Ubisoft’s third‑quarter fiscal 2025‑26 results show a double‑digit year‑over‑year rise in net bookings, reaching €338 million (12% YoY) and €1.11 billion for the first nine months, surpassing guidance and reflecting strong performance from its flagship franchises. Net bookings grew 18% YoY, driven by Assassin’s Creed, The Division, Anno 117: Pax Romana and Avatar: Frontiers of Pandora. Digital bookings increased 20%, while back‑catalog sales rose 11%, supported by successful live‑content releases and expansion updates. The Group’s active user base remained robust, with 34 million console‑and‑PC monthly active users in Q3 and a cumulative 130 million unique users for the calendar year, indicating sustained engagement across its portfolio.
Geographically, Europe accounted for 40% of bookings, Northern America 46%, and the rest of the world 24%. Platform mix shifted slightly toward PC (41%) from 26% in the prior year, while console bookings held at 55%. Ubisoft confirmed its full‑year targets: net bookings of €1.5 billion, non‑IFRS EBIT around –€1 billion, free cash flow between –€400 m and –€500 m, and net debt of €150‑250 m. The Group’s balance sheet remains healthy with €1.25‑€1.35 billion in cash, sufficient to cover near‑term debt maturities.
The transformation initiative continues, with the new Creative House operating model taking shape and leadership appointments underway. Key studio allocations have been announced, and a voluntary departure plan aims to reduce Ubisoft HQ headcount by 200 positions. Recent strategic moves include Tencent’s €1.16 billion investment in Vantage Studios, the launch of generative‑AI experience Teammates, and acquisition of March of Giants to enter the MOBA segment. These actions reinforce Ubisoft’s focus on creative ambition, financial flexibility, and long‑term growth in a selective market.