the successful launch of the new intellectual property, Watch Dogs.

  • Ubisoft achieved record first-quarter sales of €360 million, a 374% year-over-year increase that surpassed the company's initial €310 million projection.
  • The launch of the new intellectual property Watch Dogs was the primary growth driver, achieving 8 million sell-in units and establishing the title as a major franchise.
  • Digital segment revenue grew by 149% to €84 million, fueled by Watch Dogs, mobile Free-to-Play titles, and smaller digital releases.
UbisoftJul 2014
Cover of Ubisoft FY14 Earnings Presentation
Financial report31 pages

Ubisoft FY14 Earnings Presentation

The Ubisoft Fiscal Year 2014 earnings presentation outlines the company’s financial performance for the period ending in 2014 and establishes its strategic roadmap for the subsequent fiscal year.

UbisoftMay 2014
Cover of Ubisoft Full-Year 2013-14 Sales and Earnings Figures
Financial report12 pages

Ubisoft Full-Year 2013-14 Sales and Earnings Figures

Ubisoft’s fiscal year 2013-14 financial results reflect a challenging period characterized by a decline in annual sales and a shift toward digital revenue streams.

  • Ubisoft reported annual sales of €1,007 million for fiscal year 2013-14, representing a 19.9% decline compared to the previous year.
  • The company recorded a non-IFRS operating loss of €66 million, a significant downturn from the €100 million operating income achieved in 2012-13.
  • Digital revenue grew by 32% to reach €195 million, accounting for 19% of total annual sales for the fiscal year.
UbisoftMay 2014

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