Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountReport
Nielsen
Nielsen Games' Games 360 Report for the United States (2017), the eighth annual edition, draws on consumer online surveys collected in Q1 2017 using Nielsen's ePanel, with a sample of 2,000+ interviews split 50% male and 50% female among the general population aged 13+ and weighted to U.S. Census data. The report finds that the share of Americans aged 13+ who are gamers rose to 64% in 2016 from 63% in 2015, and that gamers spend 12% of their leisure time playing video games or engaging in eSports in 2017, compared with 11% in 2016. PC remains the single device on which gamers spend the most time, at 27% of gaming hours, ahead of PlayStation 4/PS4 Pro at 14% and Xbox One/One S at 13%. Among console gamers, 62% now play on mobile or tablet, down from 66% a year earlier. Awareness of VR/AR devices among gamers rose from 37% in 2016 to 63% in 2017, while 7th Generation console use shifted, with 58% of its time spent on non-gaming activities.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
AESVI · 2022
Comments