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G|A|M|E – The Italian Journal of Game Studies
Twine is a free and accessible tool for creating interactive stories. It has enabled women, queer, trans, and people of color to produce personal games.
Harvey's analysis examines how Twine, a free and accessible tool for creating interactive stories, has opened game design to marginalized creators, including women, queer, trans, and people of color, who produce "personal games" that offer queer alternatives to mainstream conventions of difficulty, process, and content. The work frames this movement as the "Twine Revolution," a meaningful challenge to the hegemony of play in game culture. Its central argument is that the movement's disruptive potential is matched by serious vulnerabilities: these creators are frequently dismissed as producing "not even games," their work is depoliticized through buzzwords such as "diversity" and "innovation," and they operate within fragile alternative economies. The analysis also observes that independent game culture often reproduces the same exclusionary conditions found in the mainstream industry.
The economic picture documented here is one of a non-capitalist production ecosystem sustained by donations, barter, crowdfunding, zines, and unconferences. These models foster community but remain precarious and dependent on goodwill, leaving creators exposed to poverty and insecurity. Academic framings of "diversity" and "accessibility," the author contends, risk further depoliticizing this work by recasting it in terms that mainstream institutions can absorb.
The analysis concludes that queer and marginalized game design destabilizes dominant power structures in the industry, and that the effort to co-opt it reveals how unstable those structures are. It closes by questioning the role of researchers with institutional privilege, asking how they might study precarious creative communities without reaffirming their marginality. The scope is qualitative and critical rather than empirical: the work presents no measured findings, and its contributions are framed as carrying real costs for the practitioners who make them.
Breda University of Applied Sciences · 2020