Updated Jun 1, 2026 by Ubisoft
Financial · February 12, 2026
Published by Ubisoft
UBISOFT REPORTS THIRD-QUARTER 2025-26 SALES Q3 Net Bookings up double-digit YoY and above expectations Group transformation well underway Net bookings for the first nine months of fiscal 2025-26 at €1.1bn, up 18% year-on-year, driven by Assassin’s Creed (nearly x2 YoY), The Division (x2 YoY), Anno (x4 YoY) and Avatar (+20% YoY). 9 In €m Reported % of total net bookings months change vs.
RD-QU UBISOFT REPORTS THIRD-QUARTER 2025-26 SALES Q3 Net Bookings up double-digit YoY and above expectations Group transformation well underway Net bookings for the first nine months of fiscal 2025-26 at €1.1bn, up 18% year-on-year, driven by Assassin’s Creed (nearly x2 YoY), The Division (x2 YoY), Anno (x4 YoY) and Avatar (+20% YoY). 9 In €m Reported % of total net bookings months change vs. 9 months 9 months 2025-26 2024-25 2025-26 2024-25 IFRS 15 sales 976.2 -1.4% - - Net bookings 1,110.1 +17.6% - - Digital net bookings 941.7 +20.1% 84.8% 83.0% PRI net bookings 623.5 +36.6% 56.2% 48.4% Back-catalog net bookings 1,038.5 +36.2% 93.5% 80.8% Q3 Net bookings stood at €338 million, up 12% year-on-year. Overperformance versus expectations was primarily driven by partnerships and the Assassin’s Creed franchise. Back-catalog was up 11% year-on-year, driven by Assassin’s Creed, Avatar and The Division. - Anno 117: Pax Romana™ (84 Metacritic) is off to a solid launch, with net bookings outpacing Anno 1800 on a comparable timeframe. - Tom Clancy’s Rainbow Six® Siege: Q3 performance in line with expectations. December MAUs up YoY and DAUs at early January twice higher than early November. - Avatar: Frontiers of Pandora™: The strongly anticipated third-person update and high-quality From the Ashes expansion releases drove solid player engagement with Session Days nearly doubling YoY. - Assassin’s Creed brand: Overperformance with Session Days up 28% YoY, underlining the strength of the franchise.
tiers of Pandora™: The strongly anticipated third-person update and high-quality From the Ashes expansion releases drove solid player engagement with Session Days nearly doubling YoY. - Assassin’s Creed brand: Overperformance with Session Days up 28% YoY, underlining the strength of the franchise. 2025 Activity Metrics: Around 130 million active users across Console & PC, reflecting the appeal and strength of the portfolio. December MAU’s of 38m, up 3% vs. a year ago. Progress on Group transformation - Further appointments of Creative House key leaders to start in March, including external hires of experienced, respected industry veterans. - Studio allocation by Creative House and Creative Network announced. - Consultations initiated with the objective to reduce headcount at Ubisoft HQ in France by 200. Balance Sheet: Consolidated cash & cash equivalents at end March 2026 are expected at between €1.25bn and €1.35bn and fully available to service debt maturities. The Group has sufficient liquidity to address the near-term maturity using cash on hand. In parallel, the Group is actively exploring several options to extend its debt maturity. 2025-26 targets confirmed
PARIS – February 12, 2026 – Today, Ubisoft released its sales figures for the third quarter of fiscal 2025- 26, i.e. the three months ended December 31, 2025. Yves Guillemot, Co-Founder and Chief Executive Officer, said “We delivered a solid third-quarter performance, with net bookings growing at a double-digit rate year-on-year, exceeding our expectations. This performance reflects the strength of our portfolio and the breadth of player engagement across our core franchises, supported by recent releases and live content updates that continue to resonate with players. In parallel, we are making progress on the transformation announced in January. The allocation of studios and capabilities across the Creative Houses and Network has now been announced, and key leadership appointments are ongoing, including external hires of experienced, respected industry veterans. This transformation is designed to sharpen focus, accelerate decision-making and elevate our creative ambition in an increasingly selective market. Vantage Studios has been operational since October and we are preparing for the rest of this new operating model to start running in early April.
ans. This transformation is designed to sharpen focus, accelerate decision-making and elevate our creative ambition in an increasingly selective market. Vantage Studios has been operational since October and we are preparing for the rest of this new operating model to start running in early April. As we move into this execution phase, our financial position and available cash provide the flexibility needed to address the near-term maturity, while we continue to work on extending our debt profile. This allows us to remain focused on delivering the transformation and creating the conditions for our Creative Houses to fully deliver on the significant pipeline of exceptional, high-quality games we will have within the next 3 years. Importantly, this transformation is supported by the strongly improved retention and reinforced talent pool thanks to the return of numerous skilled former Ubisoft employees in our studios over the recent years.” Q3 Activity Net bookings stood at €338m, above guidance and up 12% year-on-year, primarily driven by stronger-thanexpected partnerships and Assassin’s Creed franchise. Back-catalog performance was solid at €297m during the quarter, up 11% year-on-year, driven by Assassin’s Creed, Avatar and The Division. Console & PC MAUs reached 34 million, stable year on year, with activity metrics improving throughout the quarter, and December MAUs up 3% YoY. Overall, unique active users stood at around 130 million in calendar year 2025, highlighting the appeal and strength of the Group’s portfolio of franchises.
nsole & PC MAUs reached 34 million, stable year on year, with activity metrics improving throughout the quarter, and December MAUs up 3% YoY. Overall, unique active users stood at around 130 million in calendar year 2025, highlighting the appeal and strength of the Group’s portfolio of franchises. Anno 117: Pax Romana, developed at the Mainz studio, had a solid launch, with net bookings outpacing those of Anno 1800 on a comparable timeframe. The game has been well received by players and critics (84 Metacritic), supported by its unique take on the iconic Roman setting, the return of land combat and new gameplay features such as the skill tree. Gaming Trend commented “This is the best the Anno series has ever been, and Anno 117: Pax Romana is raising the bar in so many ways”. Building on its post launch roadmap, the first DLC, Prophecies of Ash, is scheduled to release in April, and will bring a large new island to discover. Avatar: Frontiers of Pandora benefited from the release during the quarter of the high-quality From the Ashes expansion (81 Metacritic), developed at the Massive studio, that launched alongside the Avatar: Fire and Ash movie. This launch supported growth in player engagement, with Session Days nearly doubling YoY, as well as growth in player acquisition and monetization. Performance was further underpinned by targeted gameplay enhancements, including the highly-anticipated introduction of a third-person view, broadening the player experience and positioning the game as a long-term seller.
arly doubling YoY, as well as growth in player acquisition and monetization. Performance was further underpinned by targeted gameplay enhancements, including the highly-anticipated introduction of a third-person view, broadening the player experience and positioning the game as a long-term seller. This quarter’s competitive first-person shooter market was particularly crowded. In this context, Tom Clancy’s Rainbow Six Siege performed in line with expectations. The title saw improving activity and engagement trends in December, with MAUs up year-on-year and DAUs back on a positive momentum. By early January, DAUs were more than double where they stood early November, supported by the progress in addressing player feedback related to balancing and cheating. The Assassin’s Creed brand overperformed this quarter and saw solid activity metrics, with session days up 7% quarter-on-quarter and 28% year-on-year. Overall, the brand saw double digit year-on-year growth in active users, underlining the strength and durability of the franchise. The quarter notably saw the release of Assassin’s Creed Shadows on Switch 2, enabling the title to broaden its audience, as well as the high-quality Valley of Memory update for Assassin’s Creed Mirage.
Web release date: June 13, 2025 Sony Interactive Entertainment Sony Interactive Entertainment DEFINING GAMES FOR OVER 3O YEARS PlayStation 7= P52 Ps3 Ps4 PS5 TOMB ESIDENT VIL2 DAYSGONE oRizo1 SPIDER-MAN FARCRY3 LittleBic CALL-DUTY Planet ELDENRING $24B <u>$44B</u> $71B <u>$107B</u> $136B FY94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 $3B ...
UBISOFT REPORTS THIRD-QUARTER 2024-25 SALES Q3 net bookings in line with revised expectations, and FY 2024-25 targets confirmed Positive Assassin’s Creed Shadows Previews ahead of March 20 launch Cost reduction program to be achieved by end FY25, ahead of schedule and in excess of €200m Review of strategic options ongoing Net bookings for the first nine months of fiscal 2024-25 9 In €m Reported % of total net bookings months change vs.
($ millions) $1,658 $1,842 Revenue $1,259 $1,405 <u>$1,842</u> ($ millions) $835 $999 $1,159 <u>$1,259</u> <u>$1,405</u> <u>$1,658</u> $406 $504 $576 $678 $711 <u>$835</u> $999 <u>$1,159</u> $406 <u>$504</u> <u>$576</u> <u>$678</u> $711 Q223 Q323 Q423 Q124 Q224 Q324 Q424 Q125 Q225 Q325 Q425 Q126 Q223...
The 2026 State of Gaming analysis demonstrates a shifting landscape in which mobile gaming remains the largest driver of downloads—approximately 50 billion in 2025—but its growth rate is slowing. Revenue, however, continues to climb as monetization models mature and lifetime value deepens, especially within hybrid‑casual titles that now generate the most incremental income. In contrast, PC and console platforms experience record revenue growth, with Steam’s premium segment up 32 % and blockbuster releases such as Battlefield 6 capturing significant market share from incumbents. Shooter downloads on these platforms have plateaued, suggesting new titles are primarily cannibalizing existing audiences rather than expanding the category. Genre‑specific dynamics reveal that strategy games are the only mobile genre to grow in downloads, driven by 4X titles from Eastern developers. Action and shooter games dominate PC/console gains, while hyper‑casual remains the largest download engine but shows a notable lift in time spent, particularly in Tier 2 markets. Casual titles face declining day‑7 retention, indicating a stickiness challenge that could erode long‑term player value. Live‑ops and acquisition strategies have evolved toward retention‑focused events, multi‑tier season passes, and expedition‑style rewards. These mechanisms now represent the most reliable revenue drivers across competitive genres such as RPG, action, and simulation. Advertising spend remains concentrated on social channels—YouTube, Facebook/Instagram—and high‑attention formats like video, playable, and rewarded ads. Battlefield 6’s pre‑launch spend surpassed Call of Duty titles, leveraging Facebook, Reddit, and desktop display, while its post‑launch strategy pivoted to YouTube with cinematic, celebrity‑hook creatives. Geographically, the U.S. market shows a skew toward lifestyle and puzzle categories despite lower IAP shares, whereas casino titles exhibit higher spend‑to‑revenue efficiency. Overall, the industry is moving from acquisition toward deeper monetization per user, with indie shooters and simulation titles gaining traction amid intense competition in the shooter segment.